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Brother Tiberius Super Moderator

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Posted: Mon Jan 4th, 2010 01:45 pm |
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Lads,
Found this cool book. Only had a chance to skim it; seems to put some vehicles, Imperial Guardsmen, and Space Marines into Necromunda. It seems pretty cool.
http://sites.google.com/site/aresarsenal/book-of-the-arbitrator
____________________ I prefer not to take my political advice from a guy that sounds like he should be pushing a fish cart...
D Company: Just when you think you've hit rock bottom, someone hands you a shovel...
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Wolf Man Member

| Joined: | Wed Apr 27th, 2005 |
| Location: | Sector Obscurus, Maryland USA |
| Posts: | 3057 |
| 40k Armies played: | Space Wolves - all other armies are for support |
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Posted: Mon Jan 4th, 2010 02:37 pm |
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I dunno. There is a LOT of cons compared to the pros of this ruleset. This guy seems to mash up Necromunda with 40k and throw in a heavy dose of his own made-up rules to top it off.
He adds new characteristics to the basic statline, changes movement, doesn't decide on what psyker rules would be best, provides his own Vehicle Damage Chart, changes how shooting works - and never actually tells you how to work out fully automatic fire - all of which adds too much complexity and introduces more problems than solutions to what he is trying to accomplish.
Just use the 40K second edition rules for the purpose of joining the two games. They are basically the same as the Necromunda rules anyway.
____________________ With these paws, I thee type, for Russ.
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Brother Tiberius Super Moderator

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Posted: Mon Jan 4th, 2010 02:44 pm |
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Oh come on. I don't have any 2nd edition rules to work off of. As for the rest of it, I can pick and choose. It kind of made Space marines super killing machines though, which is kind of cool.
Because they are marines, in space!
____________________ I prefer not to take my political advice from a guy that sounds like he should be pushing a fish cart...
D Company: Just when you think you've hit rock bottom, someone hands you a shovel...
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Wolf Man Member

| Joined: | Wed Apr 27th, 2005 |
| Location: | Sector Obscurus, Maryland USA |
| Posts: | 3057 |
| 40k Armies played: | Space Wolves - all other armies are for support |
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Posted: Mon Jan 4th, 2010 03:19 pm |
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I can send you a brief summary of the second edition Space Marine stats and stuff if you want them. I think 2nd ed. marines had '5's on most stats rather than the '4's of today, which would still make them super killing machines in the world of Necromunda. I'm pretty sure that a regular Grey Hunter Space Wolves Marine had WS6 and BS5.
Otherwise, I know there is a White Dwarf article out there somewhere that had space marines, orks, eldar, and genestealers in it. Also a WD article with Arbites and a Chimera type vehicle for them as well as some quick rules for using vehicles.
____________________ With these paws, I thee type, for Russ.
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Biggs Member

| Joined: | Thu Dec 3rd, 2009 |
| Location: | Milwaukee, Wisconsin USA |
| Posts: | 108 |
| 40k Armies played: | Space Wolves, Black Legion |
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Posted: Tue Jan 5th, 2010 03:17 pm |
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I have copies of the 2nd Edition rule book as well as 2nd Edition Space Marines, Woot!
____________________ We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...
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