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Looted wagon
 Moderated by: Derling  

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ethmongul
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 Posted: Thu Nov 12th, 2009 06:54 pm

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Thanks a lot guys, I appreciate it.:)  I wasn't really even thinking about the playing of it at all.  The rocket launcher was simply glued on so well that it would have seriously destroyed the top of the tank had I ripped it off.  Truthfully, it wasn't in my grand scheme but you know how it goes.:? 

As far as the big shoota is concerned, That is only there when I actually field this puppy with the boomgun.  Its some of the shots that I haven't taken yet, but if I field it as a transport, that is just space for everybody to ride on when its busing orks to the lines.  All of the pieces are removable (except for the rokkit), including the grots and when I paint it up, the red paint job.  I wanted this to be my first ever, really functional build as far as the extras go, by making everything magnetized for change ups.  I'm really happy so far, and am going to continue along this path with most of my other modelling builds.  Hell, when I get some time, I'm going to start reassembling my trukks and battlewagons, for the same effect.;)



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Pen dull
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 Posted: Fri Nov 13th, 2009 11:48 pm

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You know, this is the thing with Ethmongul and orks.

When he fielded a Shokk Attack Gun armed with a Power Klaw, I said, "Don't field that, he'll either use one or the other, but never both."  Sure shit, as soon as I saw him on the field that stupid SAG mek was running into close combat and helping win the damn thing.

He'll field this boomgun wagon, and you'll blow the damn big gun off, and by then he'll have driven the damn thing straight down your throat and then destroy a rhino from the rear with the tail-gunning big shoota.

I'll bet money on it that it happens this year.

               Who's willing to lay down five bucks that it does?



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ethmongul
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 Posted: Sat Nov 14th, 2009 01:17 am

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The coolest thing about this build, Mark, is that it can be interchanged when I put the army together.  I am really happy with it so far......  Now to get some painting ideas down and a plan, but that's for next month, I have a lot of terrain to build up for the rest of this month.;)



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ethmongul
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 Posted: Wed Jan 6th, 2010 12:21 pm

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Well, I forgot my camera for arts last night, but I got the wagon done!

 

Attachment: lootedwagondone_1425_edited-1.JPG (Downloaded 44 times)



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ethmongul
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 Posted: Wed Jan 6th, 2010 12:22 pm

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Started on oct 28th, finished jan 5 and not too bad actually.

 

Attachment: lootedwagondone_1427_edited-1.JPG (Downloaded 44 times)



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ethmongul
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 Posted: Wed Jan 6th, 2010 12:24 pm

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The grots of course are magnetic, as well as the back gate area and the boomgun.  The front 'toof' plate is also magnetic for whenever I need this as a transport without the boomgun.

 

Attachment: lootedwagondone_1429_edited-1.JPG (Downloaded 44 times)



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ethmongul
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 Posted: Wed Jan 6th, 2010 12:25 pm

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This last one is for all of you 'umies to get a good look at what the big game is going to be for ya!  Sweet dreams!:cool:

Attachment: lootedwagondone_1426_edited-1.JPG (Downloaded 44 times)



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Derling
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 Posted: Wed Jan 6th, 2010 02:13 pm

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ethmongul wrote: The grots of course are magnetic, as well as the back gate area and the boomgun.  The front 'toof' plate is also magnetic for whenever I need this as a transport without the boomgun.

 

You know I was thinking about that rear gun thing. in games when you drop the boom gun, you could just say the aft section is really the front of the vehicle.  They looted the Rhino Backwards! Dey's Da Smart Meks...yassa yassa.



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ethmongul
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 Posted: Wed Jan 6th, 2010 02:54 pm

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Agreed wholeheartedly.  It should also be mentioned that the big shoota guy is not glued in place so he can crawl up to the top and start firing too.;)



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 Posted: Wed Jan 6th, 2010 02:57 pm

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Looking good Eth!, I have one question however.  How does one go about creating magnetic grots? 



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ethmongul
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 Posted: Wed Jan 6th, 2010 03:07 pm

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You glue the magnets themselves to the areas that you want the grots to be on the wagon itself, then you glue small washers to the grots, and BAM lord of the pit, magnetic grots. 

This has worked out well for other items also, like the big gun and the 'toof' plate.  The gun can be removed and the plate simply goes over the old barrel area.  This can be another spot for the grots too.  I can also upgrade, at a later date, to include a magnetized scorcha for the front.  The only thing this model can't do is get rid of the 'ard case feature.  I just didn't feel up to having the top be removed in case that's what I wanted to play with, but that's not that bad.  There are going to be more looted wagons in the future and they will be all interchangeable with this first one, so that turned out pretty cool.



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Pen dull
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 Posted: Thu Jan 7th, 2010 12:18 pm

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That's cool.

I wouldn't worry too much about changing around vehicle options too much.  Sometimes I feel like people sacrifice model quality for model ubiquity.



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Major_Slovak
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 Posted: Thu Jan 7th, 2010 01:53 pm

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Question- if a Looted Wagon with a Boomgun suffered a Weapon Destroyed result on the vehicle damage chart, would it then gain the ability to transport 12 models?

The rules state (Codex: Orks p.103) that a Looted Wagon has an inherent transport capacity of 12 models, but that a Looted Wagon with a boomgun loses it's transport capacity.

Not sure if there is precedent for this anywhere else in the rules -?



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 Posted: Thu Jan 7th, 2010 03:59 pm

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Major_Slovak wrote:
Question- if a Looted Wagon with a Boomgun suffered a Weapon Destroyed result on the vehicle damage chart, would it then gain the ability to transport 12 models?



Good question, and I understand the logic behind it, but I would say it definitely does not revert to having a transport capacity after the Boomgun is destroyed.

Just like a predator tank doesn't revert to having its inherent Autocannon if the Twin Lascannon that replaced it as an upgrade gets destroyed.

Destroying the Boomgun doesn't mean that all its internal parts and workings just disappear to be replaced with 12 seats (not that Orks really need seats to be transported in ;)).  But yeah, with the wording the way it is, I can see how you could make the argument FOR it.

 



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 Posted: Thu Jan 7th, 2010 05:10 pm

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Agreed with wolfman.  It would be opening an can of worms into other issues like say combi weapons and WAC.  Just because you fire a scorcha and can't use it anymore doesn't mean that you don't have the weapon when figuring out wounds on a squad.  If you bought it and it gets blown away, the vehicle doesn't make room for transport.



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Derling
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 Posted: Thu Jan 7th, 2010 08:31 pm

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Pen dull wrote: That's cool.

I wouldn't worry too much about changing around vehicle options too much.  Sometimes I feel like people sacrifice model quality for model ubiquity.


I kind of agree with this.  though magnets have their place and I've made use of them forever, I do sometimes see someone magnetize something in a way where the magnet is obvious if not highlighted on a model.  At this point, much of the thrill of the model is lost for me.

Additionally, One problem I've had with magnetized bitz if keeping them all together.  You'd be superised how quickly one's magentized bitz find themselves scattered to the four corners of the universe...  They become just another thing to keep track of.

 



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Pen dull
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 Posted: Fri Jan 8th, 2010 12:48 am

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Derling wrote:
Additionally, One problem I've had with magnetized bitz if keeping them all together.  You'd be superised how quickly one's magentized bitz find themselves scattered to the four corners of the universe...  They become just another thing to keep track of.


The first time I transported my Eldar army I found that the Falcons I had magnetized up were stuck to each other, and one of the bases had its magnet broken off when it had to to torn from another magnetized base.

That kinda taught me a lesson!

(That being said, the Captain you made with interchangeable magnetized arms is a work of art.  He's poseable, and looks awesome no matter what position his arms are in.)


On the subject of the Looted Wagon and the Damage Destroyed result, what would happen if a mek "fixed" the gun while there were passengers onboard?

I've been fielded a bare-bones Boomwagon with 'Ard Case.  It is an awesome little tank.  It can't be counted on when it becomes a target, but the first round or two of lobbing demolisher shells into your opponent is totally worth it.

I think Eth's Boomwagon is a really fine example of Eth-genius.  It isn't beardy, and in fact the model's wargear dares him to be unconventional with it.  Brilliant.

Last edited on Fri Jan 8th, 2010 12:49 am by Pen dull



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ethmongul
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 Posted: Fri Jan 8th, 2010 12:33 pm

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Thank you very much!



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