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All Things Guard
 Moderated by: Derling  

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Major_Slovak
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Joined: Wed Aug 3rd, 2005
Location: Zombie
Posts: 955
40k Armies played: non-Imperial imperial guard
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 Posted: Fri Jun 19th, 2009 06:07 pm

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Okay I've been slacking as a Moderator on this site for a month, but what with all the pre-release hype there wasn't much point in trying to have a discussion of anything reasonable.

But six weeks have passed and that should be time enough to have tried this new list out. So- what do you think?

Let's start with these questions, and feel free to add some more--

1.) Have you played with or against the new codex?

2.) Are you playing/playing against new units from the codex? What do you think?

3.) Is this codex making you re-consider your army?

4.) Does it match up to the "oh, shit: the game is broken forever" hype that it was getting so much of?

5.) What's the best unit/combo for the points? Have you actually played that unit/combo?

6.) Is this an army that looks better on paper than it does on the game board?

I've played about six games now with the new codex, so I definitely have some ideas. But this is to get you started because I don't think it's really being discussed yet, the hype and panic are still too fresh.

One, two, three. . . blog.



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twaimn
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Joined: Mon Apr 4th, 2005
Location: Milwaukee, USA
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40k Armies played: it's easier to ask what I don't play
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 Posted: Fri Jun 19th, 2009 06:12 pm

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for the points?

3 hydras at 225 are prolly right up there.  and by probably I mean I need to buy 9.



I'm also liking the 445 pt platoon:

command (30) two melta (20)

5 squads (250) commisar (35) fist (15) four power wpns (40) two flamers (10)

priest


---

so it's a 50 man, ld 9, stubborn squad that rerolls all failed to hits on the charge.
if you're running creed, he can then give them furious charge for that turn, and you have a crazy hand to hand monster



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Brock: Hank nobody ever said pirates don't exist.

Hank: So you agree with me that this is impossible.
Major_Slovak
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Joined: Wed Aug 3rd, 2005
Location: Zombie
Posts: 955
40k Armies played: non-Imperial imperial guard
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 Posted: Fri Jun 19th, 2009 06:22 pm

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twaimn wrote:

so it's a 50 man, ld 9, stubborn squad that rerolls all failed to hits on the charge.


52 man, assuming that the Priest is attaching to the squads (-?). So who does the Commissar kill when they fail LD the first time? Could you take a non-power weapon sarge as a sacrificial rabbit?

Also- have you played with either of these units? Have you actually seen either one work?



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Lord Bran Redmaw
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Joined: Sun May 4th, 2008
Location: Shorewood, Wisconsin USA
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40k Armies played: Space Wolves, Daemons, Necrons, and soon orks
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 Posted: Sat Jun 20th, 2009 11:39 am

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having played against B with those units I can tell you they definitely work. The battle psyker squad Is pretty cool to. Also A Leman Russ punisher with 3 HB and pask is a good way to go.

Lots of cool tricks to be done with orders and a lord commisar

Command platoons are BS 4 now.

And my favorite, all the hellhound variants are FAST now.



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ethmongul
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Joined: Thu Jan 17th, 2008
Location: Waterford,Capital Of Death, Wisconsin USA
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40k Armies played: World Eaters, Nurgle, black legion, Orks, bugs
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 Posted: Sun Jun 21st, 2009 12:56 pm

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The psyker squad punked the hell out of my uber-death nob on bikes squad.  Seriously, I've never had that mighty of a squad go down so fast cause of the leadership modifier.

The new guard dex is awesome and I gotta hand out props to GW with most of the new dexes.  Its neat to see so many variants of armies.  Its definately much more of a thinking game when your coming up wih lists these days.  You really have to try to make a balanced list to go against anyone cause you just don't know what's going to show up on the table.:)



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twaimn
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Joined: Mon Apr 4th, 2005
Location: Milwaukee, USA
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40k Armies played: it's easier to ask what I don't play
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 Posted: Sun Jun 21st, 2009 05:28 pm

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yes, I've used both.  hydras are averaging 8 wounds a turn, and the 52 man squad is going toe to toe with berserker squads and 30 man ork mobs and comming out on top.

commisar kills highest leadership model besides himself, and if there's more than one you randomize it.  so I'm putting three of 5 with power weapons, giving you pretty decent odds to keep at least two of them in the fight for several failed checks.

plus, if you keep even one model within 12" of your standard, you get a reroll before the commisar even starts shooting.



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Hank: Brock, if pirates really exist, I mean, Santa Claus and the Tooth Fairy could even be real, right? It's like all bets are off!

Brock: Hank nobody ever said pirates don't exist.

Hank: So you agree with me that this is impossible.
Pen dull
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Joined: Wed Apr 13th, 2005
Location: Milw., Wisconsin USA
Posts: 1748
40k Armies played: 12+k Orks 2+k Marines 1k Eldar.
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 Posted: Mon Jun 22nd, 2009 12:14 pm

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http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/12051.page



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ethmongul
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Joined: Thu Jan 17th, 2008
Location: Waterford,Capital Of Death, Wisconsin USA
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40k Armies played: World Eaters, Nurgle, black legion, Orks, bugs
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 Posted: Mon Jun 22nd, 2009 12:36 pm

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Nice pict:P!  And yes, we are whining very loudly!



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Wolf Man
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Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
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40k Armies played: Space Wolves - all other armies are for support
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 Posted: Mon Jun 22nd, 2009 01:44 pm

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Pen dull wrote: http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/12051.page
Hahahaha!   That is hilarious.  :)   Nice find.



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Brother Tiberius
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Joined: Thu Mar 31st, 2005
Location: Segmentum Solar, Inquisitorial Palace, Wisconsin USA
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40k Armies played: None of them well.
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 Posted: Mon Jun 22nd, 2009 02:38 pm

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Wolf Man wrote: Pen dull wrote: http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/12051.page
Hahahaha!   That is hilarious.  :)   Nice find.

That is good. 



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