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Pen dull Member

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Posted: Wed Aug 20th, 2008 08:09 am |
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Here's how this works: anyone who plays my orks in the future will be added to the storyline. If you play at my place, the planet (system) is called Mercia. If I play at your place, you'll have to give me a planet name, as it will be another planet nearby, and Gobkrakka's warband has decided to take a little boat ride there. Apart from that, if you play a game you should add some fluff.
GOBKRAKKA's HISTORY
Game one vs. Necrons
Game two vs. Demons
Over countless systems and even more countless foes, the Orkish warband under Grand Warlord Gobkrakka wreaked havoc and dismay amongst civilians and warriors alike over the span of approximately ten years. Gobkrakka, a relatively modest warboss with a cybernetic arm and a propensity to spit out flammable liquid, fought against Dark Eldar, Eldar, all Cults of Chaos, the hoards of Hive Fleet Swarm, Tau, and many many Imperium defenders.
These ten years of his life were fine ones (even for an Ork) but held sorry losses more than they had held great victories. On one of his last Waaaghs across the Mercian system, Gobkrakka's retreating Killa Krooza was blasted from space by a single shot from an Eldar craftworld fleet. The Killa Krooza dropped like a Rok into the Mercian atmosphere and disintegrated into ash while plummeting to the frozen suface.
Gobkrakka and his forces were never heard from again.
Until recently.
Everyone who had dealt with Gobkrakka, those who had hired him and fired him or fought against him had assumed they had seen the last of him. Gobkrakka's death was a relief to the system. He had been more of an annoyance than a threat, picking battles without rime or reason. Mercia was once a Gaia planet, filled with lush green rainforests. However, like most Imperial terraforming experiments, something had gone wrong. Mercia had entered an ice age, froze solid, and most of the inhabitants died or moved on to other systems in less than three years. With Gobkrakka out of the picture, shipping routes could resume and commerce could continue unhindered.
Last year, several spores from Gobkrakka's genes started to sprout. There were only a few, and a small band of feral orks accustomed to the cold had arisen. There always were orks within Gobkrakka's band (aptly named Da 'Nordern Boyz - see http://photos1.blogger.com/img/245/4121/640/P5140480.jpg) that had formed adaptations to low levels of light and temperature. It is assumed that some of these genetic strains had mixed with Gobkrakka's and formed the new genome that now grew voraciously on Mercia.
Coincedentally enough, Mercia had also become a hotbed of activity when interstellar travellers needed to 'top up the tanks' on their way across the vast reaches of this range of the universe. For the past three years fleets would send a contingent of re-fuelling tankers to the surface to scavenge a few thousand gallons of petrol before moving on to the next stop, and there would be no problems from anyone with this. Ruins of the once-Gaia planet held vast stores of fuel for anyone's taking.
Last year, there started to be problems. First, known fuel stashes started disappearing. Then, reports started flying about regarding lighting-fast raids performed by orks on bikes ambushing the tankers that were attempting to land near the fuel caches. Eventually, confirmed reports of hoards of orks charging re-fuelling fleets in the middle of blizzards had become almost commonplace.
Gobkrakka had apparently reformed a large warband, and had trained them in combat tactikks. They were causing all kinds of problems on the surface, digging up Necron remains just so they could have a good scrap, and experimenting with warp space and accidentally drawing demons to the surface of Mercia.
Gobkrakka's warbands had beaten both the Necrons and the Demons in battle, and were gaining latent Waaagh psychic energies. Warp signatures started flashing upon the planet's surface, and re-fuelling tankers were driven away before even having a chance to land.
The warp signatures were getting erratic and dangerous in nature. Leave it to the orks to play with powers they didn't really understand.
Something would have to be done.
The first to arrive were the Eldar, who had been monitoring the warp signs and had their own reasons to put an end to the newfound instability in the region. They weren't fooling around, either. Two Eldar warhosts closed in upon Mercia from two different craftworlds, and prepared to descend to the snowy surface.
Last edited on Fri Aug 22nd, 2008 06:42 am by Pen dull
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Professor Chaos Member

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Posted: Wed Aug 20th, 2008 11:27 pm |
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Considered yourself doomed!
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Pen dull Member

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Posted: Fri Aug 22nd, 2008 06:38 am |
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Game three vs. Eldar
Half of the Eldar fleet was delayed, so a new plan was hatched.
A small band of aspect warriors silently descended to the surface, lead by Karandaras, the Shadow Hunter and Usurper of the Striking Scorpions. A Falcon carried some Fire Dragons and a few Pathfinders and a Farseer backed up three squads of Dire Avengers and a Wraithlord. They materialized on the snowy surface and advanced into what was once known as Portal East, a small Imperial customs checkpoint that had long since gone decrepit. Orks had already looted the area and damaged most of the buildings beyond repair, but the power coupling for the portal still buzzed in the center of the circle of buildings. About 80 orks were already marching into the area. The orks had become accustomed to noticing when their territory was being intruded upon, and thought they were going to surprise another unprotected fuel convoy.
As Karandaras and his team of Striking Scorpions apporoached the remains of building 3B, a 'whooshing' noise was heard. From the snowflake-specked sky streaked 15 orks with crude but effective rokkits on their backs, trailing long snakes of smoke that seemed heavier than the air.
Gobkrakka had sent his 80 boyz to the west, and told his stormboyz to jet forward northward to get an early strike on those "bent on takin' [Gobkrakka's] fool."
Editors note: it should be recognized that those in Gobkrakka's warband have never really pronnounced the word "Fuel" correctly, and have uttered it "Fool." This has lead to many strange figures of speech, such as "Fools Gold," "Fool Kan," or even "Foolish enuf." The reader should be aware that these orks never use the term "fool" to describe someone dim-witted. That term would most likely be "Stoopid Git." But I digress.
The stormboyz were pleased that they were going to get the jump on these intruders into their territory, and hollered and bellowed as they careened into the ruins swinging their charred-black choppas wildly. Karandaras was quite aware of their abilities, and when they arrived at his feet the Scorpions flew into action. One Eldar warrior was slain, but 13 of the Stormboyz never even found an Eldar target. The Stormboyz Nob, sensing that one of his boyz would be fleeing soon, pointed a pistol at what was now his remaining squad mate and discharged a round into his head.
The round spat clear through the temple and out the other side, and ricoched off a nearby brick pile. The brain damage was enough to keep the ork fighting for another few moments before they both were sliced apart by Biting Blades.
Gobkrakka hit the accelerator, and seeing his opportunity given to him by this daring bit of bravery dove his retinue of Nob bikers into the fray. Almost immediately, Karandaras turned upon the bikes and started flinging them from their mounts as if wielding a 500 pound clothesline. The Nobz killed but a few of the Scorpions, and had it not been for Karandaras' extreme skill with the blade they would not have come out of it alive.
Gobkrakka stomped his foot angrily upon the accelerator and grabbed his favorite Doc by the skull, allowing his bike to careen into the side of building 3B. He raced off the battlefield to the East, looking back over his shoulder at the pursuing Scorpions.
"Deez' are no fool theives!" he yelled, and arced his attack trike back towards the woods where he knew he could round up a few more toys to fight these pointy-ears with.
"At least sum' o' da boyz will get a scrap an' have em' sum fun" he thought to himself as he skidded across ice sheets and ploughed through snowbanks on his way back to camp. He looked over his shoulder and saw some of the fancy loota gitz unload their barrels into a Wraithlord and drop it to its knees. Unfortunately, at the same time the rest of the boyz were being sliced apart by aspect warrior Dire Avengers.
A few orks eventually closed with and killed some Dire Avengers, but at the end of the day the battlefield was strewn with dead orks and mangled grots. It was a large loss for the orks, who now had to re-group and defend their territory for the first time in their warband's history, but with 60 of them not returning from the battle.
The Eldar had secured Portal East, and immediately set up a perimeter. They signalled to forces waiting in the stratosphere that it was safe to teleport down to the surface. They had their own reinforcements coming as well. But why were the Eldar here? Were they interested in the strange warp signals coming from the planet's suface, or were they interested in keeping the planet safe for other space-faring vessels to refuel and move on?
At this point, only the Eldar knew why they were here. All Gobkrakka knew is that he wanted them out of his territory. Another conflict was sure to occur sooner than later.
Last edited on Fri Aug 22nd, 2008 06:43 am by Pen dull
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Seti Member

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Posted: Sun Aug 24th, 2008 11:37 pm |
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Karandaras strode up and down inspecting the assembled strike force, Antaries would dispatch to deal with the rising Ork Waagh on Mercia.. Normally Eldar would have no interest in a world like this, a fuel stop for the lesser races and their crude ships.. Eldar had no need for this fuel, and cared little for the hardships of the monkie crews who landed there..
But the Eldar knew this world held hidden peril, a long forgotten relic of Slanneesh that if discovered would open the warp annomalee that had long intombed the Greater Daemon Jesmelda once the destroyer of many Eldar worlds, traped by the Farseers of old.. The Relic signature had grown strong these last few months, no doubt a result of the fool Orks tampering with warp technology..
As the webway gate opened aboard the Void Stalker Battleship in orbit around Mercia, Karandaras lead his strike force though to the planets surface..
Using his excellent abilities to infultrate the Phoenix Lord lead the squad of his aspect to a flanking possition on the left of the Ork mob, while he instructed the Farseer to lead the main assault in the middle.. Backed by Dire Avengers, a Wraithlord, Falcon, Fire Dragons, and Pathfinders, the Farseer set up the assault on the Orks.. knowing these Orks had made raids on ship crews not fought against a force of Eldar Aspects, the Farseer expected a victory.. plus he knew who now crept up to a building wall waiting.. a mighty Phoenix Lord himself.. "Victory will be ours" the Farseer Mindspoke to all the assembled war host..
Orks in crude jumpbacks actually got the jump on the Striking Scorpians and their Phoenix leader.. but this mattered little as before any orks struck, all but two had died at the hands of this feared Eldar aspect! Only insane bravery (1/1 leadership roll) kept the Orks unit from running.. Karandaras then dispatched the Ork Nob bikes and War Boss who lead them with amazing strength and speed...
Elsewhere the battle went equally well as Dire Avenger Squads fired hail after hail of Shurikin shots into the orks gathered in the center.. aided by the powerfull Farseer's spells these Orks were quickly dispatched.. Though one unit made it to close combat with a squad of Avengers, the wise Exarch lead a tactical retreat (failed moral and ran! though over 50%, they regrouped later) allowing the supporting Avenger squads to wipe out the Ork unit..
The only regret was the unfortunate death of the Fire Dragon Exarch, whos squad deployed to destroy the last Ork unit was shot down...
All Spirit Stones were collected, and the Eldar withdrew back to their ship.. waiting for the next move on Mercia.....
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Pen dull Member

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Posted: Fri Aug 29th, 2008 07:08 am |
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... which came soon.
Game four, 3k orks vs 3k combined Eldar
Karandaras assembled another warhost and summoned Farseer El-Ah-Hrair-Ah (loosley translated as: "Farseer Nearsight") and his host to the surface where Karandaras had beaten the ork strikeforce.
His orders consisted of both forces of Eldar head south into Sector 3B, a residential area lying just south of Portal East. As soon as the Eldar entered into the area, they were met by a substantial number of orks.
Gobkrakka had returned to his camp and gathered his council of Nobz together. "Weev got sum fancy pinkies dat've got da assumpshun we don't mind 'em sittin' on our territory! Bring me yer boyz! We've got a good scrap awaitin' us!"
A signal was sent across the camp. Killa Kans and Battlewagons were abandoned as boyz streamed from all corners of the scrap heaps and got into rough lines. In less than one hour, Gobkrakka had over 200 orks at his disposal.
A unit or boyz with shootas, more than thirty strong, had brought with them the famed ex-Warboss turned warphead Winky. Winky's heavily rebuilt brain fizzled and popped, and with the resultant psychic energies would explode a nearby ork's mind every three to five seconds. "Good enuf," thought Gobkrakka, "we'll bring dat too. Might make for some fun."
The big Mek from the camp, Haz Hancho, emerged from his towering workshop with his latest invention, the Shokk Attack Gun. All of the orks had mistrusted his workings in the past, but suddenly with the fervor of the Waaagh building he as well had his own personal following of thirty shoota boyz.
Bikes ground their engines into a roar. Two trukks encumbered with as many orks as could hold on swung into flanking positions. The boyz ordered the grots forward and started marching. Stormboyz streaked through the clear-blue skies on the left flank above Gobkrakka and his Nobz on thier warbikes. As soon as they broke into the rural areas of the former Imperial city, they spotted the Eldar forces advancing to the south.
"Git yer boyz set an' let's 'ave a go at 'em" Gobkrakka yelled over his shoulder, at the thundering mobz to his right. Twenty gretchin climbed into the closest building, while two Trukks hit the accelerator and ploughed into direct firing range of the Eldar. The orks on the backs of these trucks continued to make obscene gestures at the Eldar while recieving the first volleys of fire.
On the right flank three Deffkopta pilots roared into assault with some Dire Avengers, but were quickly overcome when Harlequins joined in the melee. These were Karandaras' Eldar, and they waited for the orks to come to them. Nearsight would be badly hurt they realized, but if they could time their strike they could bring this ork force to its knees.
Gobkrakka and his boyz hit the left flank of the Nearsight Eldar with a ferrocious roar. They were backed up by 15 rokkit-propelled Stormboyz and a unit of trukkas, the whole time covered by lootas behind them. They slammed into the Eldar with the force of a charging squiggoth, killing the Avatar and the Wraithlord, an entire unit of Wraithguard, a large squad of Guardians and a unit of Dire Avengers. However, despite fighting the toughest orks at Gobkrakka's disposal the Eldar of Farseer Nearsight held their ground. By the end of the battle Nearsight was wounded and his army was decimated, but Gobkrakka had been delayed in reaching Karandaras' Eldar on the right flank.
The result of this was to allow Karandaras to command his warhost on the Ork's right flank with precision and skill. Nearsight's defense against the almost insurrmountable tide of the orks had purchased Karandaras time for a well-timed retaliation...
Last edited on Fri Aug 29th, 2008 07:09 am by Pen dull
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Seti Member

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Posted: Tue Sep 2nd, 2008 09:45 pm |
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Karandaras assembled a second strike force to make planet fall, the Orks though beaten once were remassing, and the warp signiture from the relic of Slanneesh still grew stronger.. Message reached the Void Stalker that Eldar Escorts from another Craftworld had entered the system.. Farseer Nearsight of the craftworld (Don't know Jakes name) was ready to join the fight...
Antaries deployed a Force of Two Farseers, 3 Dire Avenger Squads(one in Wave Serpent) Striking Scorpains, Wraithlord, Harlequins, and a Fire Prism.. Antaries set up on the left of the Ork force covered nicely by a large forest.. While Nearsight's force took the brunt of the Ork attack, the Antaries were able to take out many Orks with precission strikes aided by the battlefield psychic powers of two Farseers. Another victory for the Eldar, while Nearsight's force took many casualities.. Antaries took very few. The Orks were forced to retreat from Eldar might again.. but not for long.. Orks never retreat for long.. Karandaras knew this.
Meanwhile a blip appeared on the screen aboard the Void Stalker, the Craftmaster was alerted Chaos had entered the system.
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Pen dull Member

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Posted: Thu Sep 4th, 2008 11:42 pm |
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Game 5, Orks vs. Marines, Lone Sword Chapter
Gobkrakka wheeled back on his three-forked trike and sped through the retreating ranks of his orks. "Fall back!" he commanded, confused as to why the Eldar were so brave in their stand, his mind slowly fumbling through the battle as his instincts piloted his bike through the twisted wreckage of the outskirts of Sector 3B. The remaining orks along with 'Az 'Ancho and his Shokk Attack Gun plodded off to the east, kicking up snow-clouds behind them.
The glinting lights of the Eldar anti-grav tanks twinkled in the distance. The Eldar had definitively staked out a territory, but were not giving pursuit.
Through the night small bands of orks started re-grouping around Gobkrakka's caravan to the east. Just before dawn broke, they hatched a plan to double back and give the Eldar "annuver go."
Gobkrakka's trike was being worked on by two mek's assistants, and shoota boyz were reloading their weapons and collecting shells into bulging backpacks. "We're not gunna go down wivvout anuvver scrap wit doze pointy-eared pinkies," Gobkrakka growled, sharpening his enormous two-handed axe on a manually-cranked grinding stone. He snarled at several grots to go "fetch da' fool" for the stormboyz' packs, and to top off the Nob bike's fool tanks.
Just as the sun was beginning to peek above the horizon, Gobkrakka's band was back on the hunt. In the early morning light, he spotted a group of cloaked figures lurking behind a large wall to the south. Gobkrakka assumed these were those pointy-ears' scouts, floored the accelerator and raised his huge choppa above his massive frame. As he and his retinue sped across the shadowed streets of Sector 3B, the largest tank Gobkrakka had ever seen came lurching around the corner.
Because of the noise of eight ork bikes, he never saw it coming. In fact, the sun was rising just above the Land Raider's hull. From the mouth of this tank poured a unit of Space Marine Terminators, resplendent in the gold trim and shining weapons characteristic of the Lone Sword chapter. They cut Gobkrakka off at the pass, and a flurry of fire opened upon the Warboss and his mates that would have shredded a battle bunker. Behind the whizzing bullets, the terminators engaged the Ork bikers, and dealt out a surprise attack that found the orks completely off guard. Gobkrakka took one look at the situation and decided that it was time to leave.
Orks on the flank moved forward to get in a scrap with whoever it was that was making all the noise on the other end of Sector 3B. Tankbustas released squigs packed with explosives that ran to a Marine Razorback and severely crippled it. The Kult of Bull on the north side of the field assaulted a Whirlwind and also severely damaged it. However, apart from those successes and a few marines taken as casualties, Gobkrakka's forces were routed again. The remaining survivors limped back to camp all the next day, and at nightfall had returned to the ork camp. A cold, clear solemn night set upon them, and the usual stomping and face-biting contests were nowhere to be seen.
The once-mighty Warboss was looking weak. His orks were beginning to not trust him, as this was the third battle he fell back from. He spat upon the ground and tried to comprehend why all of these forces were suddenly converging upon his planet, and why his forces were failing to beat them down as easily as he had handled the Necrons and the Demons in the past months. As he thought and thought leaning against his attack bike and staring into a barrel of burning fool, he dozed for a few minutes and had a dream.
Gobkrakka dreamed he was tied to a launching ramp used for Pulsa Rokkits. Two grots lit a fire on his feet, and he was flung high into the sky, out of the atmosphere and into outer space. From this point he could see the Mercia system below him, he could see the Eldar and the Space Marines converging on opposite sides of the planet. As he scanned the concentric rings made by the moons surrounding Mercia he noticed the fifth ring out... Corbin Ferrum. In his dream Corbin was made from melted weapons and oozing pores of ammunition. He flapped his great arms and started moving towards Corbin Ferrum, and as he got closer he saw the surface of the planet was covered with teeming life forms and large creatures with big fangs and huge claws. He suddenly realized that he could fit the entire planet in his hand, and if he could, he could throw it right into the middle of the Eldar or the 'Oomies, and unleash the nasty little fanged and clawed creatures onto them. He reached out for Corbin Ferrum...
Suddenly Gobkrakka awoke with a snap. He had slumped over his bike backwards, and was now looking at the flaming fool can upside-down. Two grots who were taking cover (you always took cover when a Warboss awoke) had left their ears sticking out from either sides of the can. Gobkrakka's fuzzy eyes formed this image into a giant rokkit-ship. Remembering his dream, he leapt to his steel-toed feet and bellowed a great roar of excitement and revelation.
All of the orks in the surrounding area ran to see a fight, but instead Gobkrakka was barking out orders to any ork nearby. "Get me evvy bit o' fool yous can scrounge up! Tank up da' burnas! We'z movin' out!" Orks scattered in every direction, breaking down the camp and pouring all kinds of noxious flammable substances into compressor tanks. A scrawny little banna-waava grot approached the scene with a small gallon-tank half-full of fool. "Here ya' go boss, first of many! Bu-bu-but where we goin?"
Gobkrakka crouched over the tiny grot, who assumed that his 6-months of life were most likely over in a single snap of the mighty ork's maw, each tooth being the size of the wirey grot's frame. Gobkrakkas eyes were bloodshot a fiery-red, and narrowed like small bloody slits in his greenish-black face. He smiled wide at the cowering Grot, exposing large ranks of black gums and yellow fangs. "We've got a vishun from Gork himself," he said, and then lowered his voice almost down to a little whisper. "In order to use an enemy, we've gotta understand da' enemy. So we've gonna take a little trip up dere." He pointed up at a small moon peeking above a circle of pines surrounding them, just visible in the black, deep, star-pocked sky.
In the distance, a Squighound belched.
Last edited on Sat Sep 6th, 2008 10:01 pm by Pen dull
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Stormcaller56 Member

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Posted: Fri Sep 5th, 2008 06:52 pm |
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The Great Devourerer (sp?) entered the system, sensing life in abundance. Vanguard organisms, seeking fresh DNA and food for the Hive Fleet, had encountered only token resistance on the fifth planet of the system. Known as Corbin Ferrum, the planet was rich in mineral resources and bioforms that would enrich the Hive's diversity.
Lictors had sampled the brain matter of several larger creatures, including humanoids. Impulses sent back to the Norn Queen directed the fleet toward it's intended victim. Genestealers were in the process of suppressing isolated pockets of humanoid resistance. The native humanoids were armed only with crude gunpowder weapons, and were being easily overcome. Moveover, a civil was being fought among the humanoids, further weakening their ability to resist the main Hive Fleet once it arrived.
There were, as yet, no signs of previously encountered species. This included homo sapiens, eldar, orks or tau. There did not appear to be any taint of the warp creatures encountered near the Great Eye. Corbin Ferrum seemed to be an excellent opportunity to refuel the Hive Fleet after it's last encounter with Space Marines of the Black Templar chapter. Resistance, it seemed, would be futile...
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Ben Member

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Posted: Fri Sep 5th, 2008 11:42 pm |
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| ahh...you had to put the BT comment didn't you.....
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Pen dull Member

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Posted: Wed Sep 10th, 2008 07:38 pm |
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Game 6 orks vs. tyranids 2000pts
Gobkrakka's rokkit shuttle landed with a spray of boulders and molten steel. Clouds of steam spilled forth from the cooling vents and orks began to pour out from what seemed to be countless hatches.
"Alright boyz! Gobkrakka bellowed. You'll get your chance to fight these bugz, but we're not going to commit! Hold back and we just want to bring some bits with us! Start picking up any scrap you can find!"
Into the afternoon the orks started looting through ruined Imperial buildings on Corbin Ferrum, stashing crates and sacks of ammunition and strange fungal mutations on board the return shuttle.
As evening fell, a strange quiet swept across the landscape. Giant swarms of huge Tyranids started breaking out from underneath stones and fallen timbers to their west.
"Let's cover our tracks! Send off the return rokkit" Gobkrakka pointed, and then made a swooping motion with his huge choppa, signaling the nobz with him to start their bikes and roar into action.
Five large carnifexes crashed into the nearby temple buildings, and strange plant-pods started landing amongst the hoards of orks. These plant pods quickly formed into strangling weeds, that started killing orks by the dozen.
"Hold your ground! Protect the flanks!" Gobkrakka and his bikes roared north along the east flank, trying to stave off the genestealers they could see lurking in some buildings past them. Suddenly several pods of barbed strangleweed landed amongst them and shredded three bikers to small clumps of ork-flesh and motorcycle parts. Gobkrakka thrust his mighty fist into one of the piles of flesh, ripped a chunk of it out with the still-constricting plant material, and shoved it deep into a steel canister mounted on his bike. "Got it Gork!" he thought to himself, and sped off the battlefield. There was no way to win this battle, not with that many huge monsters on the board.
The rest of the orks began a slow retreat, holding the tyranids at bay as they retracted off the planet. It was a moderate raid, but they did little damage to the tyranids who advanced and protected their territory. Gobkrakka lost many orks this day, but he hoped it would lead to great victories in the future.
As the return pod left Corbis Ferrum and sailed through the Mercian system, it passed another planetoid that he never intended to land upon. However, grots and navigation systems rarely mix well. In only a few hours after a defeat by the bugs on Corbis Ferrum, Gobkrakka found his return shuttle making an unexpected planetfall.
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Stormcaller56 Member

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Posted: Thu Sep 11th, 2008 01:00 am |
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The primary invasion force had arrived on Corbin Ferrum. Directed by the hive mind, it continued the work of its' vanguard, destroying remaining the resistance of the indigent bioforms and beginning to consume biomass. Ripper swarms began to arrive, consuming anything of value...organic as well as inorganic...the hive fleet need to replenish its' resources and gather strength.
One of the many splinter forces that had arrived on planet detected a large force of orkoid organisms. The tyrant sensed that this group of bioforms was not assuming an aggresive posture. They seemed to be moving randomly, with no single objective. This would make it easier for the tyrant to move its' charges into contact. It would confront the orks with a single purpose...to assimilate DNA in order to improve the diversity of the hive.
The force consisted of some smaller creatures, including gaunts and rippers. Warrior broods provided a solid connection to the hive mind. Additionally, several large assault organisms, carnifexes armed with stranglers and venom cannons, augmented the tyrants resources. Vanguard organisms, genestealers and lictors, would provide the final component needed to accomplish the task.
Initial contact found the orks in the ruins of an abandoned city. They were clustered around several large buildings. The tyrant held its' forces back, not rushing to contact. It had no need to expend vast amounts of resources. Contrary to the belief of most prey species, tyranids were efficient hunters that used each brood to maximum effect. Most of the fire from the orks found few targets; shots merely deflected from the carapace of five advancing carnifexes. The warriors and gaunts followed closely behind, waiting for the order to move into supporting positions. The weapons of the carnifexes, however, found many targets among the orks, reducing them to piles of liquid to be later assimilated by the accompanying rippers.
Suddenly, the tyrant detected aggresion from a group of orks moving quickly behind the others. Moreover, it sensed a leader beast among them. It quickly redirected the fire of the fexes toward what it sensed as the latest threat. The stranglers and venom cannons struck close to the ork leader beast, and it yelled in rage at its' tormenters. As quickly as they had appeared, the leader beast and its' retinue, at least those that survived, moved quickly away and left the remainder of the ork force to its' fate. The advance continued...more and more orks were reduced to sludge by bioweapons. Eventually, one of the fexes succumbed to the missile fire of an ork tank busta squad. Its' death cry only served to focus the tyrant...it continued to direct its' forces steadily towards the ork bioforms.
At this point, vanguard organisms drawn by the tyrant, arrived to confuse and demoralize the orks. A lictor literally appeared next to a squad of lootas, but succumbed to brute force. Genestealers assaulted a squad of burnas, decimating them before itself being overwhelmed by a wave of boyz. After the death of the stealers, however, there was little left of the ork forces, and they withdrew, leaving their dead and dying to be consumed by the hive...
As Gobkrakka returned to his escape shuttle, he did not notice the lictor and pair of genestealers that had arrived before him. They had already used their feeder tendrils on some of the crew, and would continue to assimilate information that would allow the hive fleet to follow...
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Pen dull Member

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Posted: Fri Sep 19th, 2008 07:34 pm |
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Game 7, orks vs. Nurgle marines
The badly beaten orks piled upon the return shuttle and blasted off from Corbis Ferrum, leaving a few orks behind to carry on the fight. Gobkrakka leaned back in his steel chair on his command deck and hoped that the Bugs would follow him back through the system. He was taking a huge risk.
About 50 hours after blasting off from Corbis Ferrum, the ork shuttle started to shake and make large grinding noises. Air pressure started dropping from within the lower decks, and a few grots had become a makeshift plug in the hull. Apparently a few of the bugs had gotten on board and had attatched themselves to the outer siding. They were chewing through wires and sheet metal like little voracious rabbits. Rabbits with really big teeth.
Gobkrakka smacked the side of his nav-com computer and peered into the foggy scope. There was a satellite of Mercia nearby, just a few minutes away he figured. This barren planet was known as Casevol, a muddy and rocky wasteland inhabited by the forces of Chaos. Imperial sources had noticed that control of this small planet shifted between Tau, Dark Eldar, and Chaos in the past, but recently had become a Chaos stronghold. The Warboss steered the shuttle toward the planet's surface. They would have to land in order to clean off the little parasites clinging to the hull, and deal with any Chaos forces in the process.
The shuttle plummeted through the atmosphere with a long black plume of black smoke showing off its obvious descent. As the orks emerged from the hull of the shuttle, they immediately were aware of the stench of this place. Casevol was a haven for disease and pestilence. Biting flies and worms were everywhere, and there was not a trace of plant life or animal; yet all around them seemed like a pasture of manure and rotting flesh.
Despite these unpleasantries the orks started work on patching the holes in their shuttle and killing or capturing any rippers that were still hiding in small holes in the patchwork siding. Less than an hour had gone by when the unmistakable sound of marching was heard to the south. A lone grot with a telescope lens clambered to the top of the shuttle and shimmied up the glyph poles to take a look. "Beakies!" he hollered in a squeaky voice, "but they're covered in mud! And some big 'uns too!"
Gobkrakka summoned his fightin' boyz to front and center. "Alright lads. We need t' buy sum' klok t' git our boat back up in da' sky, right? So shoot first an' den make 'em pay wit' ya choppas. I'll join ya' when da' work 'ere is dun. 'Az! Move out!"
'Az 'Ancho, the Shokk-Attack-Gun wielding Mekboy led the troupe of footslogging ork warriors to the top of the ridge. Just like the grot had said, a large marching order of nurgle marines were moving in formation towards them. There were no tanks, no defilers, nothing fancy save for a good compliment of obliterators. The boyz looked at each other in a certain amount of anticipation and trepidation. They had seen the forces of Nurgle before, and even though they were orks they didn't like the smell of them, and didn't like the un-naturalness about them. What orks called "wurrdy," the fact that a good strong ork could nearly cleave a Nurgle beaky in two, but it would continue to fight, never show pain, and bleed worms and stinky black fluid. Even demons from Chaos were not as strange as these.
Bolter fire erupted. Orks moved forward to berms and rocky crags, taking cover while returning sporadic small arms fire. 'Az tried in vain yet again to get his Attack Gun to operate in a reliable manner, but only managed to kill one or two of the nurgle with it. The obliterators concentrated their fire on the loota boyz, pinning them down and destroying several of their looted guns.
Gobkrakka, seeing that the shuttle was ready for launch, roared into the battlefield surrounded by his biker nobz retinue. "Wrap up, boyz!" he shouted, and every ork on the battlefield rose to their feet. With a mighty "WAAAGH!" they charged forward and dove into the Nurgle lines with a ferrocious flurry of axes and pistol fire. Mud, blood, and gore flew in all directions. The orks fought and scratched and clawed their way into the ranks in atrition-style fighting. For every 5 or 6 orks killed they would finally disable a single nurgle marine, usually by removing all four of its limbs. The nurgle marines took a heavy toll by the time they routed the few remaining ork assaulters. If it wasn't for Gobkrakka helping out 'Az 'Ancho and the shoota boyz surrounding him, more boyz wouldn't have made it back to the shuttle alive. The Nobz bikers split off from their warboss and raced to the chaos rear lines to cause havoc. The battlefield was littered with corpes, and by the end less than 12 figures sparred in the center. Both forces decided to withdraw for the day.
As Gobkrakka's shuttle lit its boosters and lurched into the air with a gout of yellow fire and black smoke, every ork on board was satisfied with a good fight. The battle was a victory for the orks, as they got off the planet's surface and killed a good number of nurgle marines. It instilled in them a good amount of confidence in their future fights.
Due to the mechanical genius of ork technology, their next fight would find them soon enough.
Last edited on Fri Sep 19th, 2008 07:35 pm by Pen dull
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Pen dull Member

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Posted: Fri Sep 19th, 2008 07:39 pm |
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Game 8, orks vs. chaos forces of Voltan
The shuttle doors opened, and smoke poured from the interior. Before the ork hoard lay the wasteland of Malbulsia, scattered leafless trees and ruined buildings. The orks had landed here for one objective, a stash of scrap metal and incendiary chemicals held in a vault deep underground. The vault was marked with a glyph of a lamb, an old Imperial relic left over from the system's previous occupations.
The orks marched forward into the hail of fire from the noise marines. On the left flank three killa kans and tankbustas pelted predator and marine alike with rokkit fire, but to little effect. Shells ripped through ork skin, cutting down just enough before the Berzerkers charged. More orks fell in a flurry of gore and bone being shredded by chain axes. 'Ard boyz, screaming in a fury of ork psychic rage, leapt into the fray and with the killa kanz backing them hacked their way towards the lamb.
On the right flank, grots flailed before the demons, yet the shoota boyz led by 'Az Ancho gunned them down. Suddenly looking upfield, they noticed the possessed running towards them. A hasty retreat was in order, and they gave up the ground they were charged with holding.
However, all attention from Voltan was focused upon seven Nobz on bikes and Gobkrakka racing up the middle of the battlefield. Melta weapons obliterated a few select bikes before they engaged the defiler that was torturing the ork mobz advancing up the field. Despite their best efforts, the Nobz could not even damage the defiler. Gobkrakka, after trading blows with Voltan, retreated to the middle of the field to avoid the claws of the defiler and squared off with the winged chaos lord.
The blissgiver swung wide fast arcs, shattering chunks of steel from the warboss's attack bike but to little avail. With a final blow from his uge choppa, Gobkrakka convinced Voltan to quit the fight. Feeling proud of his efforts, he circled his bike around for another run. It was at that time that a melta shot from the din of battle surrounding him detonated his fuel tank, and he was launched to the ground. Limping back to the shuttle, he commanded his troops to retreat.
The battle was a draw. Gobkrakka cursed that he had only wounded Voltan, but swore that next time he'd swing a little harder with his axe. Voltan was a worthy sparring partner, and he looked forward to their next fight.Last edited on Fri Sep 26th, 2008 04:44 am by Pen dull
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Seti Member

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Posted: Tue Sep 23rd, 2008 07:15 am |
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Malbulsia was a world halfway between the Eye of terror and Merica,
the ultimate goal of Voltan, lord commander of the fifth company of the Emperor's Children.. The relic of Slanneesh had caught Voltan's attention... to have the assistance of the Greater Daemon trapped there could tilt the balance of power in the eye towards Voltan and his warband..
So Voltan called apon Krom and his Bezerkers to aid in controlling the planet, as the drop pods decended... Voltan cried "Dive!" 
Unexpected, the landing force was met by Orks.. objectives would need to be secured to claim this world.. A force of Bezerkers, led by Krom, 2 squads of Noise Marines, Predator, Havocs and Rhino, Defiler, Lesser Deamons, Chosen, and Nurgle Possessed followed Voltan into battle against the orks..
At first Krom was able to lead an assault against a ork hord on the right flank.. while the Predator kept ork rockets from targeting the main Chaos force.. on the left flank Havoc's moved up with the Nurgle Possessed and a Icon that would bring the lesser Daemons as aid.. After crushing an Ork Squad, Krom and his Bezerkers faultered..against ork cans.. who hit the chaos flank with power..
In the center, Ork nobs and warboss attempted to take down the defiler, this failed, with assistance from Voltan himself, who began a personal battle with the Ork Warboss that sprawled up the middle of the table.. a fantastic battle.. ending with Voltan falling.. but alive to fight another day.. the Ork leader was scared off by Havoc melta fire..
On the left, daemons attacked the gretchen, but then fell to the Orks holding their objective.. this allowed the Nurgle Possessed to wipe out those orks.. contesting one objective.. but alas.. the cans proved too strong on the chaos objective, also contesting it..
This battle was a draw.. control of Malbulsia would have to be decided another day as both forces regrouped...
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Brother Tiberius Moderator

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Posted: Tue Sep 23rd, 2008 11:09 am |
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Seti wrote:
So Voltan called apon Krom and his Bezerkers to aid in controlling the planet, as the drop pods decended... Voltan cried "Dive!" 
Was he a crazy bird? Did he have way more hair, skin, and leather than should have been exposed? Was there somewhat obnoxious synthesizer music playing in the background when he cried "Dive!"
(I could burn you a copy of that soundtrack if it helped your gaming experience!)
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Seti Member

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Posted: Tue Sep 23rd, 2008 04:18 pm |
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Nice!!!
I would love that if you hadn't noticed My Chaos Named charactors all have cheesy movie names.. hehehe..
Bum.. Bum..Bum... FLash!! Ahhhhaaaa Savior of the Universe!!!
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Brother Tiberius Moderator

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Posted: Tue Sep 23rd, 2008 04:47 pm |
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Seti wrote: Nice!!!
I would love that if you hadn't noticed My Chaos Named charactors all have cheesy movie names.. hehehe..
Bum.. Bum..Bum... FLash!! Ahhhhaaaa Savior of the Universe!!!
I'll get a copy burned. No one should have to purchase that music, and no gamer should be spared the oversynthisized Queen-ness of the Flash Gordon soundtrack.
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Seti Member

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Posted: Tue Sep 23rd, 2008 05:08 pm |
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Thanks....
Might be the best "camp" movie ever!!! Queen sound track... yes!! Mark will love it
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Pen dull Member

| Joined: | Wed Apr 13th, 2005 |
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Posted: Fri Sep 26th, 2008 05:26 am |
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Game 9 vs The Iron Warriors, 3K
Gobkrakka needed to gather guns and ammunition before heading home to Mercia. There was one planet in close orbit of Mercia that could still be looted: the large, smoke-filled surface of KVX-1388.
KVX-1388 had also been settled and terraformed by Imperials over a century ago, and transformed into the industrial production hub of the system. Since the fall of the Imperial presence in the system, KVX-1388 had been overtaken and its production facilities refined by the Iron Warriors into a war factory of titanic potential. They had enslaved the remaining human settlers, who were now complacent from years of torture and forced work. Some of these traitor guardsmen lay in wait in the factories that coated the surface of the planet.
Gobkrakka rubbed his hands across the blade of his uge choppa and got on the comms switch. From Mercia he called for the assistance of every Nob from every klan he could get ahold of. Several shuttles converged in close orbit and dove to the surface.
The Iron warriors were alerted already to the presence of the clumsy Ork assault, and had formed a formidable firing line. Gobkrakka ordered his boyz forward, and promised them that he would meet them in the middle. "Don't werry 'bout none of dem beakes!" he commanded, "Dey've gots yer new guns, an' you shud take em like propuh boyz, 'cuz yous tougher and stronger!"
Almost innumerable boyz charged forward into the factory complexes. Iron Warrior guns opened up on the multiple boyz advancing. Two chaos dreadnaughts led an advance down the main street of the complex, and dove into the teeming masses of orks. Giant explosions sounded the end of them, just before a giant land raider ploughed into the ork core. Its ramp opened, and assaulting terminators slammed into the tankbustas that were taking aim from building 3B.
All seemed that the orks would be cleansed from the factory floors in no time. The Iron Warriors surged forward and started eliminating their ranks one by one. Suddenly, almost without warning, a loud roar was heard from the north streets. Three units, the Goff Nobz on a trukk, the Mega Nobz on a trukk, and Gobkrakka and his Nob Biker retinue, slammed into the flank of the Iron Warriors with a fury not yet seen from Gobkrakka camp. Nobz laughed with sinister glee as the chaos warriors tried in vain to slow down their advance with rhinos and other distractions. Instead, the chaos vehicles were torn asunder and tossed aside by massive nobz wielding power klaws and huge axes.
The Iron Warriors had been driven back from this complex. They swore revenge, and regrouped on the next city block. The orks picked up every gun and tote full of shells they could. Half of them headed back to their shuttles, but the other half were still hungry for battle. Unwilling and unable to hold them back, Gobkrakka led them forward, west to the next Industrial block. If the Iron Warriors lost this section, they might find their entire planet under threat from the ork advance.
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LordBoroth Member

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Posted: Mon Sep 29th, 2008 06:07 pm |
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Boroth cringed when he heard the news that an ork waaagh! had descended onto KVX-1388. This was an industrial world he had held for 2 decades and needed its industrial capacity to further fuel his dark plans for conquest.
If KVX-1388 fell due to that wretched curse upon the galaxy, the orks, he would not only lose his primary war production world, but would also lose respect from other factions within the Iron Warriors which he needed as allies.
After the orks first attack and Bal Duranus' failure to hold them; Boroth ordered Melkor to hold the line. "If he can't stop the green tide no one can." thought the Warsmith.
The next battle would be waged soon, with 1850pts of his finest troops, Boroth knew he could stem the tide.
Last edited on Mon Sep 29th, 2008 06:08 pm by LordBoroth
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