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D-Company Forum > Off Topic > Dark Heresy > NECROMUNDA GANGS


NECROMUNDA GANGS
 Moderated by: HDEagle71  

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Joined: Wed Apr 13th, 2005
Location: Madison, Wisconsin USA
Posts: 1896
40k Armies played: 12+k Orks 2+k Marines 1k Eldar.
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 Posted: Thu May 14th, 2009 05:45 pm

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Please post your Necromunda gangs here. You shouldn't need to list all off their stats, but when stats change they should be noted. For example, one could list "Ganger Steve, bolt pistol and knife." That seems pretty self explanatory. If Steve had some experience, one might say, "Ganger Steve, bolt pistol, grappling hook, +1 WS, missing one eye." Make sure to mention their house.

Also please list point values and especially your gang rating.

Feel free to add a little fluff with your gang, and add a little creativity.

Challenges, questions, peanut-gallery comments or other discussion should not be posted. Please post only gang information here. Pictures of gangs are welcome, but pictures of individual battles should go somewhere else.

Please EDIT your posts instead of posting new ones. Thanks.



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Jedly
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Joined: Sun Nov 16th, 2008
Location: Milwaukee, USA
Posts: 40
40k Armies played: Gaurd, eldar
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 Posted: Fri May 15th, 2009 04:02 pm

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Introducing ..

 

THE HIVE CRUISERS of House Van Saar 

Gang rating of 1251 (assuming avrage exp. rolls)

Gang Leader "Dead Eye" Drew,  Melta gun, Plasma Pistol, chainsword.  265

Heavy Paul, heavy stubber  180

Ganger David, shotgun w/manstoppers  75

Ganger Mark, shotgun w/manstoppers  75

Ganger Andy, lasgun, frag grenades 105

Ganger John, lasgun, frag grenades 105

Ganger Jeff, lasgun, frag grenades 105

Juve Zeke, stub gun, club  45

Juve Matt, stub gun, club  45



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Brother Silas
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Joined: Thu Mar 31st, 2005
Location: Bluemound Highlands, USA
Posts: 409
40k Armies played: Back to the Blood Angels
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 Posted: Sun May 17th, 2009 11:35 pm

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I don't expect to play much, but would like to keep that option open.  So here's my gang that I started back the last time we got together at Tiberius' basement.

The Van Buren Boys- House Van Saar
Current rating: 1640
Higher than any beginner gang, but I figure by the time I actually play anyone, it should be similar to what you all are fielding. 

Gang Leader: 'Bill' - Plasma pistol(BS5), chainsword, Frag grenades, flak armor.  Exp 122
Heavy: 'Rambo' - Plasma gun, IR Gunsight, Flak armor, hip shot.  Exp 111
Heavy: 'Taurus' - Heavy Stubber, bulging biceps Exp 117
Ganger: 'Saem' - Shotgun(manstoppers), stealth. Exp 55
Ganger: 'Keeth' - Autogun, laspistol(hotshot).  Exp 49
Ganger: 'Loyd' - Lasgun(hotshot), Armorer(+1 to all ammo checks).  Exp 57
Juve: 'Squeak' - Laspistol, Hip shot, specialist, hates Papa Kiapa.  Exp 23
Juve: 'Pip' - Autopistol, stubgun.  Exp 13
Juve: 'Whitey' - Stubgun(dumdum), club, headwound, inventor(! lol).  Exp 28

Territories:
Settlement x2
Old Ruins
Slag Pit
Workshop (Gang ignores first ammo check)

Like I said, don't count on me for much, but I'll try to get in a few dustups once in a while.  The Van Buren Boys keep to themselves;)

Wolf Man
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Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 3057
40k Armies played: Space Wolves - all other armies are for support
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 Posted: Mon May 18th, 2009 12:29 pm

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I believe that both Whitey and Squeak, having surpassed 20 points of experience, are considered Gangers now and not the Juves they were when you originally recruited them.

Which means they can work territories and help out with the search for rare items.



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