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Centaur Tractors?
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Wolf Man
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 Posted: Tue Jun 24th, 2008 08:47 pm

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Seems to me like you only have one more list to write up. ;)



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crterry
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 Posted: Tue Jun 24th, 2008 10:58 pm

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They are all done.

There's the one basic list, the fast attack variant, the elite variant and the heavy support variant

CT



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 Posted: Wed Jun 25th, 2008 12:58 pm

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crterry wrote:     Actually, you could run a list that looks like this

1000 Point  Variant List #3 (using extra HS slot)

CS with senior officer/PP/ccw
4x special weapon
centaur

Sentinel with autocannon

3x5man grenadier
2xspecial weapons each
centaur

Hellhound

demolisher x2  w/hull lascannon and w/ extra armour
--------

or drop the sentinel and hellhound for a chimera with a special weapons team

That would be a pretty tough nut to crack as well.



LOVE IT! That would mean one of the pairings would have 3 hell hounds and 2 demolishers wow that would suc!



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Wolf Man
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 Posted: Wed Jun 25th, 2008 03:06 pm

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Now we just need 19 Centaurs.

 



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 Posted: Wed Jun 25th, 2008 04:06 pm

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that's a mean looking list, but the fluff of the army might require bassi's with closed top. (120 pts, plus 13 for smoke, armor, and dozer)  which is fine, cause that will just allow for more toys



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 Posted: Wed Jun 25th, 2008 06:30 pm

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   Wolf Man wrote: Now we just need 19 Centaurs.

 



I talked to neal at the warstore. he said if we were going to do this, we should talk to forgeworld directly and soon.



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Wolf Man
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 Posted: Wed Jun 25th, 2008 08:03 pm

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crterry wrote:    Wolf Man wrote: Now we just need 19 Centaurs.

 



I talked to neal at the warstore. he said if we were going to do this, we should talk to forgeworld directly and soon.



 

Are they discontinuing the model???

I have two concerns about purchasing the Centaur models.

1.   A new Guard Codex is currently in the works according to Jervis' comments at Gamesday.

2.   Could my old and nearly forgotten Catachan units use these things?

 

Last edited on Wed Jun 25th, 2008 08:09 pm by Wolf Man



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 Posted: Wed Jun 25th, 2008 08:07 pm

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It probably takes forever to get them.

 



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 Posted: Wed Jun 25th, 2008 09:48 pm

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    No the model just came out, it was the sheer quantity of them he was concerned about.

Have no illussions, if we do this army, its an adepticon and scenario game build.

If someone had a copy of imperial armour 5, it would help things.



 



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 Posted: Wed Jun 25th, 2008 11:13 pm

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I've got a copy of Imp.Armor.5, at home.  It doesn't really say anything that we haven't already gone over.

Except for the fact that these little beauties cost around $65-$70 a piece.

I think that's enough to scare me away from this project.

Besides, I've got a few painted up IG squads and Chimeras to throw into the "fuck the modelling/painting/hobby aspect of adepticon" team.

 



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 Posted: Wed Jun 25th, 2008 11:47 pm

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crterry wrote:     No the model just came out, it was the sheer quantity of them he was concerned about.

Have no illussions, if we do this army, its an adepticon and scenario game build.

If someone had a copy of imperial armour 5, it would help things.



 



Therein lies the rub.

Copy of IA5 in front of me, stating spefically that the Centaur is a gun tractor, but can be used as a transport option for IG Command squad or Stormtrooper squad numbering no more than 5 models.

Good for the Grenadiers, no-go for the vets.




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 Posted: Thu Jun 26th, 2008 03:27 am

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Vets get a chimera.

If we are in for saying hell with modeling/[painting etc, I can play a "rush" guard list with models I have right now.

We just need to decide if:

1.) we are going to have a team

2.)What we want to do for that team

3.)How much we are willing to spend on making the team/models

 



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 Posted: Thu Jun 26th, 2008 12:44 pm

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Last I remember, there was enough interest to run more than a single four man team.  I believe there were two factions.  One who wanted to "do it up right" and paint and model and fluff it up and blah, blah, blah... (can't tell I'm biased, can you? :P )

and another faction who was happy to just slop together a bunch of mismatched Chimeras and Guardsmen, move 'em 12 inches and blow smoke, and turn two blow their collective wads ensuring that all games end within one and a half hours of play.

I'm in that second group. ;)

1.)  Yes.

2.)  Chimera/Plasmagun/Flamer rush

3.)  $0

I think by now everyone knows I've had two less than desirable experiences with Adepticon - just the tournament play itself, not the time spent with friends - and it'd be nice to play on a team where I have zero expectations for once.

Shorter games provide more time at the bar. 

:)



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 Posted: Thu Jun 26th, 2008 03:45 pm

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Wolf Man wrote: Last I remember, there was enough interest to run more than a single four man team.  I believe there were two factions.  One who wanted to "do it up right" and paint and model and fluff it up and blah, blah, blah... (can't tell I'm biased, can you? :P )

and another faction who was happy to just slop together a bunch of mismatched Chimeras and Guardsmen, move 'em 12 inches and blow smoke, and turn two blow their collective wads ensuring that all games end within one and a half hours of play.

I'm in that second group. ;)

1.)  Yes.

2.)  Chimera/Plasmagun/Flamer rush

3.)  $0

I think by now everyone knows I've had two less than desirable experiences with Adepticon - just the tournament play itself, not the time spent with friends - and it'd be nice to play on a team where I have zero expectations for once.

Shorter games provide more time at the bar. 

:)


The way I see it two things can happen:

1.  You lose very quickly and end up in the bar

2. You win and cause havoc up and down the rankings as your renegades loot,  pillage, and generally make trouble for the Adepticon establishment.

Count me in for the second group as well.  :cool:

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 Posted: Thu Jun 26th, 2008 03:49 pm

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 Very well.   Just remember when considering what old models to use, that the cheapest way to get special weapons on the board and fill all three troop slots (a socring unit neccessity in fifth edition) is via the grenadiers doctinre.

If we're going the $0 dollar route, I want the extra heavy support choice:

Doctrines:
Grenadiers
Carapace Armour

Heroic Senior Officer w pp/ccw/carapace (I have a cool Karaskin model)
CS Lp/CCW x1 Flamer x3/ carapace (karaskins)
Chimera Multi Laser/ Hull HB

Grenadiers (5)
2x hellgun 2 X Meltagun Vet Sgt with Plasma Pistol/Bolter
Chimera TwinLinked Heavy bolter/Heavy bolter in hull

Grenadiers (5)
2x hellgun 2 X Meltagun Vet Sgt with Plasma Pistol/Bolter
Chimera TwinLinked Heavy bolter/Heavy bolter in hull

Grenadiers (5)
2x hellgun 2 X Grenade Launcher Vet Sgt with Plasma Pistol/Bolter
Chimera TwinLinked Heavy bolter/Heavy bolter in hull

Leman Russ Exterminator
Hull heavy bolter, Heavy Bolter sponsons

Leman Russ Exterminator
Hull heavy bolter, Heavy Bolter sponsons

I can build this list by opening my imperial guard case. It will lay down a literal carpet of heavy bolter and autocannon fire. 10 heavy bolters, 3 twin linked heavy bolters, 2 twin linked autocannons.(43 Shooting Dice a turn)

The 20 men, which are largely an afterthought, all are leadership eight or better and have 9 special weapons (4 melta, 2 grenade launcher, 3 flamers) and 4 plasma pistols. (13 out of 17)

----------------------------
To build this list I'll be using my storm trooper models. I would have enough karskin models to fill the troop slots of another player just like this list (two squads of meltas, 1 squad of grenade launchers but no plasma pistol sgts) 

the karskin models may need just a little TLC (I was sick of painting guard by the time I got to them.)

Whata think?



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 Posted: Thu Jun 26th, 2008 04:07 pm

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crterry wrote:  ----------------------------
To build this list I'll be using my storm trooper models. I would have enough karskin models to fill the troop slots of another player just like this list (two squads of meltas, 1 squad of grenade launchers but no plasma pistol sgts) 

the karskin models may need just a little TLC (I was sick of painting guard by the time I got to them.)

Whata think?


I have some painted karskin models as well- enough for two small squads.  I have 2 grenade launchers, 2 flamers, one each plasma and melta.

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 Posted: Thu Jun 26th, 2008 04:22 pm

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    Here's the lists I drew up previously:

Meets the 1hq 1-3troop requirements of adepticon force org.

Doctrines: mechanized, grenadiers,special weapon teams

Command Squad
Jr Officer lp/ccw
4xmelta
chimera ml/hb

special weapons team
3 lp/ccw
3/meltagun
chimera ml/hb

3x grenadier squads
4troop+sgt
meltagun x2
chimera ml/hb

vets
9+sgt
3 plasma
6 shotguns
chimera hb/ml

6 chimeras, 16 special weapons 1000 on the nose.
 
 
Using the adepticon force org and the floating elite choice, a second thousand points looks like this

CS

Jr officer PP/CCW
4 dudes with melta or plasma guns
Chimera ml/hb

2 special weapon squads 3x melta in chimeras with ML/hb

2 vet squads (5 men each) sgt wpp/ccw, 1 shotgun, 3 x plasma or melta in chimeras with ml/hb

1grenadiers squad (meet single troop requirement of adepticon force org) 5 men with 2x with plasma or melta

18 special weapons, 3 plasma pistols, 6 chimeras

Its the most special weapons I could cram in a single list 



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 Posted: Thu Jun 26th, 2008 06:31 pm

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if you guys need some mods,i have an entire 1500pts of blood pact(cadians and armageddon gas mask guys)ready for yous to borrow. also a somewhat converted hellhound(give em hell)



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 Posted: Fri Jun 27th, 2008 01:17 am

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crterry wrote:  ----------------------------
To build this list I'll be using my storm trooper models. I would have enough karskin models to fill the troop slots of another player just like this list (two squads of meltas, 1 squad of grenade launchers but no plasma pistol sgts) 

the karskin models may need just a little TLC (I was sick of painting guard by the time I got to them.)

Whata think?



I'm in.  You had me at Chimera...

But what's our counter assault unit?



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