D-Company Forum Home

Search
   
Members

Calendar

Help

Home
Search by username
Not logged in - Login | Register 
D-Company Forum > Off Topic > Dark Heresy > Necromunda: Book of the Arbitrator


Necromunda: Book of the Arbitrator
 Moderated by: HDEagle71  

New Topic

Reply

Print
AuthorPost
Brother Tiberius
Super Moderator


Joined: Thu Mar 31st, 2005
Location: Segmentum Solar, Inquisitorial Palace, Wisconsin USA
Posts: 1499
40k Armies played: None of them well.
Status:  Offline
Mana: 
 Posted: Mon Jan 4th, 2010 01:45 pm

Quote

Reply
Lads,

Found this cool book.  Only had a chance to skim it; seems to put some vehicles, Imperial Guardsmen, and Space Marines into Necromunda.  It seems pretty cool. 


http://sites.google.com/site/aresarsenal/book-of-the-arbitrator



____________________
I prefer not to take my political advice from a guy that sounds like he should be pushing a fish cart...
D Company: Just when you think you've hit rock bottom, someone hands you a shovel...
Wolf Man
Member


Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 3057
40k Armies played: Space Wolves - all other armies are for support
Status:  Offline
Mana: 
 Posted: Mon Jan 4th, 2010 02:37 pm

Quote

Reply
I dunno.  There is a LOT of cons compared to the pros of this ruleset.  This guy seems to mash up Necromunda with 40k and throw in a heavy dose of his own made-up rules to top it off.

He adds new characteristics to the basic statline, changes movement, doesn't decide on what psyker rules would be best, provides his own Vehicle Damage Chart, changes how shooting works - and never actually tells you how to work out fully automatic fire - all of which adds too much complexity and introduces more problems than solutions to what he is trying to accomplish.

Just use the 40K second edition rules for the purpose of joining the two games.  They are basically the same as the Necromunda rules anyway.



____________________
With these paws, I thee type, for Russ.
Brother Tiberius
Super Moderator


Joined: Thu Mar 31st, 2005
Location: Segmentum Solar, Inquisitorial Palace, Wisconsin USA
Posts: 1499
40k Armies played: None of them well.
Status:  Offline
Mana: 
 Posted: Mon Jan 4th, 2010 02:44 pm

Quote

Reply
Oh come on.  I don't have any 2nd edition rules to work off of.  As for the rest of it, I can pick and choose.  It kind of made Space marines super killing machines though, which is kind of cool. 

Because they are marines, in space!



____________________
I prefer not to take my political advice from a guy that sounds like he should be pushing a fish cart...
D Company: Just when you think you've hit rock bottom, someone hands you a shovel...
Wolf Man
Member


Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 3057
40k Armies played: Space Wolves - all other armies are for support
Status:  Offline
Mana: 
 Posted: Mon Jan 4th, 2010 03:19 pm

Quote

Reply
I can send you a brief summary of the second edition Space Marine stats and stuff if you want them.  I think 2nd ed. marines had '5's on most stats rather than the '4's of today, which would still make them super killing machines in the world of Necromunda.  I'm pretty sure that a regular Grey Hunter Space Wolves Marine had WS6 and BS5.

Otherwise, I know there is a White Dwarf article out there somewhere that had space marines, orks, eldar, and genestealers in it.  Also a WD article with Arbites and a Chimera type vehicle for them as well as some quick rules for using vehicles.

 



____________________
With these paws, I thee type, for Russ.
Biggs
Member


Joined: Thu Dec 3rd, 2009
Location: Milwaukee, Wisconsin USA
Posts: 108
40k Armies played: Space Wolves, Black Legion
Status:  Offline
Mana: 
 Posted: Tue Jan 5th, 2010 03:17 pm

Quote

Reply
I have copies of the 2nd Edition rule book as well as 2nd Edition Space Marines, Woot!



____________________
We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...

 Current time is 04:06 am




Powered by WowBB 1.7 - Copyright © 2003-2006 Aycan Gulez
Page processed in 0.1476 seconds (3% database + 97% PHP). 18 queries executed.

This website is completely unofficial and in no way endorsed by Games Workshop Limited.

This website will follow the legal rights of Games Workshop Ltd.

If you need more information you can follow the link bellow.

http://uk.games-workshop.com/legal/ip/