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Pen dull Member

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Posted: Wed May 13th, 2009 05:25 pm |
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Hi folks! This is the new Necromunda thread where I'll be buffering you with questions about the game, and we can start discussing things proper. A second thread will post the first formation of the "Summerfunda" campaign, which I hope will be a co-operative effort in storytelling and character creation smothered in fluff.
Get your gangers ready.
____________________
"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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Pen dull Member

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Posted: Wed May 13th, 2009 05:29 pm |
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https://pantherfile.uwm.edu/andrewr5/public/Necromunda/
Milk Man has provided a good resource. Just save 'em to your computers, since some of this stuff is almost impossible to find somewhere else.
____________________
"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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Pen dull Member

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Posted: Wed May 13th, 2009 05:36 pm |
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Here are some early questions I have about the game, and if someone well-versed (or just better-versed) could clue me in I'd be grateful.
1) Must I choose a house to belong to (Orlocks, Goliats, et al), or can I make a gang of "shithead punks" that hold no allegiance to anyone?
2) Is a 3'x4' section of table big enough to play a game on? I was thinking of making one big Necromunda board and then splitting it down the middle so we could have multiple games going on at once.
3) Does the game work at all when we have more than two gangs on one board? Broken?
4) Would people be "up" for posting their gangs on this board and posting their gang ratings so we could all see what would be going on in the campaign? That seems better than "when you have a game call the GM and he'll post it" methods.
____________________
"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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Wolf Man Member

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Posted: Wed May 13th, 2009 06:01 pm |
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Pen dull wrote: Here are some early questions I have about the game, and if someone well-versed (or just better-versed) could clue me in I'd be grateful.
1) Must I choose a house to belong to (Orlocks, Goliats, et al), or can I make a gang of "shithead punks" that hold no allegiance to anyone? I wouldn't have a problem with you naming your own "house", but you would still have to use the advance tables of one specific house (i.e. you use the Orlock chart for your gang of "Dullpens")
2) Is a 3'x4' section of table big enough to play a game on? I was thinking of making one big Necromunda board and then splitting it down the middle so we could have multiple games going on at once.
4' x 4' is the standard playing surface, and most (if not all) of the scenarios assume this size of table. I'm not saying it couldn't be done, but there may be some pains in the process. 3) Does the game work at all when we have more than two gangs on one board? Broken? If the gangs are divided into two different teams, then it's not a problem. Three-for-alls have been done, but it's tough.
4) Would people be "up" for posting their gangs on this board and posting their gang ratings so we could all see what would be going on in the campaign? That seems better than "when you have a game call the GM and he'll post it" methods.
I'd only be in it for the 10 days i'm there over SummerFest, but yeah, I'd be down for that. I'd suggest again though that we have a dedicated Necromunda space and that people EDIT their gang posting rather than posting constant new updates.
____________________ With these paws, I thee type, for Russ.
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ethmongul Super Moderator

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Posted: Wed May 13th, 2009 06:36 pm |
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| I have no idea how to play, but It'd be cool to get in on this.
____________________ Makin' it up as I go along!
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Wolf Man Member

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Posted: Wed May 13th, 2009 06:37 pm |
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Pen dull wrote: 2) Is a 3'x4' section of table big enough to play a game on? I was thinking of making one big Necromunda board and then splitting it down the middle so we could have multiple games going on at once.
Looking at this again, I missed the part where you were imagining one big board split into two sections.
We've done this before - most notably at Kurt's house - and we ran a couple games simultaneously. The only way this works though, is for one game's participants to completely ignore the players in the other game. And this can make for some odd looking battles as gangers from different games pass by each other and while you might envision them sort of giving each other a "hey, how's it goin'?" nod as they pass by one another, it gets real hard (especially after several beers/drinks) to not declare fire or move into a firing position against a model you spot in the open that you aren't playing against.
____________________ With these paws, I thee type, for Russ.
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Brother Tiberius Super Moderator

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Posted: Wed May 13th, 2009 06:58 pm |
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Just run a line down the middle of the board, and treat the line as a board edge. It might take some adjustments to the deployment zones though.
My tables were big enough that we didn't really have to do that. A 4x8 should be big enough for up to 3 different setups that won't interfere with each other.
I wouldn't be super eager for a threesome. That could result in 1 guy getting taken out pretty quickly, or just bottling out for the exp.
____________________ I prefer not to take my political advice from a guy that sounds like he should be pushing a fish cart...
D Company: Just when you think you've hit rock bottom, someone hands you a shovel...
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Stormcaller56 Member

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Posted: Wed May 13th, 2009 10:20 pm |
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please be sure to let me know when you plan on the first "rumble." i will be sure to get there!
____________________ Death From Above!
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Pen dull Member

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Posted: Wed May 13th, 2009 10:34 pm |
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| Right. I agree that people should EDIT their gang posts rather than post a new one.
____________________
"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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Wolf Man Member

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Posted: Thu May 14th, 2009 01:54 pm |
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It was a commonly known rule in Necromunda leagues past, that anything rolled for the gang (i.e. territories, advance rolls, income rolls, and the like) needed to be rolled in the company of at least one other player.
Not to be too harsh about the honesty of the players, but I think that this is a good rule. Some uneasy feelings can set in when a player leaves the table to "take care of the rest of this stuff at home" and returns the following week with all the best character advances and rare items.
Normally my opponent and i would just roll up our stuff together right after the game. In many cases we wouldn't even watch each other, except in the case of injuries. muahahaha. But taking care of everything right then and there, in the presence of the other players, just saves time and saves face as well when you do get that unbelievably good advance roll. 
____________________ With these paws, I thee type, for Russ.
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Brother Tiberius Super Moderator

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Posted: Thu May 14th, 2009 02:15 pm |
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| Injury rolls were something else. Most of mine that were taken out ended up dying.
____________________ I prefer not to take my political advice from a guy that sounds like he should be pushing a fish cart...
D Company: Just when you think you've hit rock bottom, someone hands you a shovel...
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Wolf Man Member

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Posted: Thu May 14th, 2009 03:21 pm |
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Sometimes 'tis better to die than to live with the many injuries the Underhive can dish out.
I remember FCJ once had a guy with so many injuries that he asked if he could sell him into slavery. I argued that nobody would pay for a slave in such condition. I believe the guy had a leg injury (less movement), a chest wound (less toughness), some missing fingers (couldn't use one hand), and was missing an eye (less Ballistics Skill).
So we agreed that Joe's gang took this guy on a "fishin' trip" on some sludge pond somewhere and just pushed him in, never to be seen again.

____________________ With these paws, I thee type, for Russ.
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Pen dull Member

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Posted: Thu May 14th, 2009 06:37 pm |
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Wolf Man wrote:
Not to be too harsh about the honesty of the players, but I think that this is a good rule. Some uneasy feelings can set in when a player leaves the table to "take care of the rest of this stuff at home" and returns the following week with all the best character advances and rare items.
I think it is just keeping honest people honest, and helps keep mistakes from happening. I recently played a game against someone who overpointed their 2,000 point list by over 200 points. I'm sure it was by accident, but if someone who has been playing the game for years could so easily err, think about how a new game would go!
Plus, I can't imagine how dull that must be to roll up part of the game by yourself. I imagine someone going home with their gang, opening up the rules on top of the table they keep their Star Wars figures on and rolling dice.
"Ooo! My Escher ganger found Archotech! Did you see that Lando? I rock!"
I remember FCJ once had a guy with so many injuries that he asked if he could sell him into slavery. I argued that nobody would pay for a slave in such condition. I believe the guy had a leg injury (less movement), a chest wound (less toughness), some missing fingers (couldn't use one hand), and was missing an eye (less Ballistics Skill).
So we agreed that Joe's gang took this guy on a "fishin' trip" on some sludge pond somewhere and just pushed him in, never to be seen again.
That's awesome. And exactly what I want to see by playing Necromunda. Can you imagine how fd up my Warboss would be if his wounds stuck every battle???
____________________
"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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Pen dull Member

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Posted: Thu May 14th, 2009 06:48 pm |
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Hey I was thinking of this idea. I was thinking that most people were going to start out with new gangs, so the gang ratings were generally even.
I was thinking that if someone wanted to bring an experienced gang, they should post it on the NECROMUNDA GANGS post.
http://www.d-company-wi.com/forum30/1541.html
However, this might create a disparity of sorts... so maybe experienced gangs must wait until they are challenged by another gang before joining in the campaign.
Or maybe everyone should just "start over" again.
What says?
____________________
"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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Pen dull Member

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Posted: Thu May 14th, 2009 06:50 pm |
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Hey I was thinking of this idea. I was thinking that most people were going to start out with new gangs, so the gang ratings were generally even.
I was thinking that if someone wanted to bring an experienced gang, they should post it on the NECROMUNDA GANGS post.
http://www.d-company-wi.com/forum30/1541.html
However, this might create a disparity of sorts... so maybe experienced gangs must wait until they are challenged by another gang before joining in the campaign.
Or maybe everyone should just "start over" again.
What says?
____________________
"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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Wolf Man Member

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Posted: Thu May 14th, 2009 07:07 pm |
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Well... since I will only be able to jump into the middle of this thing in about 6 weeks from now (and then jump out about 9 days later), I was planning on bringing the gang i had started from our last go-around.
I think they are in the 2500 point range which is pretty much right where a gang should be mid-way through their careers. Gangs generally start out around 1300 i think, and are retired at 4,000.
I'm going to jail this weekend (don't worry, I'll be parking my thimble in the "Just Visiting" area on my way to GO!), but should be able to post my gang on sunday or sometime next week to see if everyone is okay with them.
I would suggest that everyone else starts over however. The best rivalries and stories are generated from a group of gangs that all start at the bottom and work their way up together.

____________________ With these paws, I thee type, for Russ.
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TW Member

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Posted: Thu May 14th, 2009 08:35 pm |
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I want in!
Can you still buy necromunda stuff? I've lost almost my entire gang......
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Stormcaller56 Member

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Posted: Fri May 15th, 2009 01:09 am |
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you can buy necro specific figs in the "specialty games" section at the GW online store. but the stuff in relatively expensive.
i would recommend just getting some warhammer figs and doing some conversion, or something like that. even pulling catachans and refitting with gang gear would probably work.
____________________ Death From Above!
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Pen dull Member

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Posted: Fri May 15th, 2009 03:36 am |
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I would suggest this as well. Find some bits, glue em' together, and go. Although don't be a total noob-dweeb and field 8 guardsmen and call them "eight gangers with lasguns."
Thats lame.
I'm recycling some "tank commander" models, a few 3rd edition eldar, and some gorkamorka orks for my gang. I'll post the conversions when I get them glued together. Might be a few days yet. I just found out that my Leader can take special weapons. I think I'll have to take a chainsword. 
Here's a question-- grenades seem like a pretty good investment, since they never need an ammo roll. However, they cost (frags at least) 30 pts.
Do people usually take grenades, or no?
____________________
"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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Brother Tiberius Super Moderator

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Posted: Fri May 15th, 2009 03:43 am |
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I haven't seen many grenades, short of something in an advance roll.
Make sure the weapon is in your house list for starting gangs. For instance, traditional swords aren't available to starting gangers, outside of Eschers, in the current ruleset. they can be purchased or acquired later.
____________________ I prefer not to take my political advice from a guy that sounds like he should be pushing a fish cart...
D Company: Just when you think you've hit rock bottom, someone hands you a shovel...
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