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D-Company Forum > Off Topic > Dark Heresy > Dark Heresy / 40k / Space Hulk / BFG crossover game


Dark Heresy / 40k / Space Hulk / BFG crossover game
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Pen dull
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 Posted: Wed Apr 29th, 2009 03:37 pm

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I think the possibility of an event with game crossovers is possible. In my old D&D group I had a scenario where some players fought orcs on a 40k-ish map on the table while others role-played a tighter and more concentrated battle in the middle.

Brainstorm... Say we had that Hive Tower terrain piece in the middle of a large game surface. There would be multiple players playing a game of 40K around it, with multiple objectives.

Nearby, there would be a game of Space Hulk. This hulk would actually be representing the inner core of the Hive Tower. Once again, there would be constructed objectives around the hulk, something someone would work on and make pretty cool.

At the center of the core of the Hive Tower Hulk, there would be a small band of Inquisitors (or whatever) fighting some baddie.

In orbit, there is a BFG space battle surrounding the planet.


The games would not need to be synchronous, rather whenever a player in BFG would complete an objective, a "buff" or whatever you want to call it could be dropped down to the planet to benefit a 40K player on his side. Whenever a 40K player completes an objective, it would benefit a Space Hulk player. Space Hulk players could drop bonuses to the Dark Heresy players, and the Dark Heresy players could send benefit to the BFG game.

These bonuses don't need to have an in-game effect that is severe. A simple bonus of "+1 to any die roll" or "re-roll all dice from one attack" could be thrown all over the place for example, and not truly affect the game as much.



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 Posted: Wed Apr 29th, 2009 03:52 pm

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I think having 40k, Dark Heresy, Space Hulk, and Battle Fleet Gothic all going on at once would be a bit tough.  You'd have to figure on at least 6 people wanting to play 40k as it is the most well known and popular (and 6 is probably a low number).  Therefore you'd need many more players for all the other games.

I think we do need to venture into the cross-over game arena however.  We've all talked about it from time to time over several years, and yet we've never done it.  I think it is time.

 



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 Posted: Wed Apr 29th, 2009 04:04 pm

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If you did an event, stagger the start times.  Ben & I could get a BFG game in for abotu 2 hours of play, and have more or less figured out what our result will be, which could then affect the 40k game. 



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 Posted: Wed Apr 29th, 2009 04:05 pm

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One way is to make all of the different games "normal" games, not huge-blow-out-ridiculous-fests. Each 40K player could have 2k or 1.5k even, and play several small games...



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 Posted: Wed Apr 29th, 2009 04:56 pm

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Pen dull wrote: One way is to make all of the different games "normal" games, not huge-blow-out-ridiculous-fests. Each 40K player could have 2k or 1.5k even, and play several small games...

I think it would be coolest to have all games going at once.  But then you run across the time issue.  How do you keep everyone to a single game that lasts the same amount of time for all?

 



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 Posted: Wed Apr 29th, 2009 05:54 pm

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Wolf Man wrote: Pen dull wrote: One way is to make all of the different games "normal" games, not huge-blow-out-ridiculous-fests. Each 40K player could have 2k or 1.5k even, and play several small games...

I think it would be coolest to have all games going at once.  But then you run across the time issue.  How do you keep everyone to a single game that lasts the same amount of time for all?

 

That would be how they do a tournament and that's just the way it is.  Play it to the end or not within a fixed time period.  That isn't the hardest part, IMHO. 



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 Posted: Wed Apr 29th, 2009 07:01 pm

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Brother Tiberius wrote: That would be how they do a tournament and that's just the way it is.  Play it to the end or not within a fixed time period.  That isn't the hardest part, IMHO. 

Okay, but having that fixed time period be 12 hours for a big D-Co. Event (rather than 2 hours for a tourny 40k game) for 4 different game systems is probably more difficult to gauge correctly than you might think - escpecially considering that they will be our own scenarios with made up objectives and variables to consider.

We just played a huge floor game that i thought was going to go from 10am to midnight at the earliest.  Instead it went from 11am to... what? 9pm or so?

And if you're throwing in a Dark Heresy game... well who knows how long THAT will take?  It could be 14 hours, or it could be 4 depending on how fast the characters catch onto things or how slow they stumble through the adventure.

 



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 Posted: Wed Apr 29th, 2009 07:20 pm

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It seems that the main problem lies with combining 4 game systems.

Why not try just 2. I have always wanted to do a BFG and 40k game. I have been looking for an excuse to build a fleet.
Just wondering how many of Dco plays BFG?



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 Posted: Wed Apr 29th, 2009 07:34 pm

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Wolf Man wrote: Brother Tiberius wrote: That would be how they do a tournament and that's just the way it is.  Play it to the end or not within a fixed time period.  That isn't the hardest part, IMHO. 

Okay, but having that fixed time period be 12 hours for a big D-Co. Event (rather than 2 hours for a tourny 40k game) for 4 different game systems is probably more difficult to gauge correctly than you might think - escpecially considering that they will be our own scenarios with made up objectives and variables to consider.

We just played a huge floor game that i thought was going to go from 10am to midnight at the earliest.  Instead it went from 11am to... what? 9pm or so?

And if you're throwing in a Dark Heresy game... well who knows how long THAT will take?  It could be 14 hours, or it could be 4 depending on how fast the characters catch onto things or how slow they stumble through the adventure.

 


Well, I wasn't envisioning the 25,000+ point multi-player love fest which is our SOP.  More like 1500 to 2000 ish for 2 to 3 hours.  That moves things a ong, and you could probably figure 2 games of each type in a day event.  One game, and the results feeds into the second game.

I wasn't envisioning a tournament style event either. 

Game 1, 2.5 hours, with 30 minutes to tabulate results for the seond game.  Then an hour to eat, smoke, drink beers.  Then start the second game.  this puts us at about 8 hours and you'd get 2 games in.  I don't know that that's too bad really. 

The Dark Heresy event might have to take place before or after the minis games though.  I'd say before. 



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 Posted: Wed Apr 29th, 2009 08:35 pm

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Brother Tiberius wrote:
Well, I wasn't envisioning the 25,000+ point multi-player love fest ...

 

That sounds like a ".com".:)

I'm with BroTib on this one.

I think we know that the games amongst each other would never line up.  so why fight it?   Everything would be scaled down to a "small game" scale just so multiple games could be played.

I think the Dark Heresy game would be most "open" in terms of being interruped and things added.  So if there were games of BFG going on, and something happened in the BFG game, it could immediately cause an effect on the 40k tabletops.  Not just one table, but any game going on in the house at the time. 

Think about this: we have two teams.  We will call them "good" and "bad" for now.  The Dark Heresy game could include two good members and two bad members and the GM.  They'd be playing a game in one room, and would play there pretty much all day.

Then there would be the BFG table.  Anyone could play a game on the side of good, as long as someone else took the side of bad.  Same could go with the 40k games.  When a game would be decided and a winner of these games declared, the winner would run to the Dark Heresy table and say, "Hey!  One upgrade for the good side!" And then the "good" players on the Heresy team would get a bump in stats or something.  This could go on all day, with none of the BFG, Space Hulk, or 40K games actually scheduled or planned or nothin'.



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 Posted: Thu Apr 30th, 2009 11:05 am

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Or possibly a two day event.  Say you do the BFG game, or Dark Heresy, or whatever on day one.  The results of that game create the 'special event card' that you can use in rounds of the 40k game the next day.  These cards have different rules on when you pull them, based upon whatever results happen the day before. 

You could even do something like this on different weekends.  All based upon how many want to be in whichever game. 



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 Posted: Thu Apr 30th, 2009 12:18 pm

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Pen dull wrote: When a game would be decided and a winner of these games declared, the winner would run to the Dark Heresy table and say, "Hey!  One upgrade for the good side!" And then the "good" players on the Heresy team would get a bump in stats or something.  This could go on all day, with none of the BFG, Space Hulk, or 40K games actually scheduled or planned or nothin'.


Ok.  That sounds alright.

But I'm still uneasy about 4 different game systems being used throughout the day.

This would be our first ever cross-over game (or at least it would be my first).  Do we really need to throw in ALL of the games that SOME of us play into the mix?

I guess I wouldn't see the point of ALL of us getting together, and then seperating into tiny groups who only play games with each other in seperate rooms.  I mean, I could just play Dacio in a game of 40k at his house and then call you and tell you what happened so that you could apply the appropriate bonus to your game.  That's not a very social event though.

 



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 Posted: Thu Apr 30th, 2009 12:44 pm

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A two day (though not necessarily consecutive) event would seem to work the best.  The 40k and or BFG games on day one, and then probably the RPG games on the other day.  It could reasonably be put in the other order too. 



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 Posted: Thu Apr 30th, 2009 12:45 pm

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Or maybe post it on a forum for all to see;).  I agree with you.  This would be pretty hard to do in a one time event.  However the possiblilty to have different games happening over let's say a 1 week time period, and then have a massive 'big game', Dco style to end the story, would be a very cool thing to try.

It could even be something that we could do over time, or a bunch of smaller events leading up to the big game.:)  I suppose the first part would be to have a system set up and then, of course, somebody to oversee all of the info and put it in a proper timeline......

This is starting to sound like 40k Forgotten Relms stuff.  Although, I think we could pull it off.  I mean, its not like we don't already have alot of this stuff working or anything.  I certainly wouldn't mind hosting something of this magnetude, especially after that awesome floor game:D!  However, I'm not sure how the Heresy stuff works.  I do know how to play BFG though. 

This is definately going to take some planning and support, but I think we could pull something like this off.:)

   



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 Posted: Thu Apr 30th, 2009 04:06 pm

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I think i would still prefer a one game, one day event, split between 40k and Dark Heresy which would run parallel to each other and in real-time together as was originally suggested by Leslie.

You could set it up with some massive 40k game in a basement or something with three nuclear power generators on the table.  And maybe they power some kind of field over a certain temple.  Or maybe it's a warp-gate that units can spill through that they are powering.... or whatever.  And it's the DH party's mission to power down and or destroy one of the generators and turn off whatever benefit the enemy team is using (warp-gate, temple of bonuses, or whatever).  But first they must enter the eeeeevil underground complex which houses a labarynth of nasty beasts and mind-boggling puzzles and riddles which point the way to the control center.   oooohhh!

Certain Comms stations located throughout the underground complex would open a channel to their teammates in the basement and the DH players could go downstairs to look over the 40k battle and talk with friends about which of the three nuclear reactors they want to blow up causing an apocolyptic explosion on the 40k tabletop.  But the DH players will have to translate ancient texts to discover which is labelled reactor '1', '2', and '3' - and if they pick the wrong one.... uh-OH!   Ka-BLAMMO!!!   That's not where you wanted the explosion to happen!

:cool:



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 Posted: Thu Apr 30th, 2009 04:15 pm

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or something like that:P.



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 Posted: Thu Apr 30th, 2009 04:44 pm

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Wolf Man wrote:
if they pick the wrong one.... uh-OH!   Ka-BLAMMO!!!  


That's my favorite part!

I agree. There is no reason why we need to have four seperate groups playing in four different rooms not seeing one another.

Instead, maybe the BFG and Space Hulk could still be tied in, but be separate events. I think we could s-t-r-e-t-c-h out this little tie-in campaign to months long, creating a rich narrative backed up by game play.

I would also like to push for something Derling's been talking about for years now; a big game or campaign-style game where the cut-and-dry winner is not-so-cut-and-dry. Something where blowing up the nuclear reactor is something the "good" need to do, but it might actually benefit the "bad" if construed in a particular manner. This would require a campaign-wide GM that ties the games together.

I nominate Lord Boroth. :)



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 Posted: Thu Apr 30th, 2009 05:07 pm

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I can help with the ideas and i could definately come up with a story but i think perhaps a meeting of the minds would be the ideal way to set this thing in motion.

We need a council to discuss ideas and come up with the way the different games will interact with each other.

I would definately love to come up with the story though and help run it.



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 Posted: Fri May 1st, 2009 05:27 pm

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LordBoroth wrote: I can help with the ideas and i could definately come up with a story but i think perhaps a meeting of the minds would be the ideal way to set this thing in motion.



That's a great idea.  If you came up with a plot, we could have "sub-GM's" running each game.  As long as it fit the plot, who cares what happens?

 



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 Posted: Sat May 2nd, 2009 02:46 am

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Hey what about epic scale.  If we want something massive, it be easier portrayed in that scale.

 



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