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1750 guard list
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Major_Slovak
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 Posted: Sun Sep 7th, 2008 04:41 am

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My D Company brothers-

1750 tourney tomorrow down in Maryland, about twenty minutes away from me, and I thought I'd go down and bring a fun list to raise some hell.

Don't know any of these guys, don't know what they play or how, so my thoght was just to throw them a bit. It's a version of my Chimera Bum Rush list, with a pretty big reconsideration for 5th Edition and the new Troop only scoring units.

Also- in 5th with vehicle defensive weapons now being strength 4 max the Chimera lost quite a bit of its punch offensively, so it could be that this list isn't really going to be all that heavy hitting. Let me know what you think?

HQ
Junior Officer, 4 Men: 40pts
4 x Plasma Rifles: +40 pts

Chimera: 70 pts
Turret multi-laser, hull heavy bolter: +15
Smoke Launchers: +3
     HQ Total: 168 pts

ELITES
1/Hardened Vet Squad- Veteran Sergeant, 4 Men: 55 pts
3 x Plasma Rifles: +30 pts

Chimera: 70 pts
Turret heavy flamer, hull heavy bolter: +15
Smoke Launchers: +3

2/Hardened Vet Squad- Veteran Sergeant, 4 Men: 55 pts
3 x Meltaguns: +30 pts

Chimera: 70 pts
Turret heavy flamer, hull heavy bolter: +15
Smoke Launchers: +3

3/Hardened Vet Squad- Veteran Sergeant, 4 Men: 55 pts
3 x Meltaguns: +30 pts

Chimera: 70 pts
Turret multi-laser, hull heavy flamer: +15
Smoke Launchers: +3
     Elites Total: 519 pts

TROOPS
1/Platoon HQ- Junior Officer, 4 Men: 40pts
4 x Grenade Launchers: +32 pts

Chimera: 70 pts
Turret multi-laser, hull heavy bolter: +15
Smoke Launchers: +3

1/1 Squad- 10 Men: 60 pts
Veteran Sergeant: +6 pts
Lascannon: +25 pts

1/2 Squad- 10 Men: 60 pts
Veteran Sergeant: +6 pts
Lascannon: +25 pts

2/Platoon HQ- Junior Officer, 4 Men: 40pts
4 x Plasma Rifles: +40 pts

Chimera: 70 pts
Turret multi-laser, hull heavy flamer: +15
Smoke Launchers: +3

2/1 Squad- 10 Men: 60 pts
Veteran Sergeant: +6 pts
Meltagun: +10 pts

2/2 Squad- 10 Men: 60 pts
Veteran Sergeant: +6 pts
Meltagun: +10 pts

3/Platoon HQ- Junior Officer, 4 Men: 40pts
4 x Plasma Rifles: +40 pts

Chimera: 70 pts
Turret multi-laser, hull heavy flamer: +15
Smoke Launchers: +3

3/1 Squad- 10 Men: 60 pts
Veteran Sergeant: +6 pts
Meltagun: +10 pts

3/2 Squad- 10 Men: 60 pts
Veteran Sergeant: +6 pts
Meltagun: +10 pts
     Troops Total: 982 pts


Okay, so the total so far is 1669 points; 95 guys (29 special weapons, 2 lascannons), 7 Chimeras (5 multi-lasers, 4 heavy flamers, 5 heavy bolters).

The idea is to move the HQ and Platoon HQs up in the Chimeras to get right into it, and the squads follow on foot. The 3 Hardened Vets are held in reserve and since they are infiltrators in transport the come in with the Outflank move. Tons of confusion in the enemy backfield, with 9 scoring units closing on the objectives. Or if the mission is Annhilation, I make a gunline and throw everything into a massive firefight.

That leaves 81 pts left over. I was thinking either-
a.) Another squad, with a bazooka (81 pts) and more anti-armour.
b.) Two Sentinels with heavy flamers (80 pts) who with their scout move will also get Outflank, more backfield trouble.
c.) A squad or mortars (80 pts) because mortars are awesome.

What do you think? Too many points into Chimeras? Problem having no Earthshaker/Battle Cannon/Demolisher Cannon?

Let me know!

p.s.- definitely feels lonely going into battle with no D Company guys in sight. . .





Major_Slovak
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 Posted: Sun Sep 7th, 2008 05:04 am

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Another option- drop one vet squad and add a Radical Inquisitor as an Elite with a psychic hood for 45 points (compared to the Vet Squad at 55 pts), keep him in a Chimera, and spend the 91 pts on a retinue for him.

Brother Tiberius
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 Posted: Sun Sep 7th, 2008 01:39 pm

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I like the list.  If you can close the distance, I think you'd even have a fighting shot against a Nidzilla list.

I wonder, if the list that might give you trouble is the traditional shooty IG list, with Auto cannon and such, that might start popping your Chimeras early.  I could be wrong.

For your options, I like A and B.  At first, I was leaning towards A, but after my second cup of coffee, I think B would be a fun trick. 

ethmongul
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 Posted: Sun Sep 7th, 2008 02:13 pm

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outstanding list, I would probable go with the sentinals option.

Good luck:D

Major_Slovak
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 Posted: Sun Sep 7th, 2008 03:00 pm

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Thanks guys, for your input.

Just an hour to go, but if you see this in time what do you think about this option (we'll call it option c). . .

c.) 7 Rough Riders with hunting lances, 77 pts

Brother Tiberius
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 Posted: Sun Sep 7th, 2008 03:14 pm

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Well, with the rough rider's option, I might look either at the Sentinels or or the Rough Riders.  But I'd think I'd still go with the Sentinels, because those Rough Riders need the charge, and are a one trick pony once those lances are used up.   Sentinels could keep bringing it, and potentially assault the weakened unit if necessary. 

Major_Slovak
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 Posted: Sun Sep 7th, 2008 03:35 pm

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Thanks, Tib.

Sentinels it is.

Brother Tiberius
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 Posted: Sun Sep 7th, 2008 06:40 pm

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Major_Slovak wrote:
p.s.- definitely feels lonely going into battle with no D Company guys in sight. . .


Trust your wargear!  A battle brother is never alone!

Pen dull
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 Posted: Mon Sep 8th, 2008 04:50 am

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Good luck Major

For what it is worth now, I agree about the rough riders.  They are truly a one-trick pony, but a devestating one at that that might take targets away from your true fighters.

Brother Tiberius
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 Posted: Tue Sep 9th, 2008 11:40 am

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So how did it go?

Major_Slovak
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 Posted: Tue Sep 9th, 2008 06:46 pm

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Well, as you predicted Bro T the list that gave me the most trouble was a straight up guard list, 3 Leman Russ, 2 Hellhounds, AC Sentinels, HQ/Platoon/AF Squad in Chimeras with HK missles. We drew.

Unfortunately (?) the other two lists I had no chance against.

Game 1- 5 Objectives.
Chaos player: 2 DPrinces with Lash (!), Greater Demon, lesser demons, 3 squads of Oblits, Khorne Berserkers.

Army theme- I'm going to fuck stuff up.

Paint- DP are base-coated white, Greater Demon is bare plastic, 1 lesser demon is painted to an interesting standard, the rest base-coated black, Oblits base-coated white, squads painter gold all over with white bases. Pretty lame.

I kill both Demon Princes by turn 3 with plasma and heavy flamers, but not before they lash people all over the flat, keeping at least one lascannon squad pinned each turn. I shoot it out with deep-striking Oblits and a big fearless squad sitting on the center objective for three turns, kill the Oblits but can't dislodge the squad. I shoot another squad to pieces and drive them back, advancing on the right hand objective; the greater demon follows right behind the beserkers and he just keeps coming. Greater Demon is shot up by plasma vets, who lose three plasma guys to overheating the first turn but cause three wounds.

I fix bayonets and assault the Greater Demon.

No way. He consoildate the remaining 2 guys from his squad on the objective, game ends his 3 objectives to my 2.


Game 2: Eldar, with bird-headed crap that the guy was very reluctant to explain to me despite direct questioning, that is until he needed it on the board.

Army theme- bunch of walking shooting eldar with skimmers that aren't on bases and "I'm going to argue that it doesn't make any difference to line-of-sight when you ask me" (he shrugged, actually. . . then said they were like the floating skateboard in Bask to the Future 3) and walkers that are super-tough. Way tougher than a leman russ.

Paint- Everything painted, green painted bases. Painted to a sort of train set standard if you know what I mean, but whatever it was nice that he did the work anyway. He had an army. Older guy.

Very very questionable movement by his Harlequins which I know are fast but essentially a direct measurement from table edge to turn two assault did not match up. Okay, he was cheating.

I choose not to challenge this based on the criteria that I was there to have a fun afternoon and not to remeasure people's movement. His two wraithlords/avatar/walker T8 things run all over the place and kill everything and I finally kill one, which makes him very irritated. His skimmers raise hell, go wherever they want and always seem hidden.

He wins, but my feeling overall is whatever. He needed to win a game more than he wanted to play, and we all know you can't force someone to play the game. I ding him on sportsman ship, which it's a small tournament and these guys are all friends so the chances are it will get back to him but who cares. I lost but honestly there wasn't another way that was going to turn out no matter what. You know what I mean.

Game 3- Aforementioned guard list, nice opponent.

Theme- mechanized guard.

Paint-cool black paintjob with highlights and a good weathered feel. Troops are plastic catachans but with their arms painted over to make a convincing armoured sleeve, nice army.

This is table quarters set-up annhilation, and we go at it. He steals the initiative. Shrapnel and gristle. Meltaguns blowing up chimeras at point-blank range, the exploding vehicles taking out guys from multiple squads. A hill in the center which I assault with three squads, Iwo Jima.

My hflamer sentinels enter by outflank and assault his backfield leman russ which is sitting on a hill blasting me, which they immobilize and then rip the cannon off. Leman Russ side hit with plasma goes up. Hellhound explodes, chimeras going toe-to-toe with multilasers, chimeras explode. Called at turn 4 for time, we draw with like 6 destroyer units each.

Good day overall. Tournament quality play, which I think if you get one good game in three you're doing okay.







Wolf Man
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 Posted: Tue Sep 9th, 2008 08:16 pm

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Damn.  You are more forgiving than I am.  I would've grinned and bared it as long as possible, then probably would have gotten pissy, only to be utterly relieved to play a decent opponent in game 3 (but by then my own shitty attitude could've ruined that game as well).

I would've left that "tournament" grumbling under my breath how I'm never playing with those guys ever again.

I guess that's why I shy away from tournaments.  ;)

Did you meet make any "cool" contacts for gaming outside of that group with?

Pen dull
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 Posted: Wed Sep 10th, 2008 07:02 pm

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Major_Slovak wrote:


I fix bayonets and assault the Greater Demon.

Game 2: Eldar, with bird-headed crap that the guy was very reluctant to explain to me despite direct questioning, that is until he needed it on the board.

Army theme- bunch of walking shooting eldar with skimmers that aren't on bases and "I'm going to argue that it doesn't make any difference to line-of-sight when you ask me" (he shrugged, actually. . . then said they were like the floating skateboard in Bask to the Future 3) and walkers that are super-tough. Way tougher than a leman russ.






I love the "fix bayonets and charge" comment. Beautiful cinematic moment there.


The eldar guy with the skimmers... no friggin way. It TOTALLY makes a difference, back to the future or not (that guy needs to get back to the present at least with his movie references).

pg 3 from the rules "Citadel miniatures are normally supplied with a plastic base. If so, they must be glued onto their bases before they can be used in the game. Some players like to mount... on different sized bases... make sure before the game that your opponent does not mind this."

Still, the model supplied with a base MUST be on a base.

pg 71, under measuring distances, "Unlike other vehicles, skimmers have transparent 'flying bases' under their hull. ... The skimmer's base is effectively ignored, except when assaulting a skimmer, in which case models may move into contact with the vehicle's hull, its base or both."

ibid, "If a skimmer is immobilized or wrecked, its base is removed, if possible. If this is not possible... an immobilized skimmer will simply remain hovering in place, incapable of any further movement... a wrecked one is now a floating, burning wreck. Note that it is not permitted to remove the flying stand other than in the two cases above, as normally skimmers cannot land in battle conditions."

I would have given the guy a zero for both modelling AND sportsmanship for flagrantly breaking three rules for his own advantage: being a model wargamer with no manners.

Friendly game, no problem. Tournament? Problem.

Last edited on Wed Sep 10th, 2008 07:04 pm by Pen dull


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