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The Day After
 Moderated by: ethmongul  

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Bottom line...did you have fun?
1 15 (100.00%)
2 0 (0.00%)
15 votes
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Stormcaller56
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Joined: Thu Aug 24th, 2006
Location: Milwaukee, Wisconsin USA
Posts: 723
40k Armies played: Wolves, Marines, Nids
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 Posted: Sun Mar 7th, 2010 04:05 pm

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First, many thanks to all of you who made this massive insanity happen.  Joe and Dale worked their asses off to get this done, and deserve a standing ovation.  Brad, thank you for your "stage crew" style support of the day.  You were everywhere, and nowhere, getting it done.  And to all others who contributed, thank you.:):)

Broken?  Personally, i really don't give a shit.  It was entire day playing 40k with friends, old and new, drinking, complaining, shouting,  rolling dice, e.g.  It was a massive dose of a game we all enjoy right into a major artery. 

Could it have been better?  Easy for anyone who didnt spend god knows how many hours of leg work to say.  But could it have been?  A rhetorical question to be sure.

At this point, i am content to recall the high points of my 2010 experience.  The commisuration (sp?) will inevitably follow.

Well done to all, and thank you for a great weekend.;):):P



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Mr Macho
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Joined: Thu Oct 22nd, 2009
Location: Rockford, USA
Posts: 10
40k Armies played: Ultramarines and orks
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 Posted: Sun Mar 7th, 2010 04:24 pm

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Argh!   my head hurts

Wolf Man
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Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 3057
40k Armies played: Space Wolves - all other armies are for support
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 Posted: Sun Mar 7th, 2010 06:14 pm

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I just got on the plane to head back to baltimore. I really hope I don't puke on the poor sap who got stuck sitting next to me.
I wish I was heading back to the bowling alley for another day of epic gaming action. I had an absolute blast playing against mark.



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Pen dull
Super Moderator


Joined: Wed Apr 13th, 2005
Location: Madison, Wisconsin USA
Posts: 1896
40k Armies played: 12+k Orks 2+k Marines 1k Eldar.
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 Posted: Mon Mar 8th, 2010 01:10 am

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I don't think I've had a better time seeing my army turn into a thin white stream of vapor on the ground.



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"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
Crimson Fist
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Joined: Fri Oct 30th, 2009
Location: Evansville
Posts: 24
40k Armies played: Orks, Tau, Crimson Fists, IG, & Iyanden Eldar
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 Posted: Mon Mar 8th, 2010 01:44 am

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Agreed. Had a blast! Posting pics and a write up on my blog. http://evillearmory.blogspot.com/



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ethmongul
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Joined: Thu Jan 17th, 2008
Location: Enfuego, (Planet On Fire), Wisconsin USA
Posts: 2054
40k Armies played: World Eaters, Nurgle, black legion, Orks, bugs
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 Posted: Mon Mar 8th, 2010 01:13 pm

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Wow!  That's quite a vote so far!  Thank you all!:D 

The line of enjoyment vs game design is still up for grabs in my opinon with reguards to these retard fests.  I just hope that we can use this game like we always have and get these kinds of things even more enjoyable.  There were items that really worked out well because of the former games, and there is still things to work on.  The best part of all of this, is that we got a lot of people working really hard towards an enjoyable weekend, both on and off the board, and it seems that was accomplished. 

Personally I had an awesome time playing against A.J., Jake, and the newcomer Jay.  They were absolutely stunned(not to mention myself) when I brought an army that could dance in front of them and take all of that fire for three rounds, and still be able to give it back wholesale.  But they sure did bring it hard!:cool:  That was one of the best fights I have ever had, even though I only ended up with 4-6 orks left out of the entire 9800 pts that I deployed.:cool:  My father-in-law stopped by and had a couple of beers during the game and he promptly went back to my wife's baby shower to give all thirty+ of those females a play-by-play of the battle, using all of our charicter names.  He called me last night to get the highlights of how the rest of the named charicters fared on both sides of the battle.  I have never ever heard of such a thing before.

Thank you all for your patience and enthusiasm during this thing, and thank all of you that travelled and took time out of your lives for it.  Its been a privilage to do one of these, and will in turn try to help out as much as I can, the next set of people that comes up with the next idea.:) 



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crterry
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Joined: Thu Apr 14th, 2005
Location: USA
Posts: 1160
40k Armies played: Deathwing, Ravenwing, Salamanders, and Witchhunters
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 Posted: Mon Mar 8th, 2010 01:18 pm

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I agree with the early posters. the game went off without much of a hitch, and no major disputes arose. My scrap against Peter and Tim was punishing, but it was certainly my best big game experience so far.

Robin's blog post sums it up well. It was an incredible event with a great bunch of guys, that was simply amazing to see.

We need to get some pictures up. If you have pictures posted somewhere, please PM me the link when you get them up. If you have them on your camera, please burn me a CD. I'll make arrangements with you to pick it up.

CT



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Derling
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Joined: Wed Apr 6th, 2005
Location:  
Posts: 1445
40k Armies played: Tau, Space Marines, Space Wolves, Imperial Guard, Eldar, Tyranids, Orkses
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 Posted: Mon Mar 8th, 2010 01:39 pm

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crterry wrote: I agree with the early posters. the game went off without much of a hitch, and no major disputes arose. My scrap against Peter and Tim was punishing, but it was certainly my best big game experience so far.


Yeah, It was a pretty great and hard fought rear guard action for us which kept us from preparing an adequate defense against Captian Silas' Red Marines.

in the greater scheme of things,  the game was a bit skewed at turn 5, but I think the game was headed towards a draw. the game was designed around 6-8 turns and I think the Imperials were set to collect a growing number of objectives each turn. I think everybody got to show some impressive gameplay and tacticss (even lonely Seti, whose deployment made it nearly impossible to even assault him. and whose praying boyz were able to summon a few great stomps which evened the odds in Mungus town.

I had a hard time understanding anything that was going on outside my 12' sphere of influence, but sitting shoulder to should with Chris,Pete, Joe, Todd, and Dan was a fantastic day of gaming.

Wizgrot certainly is considering taking over OrkMungus Kondo while he's preoccupied with his Brew hall.  Al Hail WizGrot's Mungus Town!!!!!

Who owns Wizgrot Town!



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HeavyLeadBelly
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Joined: Tue Mar 28th, 2006
Location: The Deep South....the Really Deep South.
Posts: 432
40k Armies played: I play FOW. Screw 40k!
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 Posted: Mon Mar 8th, 2010 02:12 pm

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Yeah, a very good time, I had an f'ing blast!  Though at my end of  the table, dacio and mark put up one hell of a fight and dacio deserved to win the best general.

My only criticism of the game, and this is minor and probably could not have been avoided, is that I think the board could have been 3'-5' shorter.  Other than that wow, what a spectacle!

I loved getting in the killing shot on the gargant, and I loved the fact that I had a Pickets charge situation where i had to cover 2'-3' of ground with no cover.  At first I thought, hey, I think I can do it!  Then came the fightabombas with their napalm and blamo!  In two turns 100+guard are off the table!  I think I had one sarge make it to the garage!

Damn, great great time, but now I need to recover!

Oh, and ps, everyone I played against was awesome!  We have a good group going on!

Last edited on Mon Mar 8th, 2010 02:13 pm by HeavyLeadBelly



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Lord Bran Redmaw
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Joined: Sun May 4th, 2008
Location: Shorewood, Wisconsin USA
Posts: 377
40k Armies played: Space Wolves, Daemons, Necrons, and soon orks
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 Posted: Mon Mar 8th, 2010 02:36 pm

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this was only my second big game but this will be a hard one to top. I got to be da stompa kaptin. I went into this big game thinking that this would be one of the only games I would play with orks, now I really want to build an ork force.

The fight we had on our flank that ended with 3 of my 5 super heavys dead was ledgendary.

nuff said!!!



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Wolf Man
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Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 3057
40k Armies played: Space Wolves - all other armies are for support
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 Posted: Mon Mar 8th, 2010 02:42 pm

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I will pretty much repeat what everyone else is saying.

The group of guys was fantastic.  But then again, we already knew that, didn't we? :cool:

I think the game mechanics were broken.  But honestly, it kinda helped.  The Imperials could have tried to win it, and loaded up heavy on one side or the other and tried to grab up 32 of the 63 chips... but that would have sucked and would have left even more players sitting back and watching the game rather than playing in it.  So screw it.  We tried to get everyone involved in the game, and just go from there.  "Winning" was never really the main objective as it didn't really seem possible.  And like I said, I think that actually HELPED! :D

I think both Kevins and Nigel learned how deploying for maximum strategic benefit isn't always the best route to take in these games.  Something tells me that next time around, Seti will be leaving a little space for someone to come drop in on him and give him a dead 'ard fight!  ;)



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Derling
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Joined: Wed Apr 6th, 2005
Location:  
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40k Armies played: Tau, Space Marines, Space Wolves, Imperial Guard, Eldar, Tyranids, Orkses
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 Posted: Mon Mar 8th, 2010 03:54 pm

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Wolf Man wrote: I think the game mechanics were broken.  But honestly, it kinda helped.  The Imperials could have tried to win it, and loaded up heavy on one side or the other and tried to grab up 32 of the 63 chips... but that would have sucked and would have left even more players sitting back and watching the game rather than playing in it.  So screw it.  We tried to get everyone involved in the game, and just go from there.  "Winning" was never really the main objective as it didn't really seem possible.  And like I said, I think that actually HELPED! :D


Yeah, sometimes the "foregone conclusion" makes the idea of winning/losing a minor issue in the sheme of things.

I would like to give a hearty Kudos to the Imperials for their decision not to load a flank.  That was one of the design concerns for the game knowing that with the Ork mapped deployment, The Imperials could rather easily take half the Ork players out of the game (which would have made for a boring scrap in MuNgUs ToWn!).  Their willingness to take it in the chin was rather cool of them.

I think the lesson I take away from the BG2010 floor game is that if your going to play on a HUGE board (beit floor or tables together) , you need to create individual deployment zones where players need to set up, much like Pendull's and Twaimn's Big games ran.  Then you know there will at least be some player in a certain location to fight another.  (you could always leave a few players on each team without a defined deployment zone, allowing limited Strongpoints/heavy assault forces to act add some  wild card factor.)

I do think the game wasn't AS lopsided as I thought it was going to be HAD the game played out as long as it was supposed to.(6-8 turns).  But that still makes Wolfman right with the mechanics be broken, as it looked near impossible to even make to turn 6 in a single day and even if the game went to full length, the Imperials were going to have to work hard for the win.  This is very similar to the Wall Sige game where there just wasn't the time or manpower on one side to have a good shot at victory. (guys with ladder just don't move so fast!;))

What a blast tho....

OUTER SPACE!!!!

 

 



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crterry
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Joined: Thu Apr 14th, 2005
Location: USA
Posts: 1160
40k Armies played: Deathwing, Ravenwing, Salamanders, and Witchhunters
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 Posted: Mon Mar 8th, 2010 04:39 pm

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A plan is forming.....for Rock-Con!



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Brother Silas
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Joined: Thu Mar 31st, 2005
Location: Bluemound Highlands, USA
Posts: 409
40k Armies played: Back to the Blood Angels
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 Posted: Mon Mar 8th, 2010 04:51 pm

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I had a great time as well.  My only complaint would be that we didn't get many turns in.  If we had two more rounds, I would have had more of an impact on the game, taking more objectives and such.  I was moving flat out with most of my crew and the majority never got out of their rides.
But being somewhat out of it does enable one to spend more time doing the best part of the big game: just hanging out with people I don't see very often and observing. 

Last edited on Mon Mar 8th, 2010 04:52 pm by Brother Silas

Seti
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Joined: Sun Apr 17th, 2005
Location: Milwaukee, Wisconsin USA
Posts: 497
40k Armies played: Eldar, Chaos, Necrons, 3 Orks!
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 Posted: Mon Mar 8th, 2010 05:34 pm

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Of course I had a good time,
it was great to see the guys I haven't seen in awhile, and like my fellow Kevin, I didn't get much action but got to watch and shoot the shit with a lot of people. Thanks to Dale and Joe for all their efforts! I think what cracked me up the most was Joe's occasional "who runs Mungus town?" to which Pete would enthusastically reply "the Orks run Mungus Town!"

Planning for a game of that size is tough, Brad tried his best to keep it moving along. A few more turns would have been great, but still all in all well done.:cool:

one final "Ard!"



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Wolf Man
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Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 3057
40k Armies played: Space Wolves - all other armies are for support
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 Posted: Mon Mar 8th, 2010 05:42 pm

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Brother Silas wrote: But being somewhat out of it does enable one to spend more time doing the best part of the big game: just hanging out with people I don't see very often and observing. 


Ha!  Very true.  ;)

I must admit that although Mark and I were locked in the heat of battle, and it was HELLA AWESOME, I was slightly jealous of the people near the middle of the table who seemed to be able to hang out with that whole crowd over there.

Then again, I did get a chance to play next to Jedly, whom I've never really gotten to know until this past weekend.  And that was also very cool.  He's a cool dude too.



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Wolf Man
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Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
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40k Armies played: Space Wolves - all other armies are for support
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 Posted: Mon Mar 8th, 2010 05:59 pm

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I also must say that the folks at Classic Lanes were pretty fantastic to those of us who were partaking in the adult beverages.  I'm pretty sure I got 3 beers and a couple of shots bought for me by the bartenders.

Food service was slow on saturday, but when the cook doesn't show up, you can't really fault the rest of the staff for that.

I wasn't there for last year's Big Game.  Classic Lanes is a great venue to run it at (minus the Oak Creek locals).



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With these paws, I thee type, for Russ.
Irontusk
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Joined: Wed Nov 25th, 2009
Location: Eau Claire, Wisconsin USA
Posts: 114
40k Armies played: Orksies and Nurgle Marines,
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 Posted: Mon Mar 8th, 2010 08:16 pm

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  I just wanted to say how great it was to finally meet most of you and to put faces to all our fantastically dorky names!  
  I can honestly say that I was in absolute awe from beginning to end at how much time, money, and true creative spirit all of you have put into these armies.  My only regret is that I wasn't able to complete enough of an army to field for the battle, however, with that being said, I am glad that I could stand back and watch the madness unfold, learn some tactics and see the mechanics of the game.
  Thanks again to all of you for being exceptionally inviting people, and all around swell dudes!  I appreciate being able to participate in this event and really look forward to future battles where I can actually throw down!




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Professor Chaos
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Joined: Wed Apr 6th, 2005
Location: Brewcity, Wisconsin USA
Posts: 687
40k Armies played: Chaos Space Marines, Chaos Deamons, Imperial Guard
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 Posted: Mon Mar 8th, 2010 10:35 pm

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1) I agree with Dan 2-3 feet less in length would have gotten the middle people in more action.

2) I liked timed movement. I think timed shooting should be a consideration for games this big to get in a 6 round game for people like jay who like to drive in circles and Kevin who has to do some major movment.

 

Other than that, I had my best Big game experience ever, launching hundreds of salvo's of fire at Dale. And a few pot shots at Kevin and Robin as well. Also, working with AJ and Jay from GW to stop the Ork onslaught on our lines.


It was truley "Immovable Objet vs. Irristable force" for most of the game. :) 

Stompa's pooping NobZ! :( What a great tactic!;)


Last edited on Mon Mar 8th, 2010 10:51 pm by Professor Chaos



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joe
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Joined: Tue Sep 22nd, 2009
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 Posted: Tue Mar 9th, 2010 01:17 am

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The game.... What can I say other then "ouch my back and liver". It was a hella lot of fun and I think everybody enjoyed themselves which was all one can ask for.

It is a shame we couldn't get another turn or two in I think that the Imperials would have started grabbing chips if we could have played a seven or eight turn game. Which although may not have made the game mechanics totally equal I'm sure you would have seen a closer finish then 15 vs 48. So perhaps we go with a complete first turn played on Friday or perhaps when you play this system at this point level even with massive D barrages wiping stuff off you just can't get the turns in???

Perhaps we try to revisit big tables (6 x 12 or 16) that effect each other I don't know these are always challenging to pull off and the fact that everybody pulled together and built, painted, organized and showed up certainly helped this one become a success or at least most of a success.

It was great to all get together and meet and hang out with old and new friends and the fact that there is buzz already for rock con and for a possible tournament means we are certainly poised to take over the world. (FIRST STEP COLLECT UNDERPANTS)

A big thanks to everybody and we rock.


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