D-Company Forum Home

Search
   
Members

Calendar

Help

Home
Search by username
Not logged in - Login | Register 
D-Company Forum > Index Astartes > Ordos of the Inquisition > Rethinking Sisters for 5th edition


Rethinking Sisters for 5th edition
 Moderated by: Derling  

New Topic

Reply

Print
AuthorPost
crterry
Member


Joined: Thu Apr 14th, 2005
Location: USA
Posts: 611
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 04:30 pm

Quote

Reply
   lads,

I had really grown weary of playing my SOB's, and I really wanted to sell them.

But now, as I read more about 5th edition, I'm glad it didn't work out. Sisters will be a force in 5th.

Cheap solid infantry, basically unbreakable. Denies the lash on 5+, tons of units carrying multiple flamer template weapons in cheap transports.

I figure I can put 60 power armoured troops, (just in the troop slots) decked out the way I would normally deck them for around 950 points including one mounted unit in a rhino.

That leaves me almost half a list for "toys."


So I add:

1.) a cannonness with celestian retinue mounted in an immolator. around 300 points with hitting on 3+ eviscerators

2.)4 meltgun dominion squad in a rhino, 220-235 ish

3.)Retributors with heavy bolters, 200

But I'll have to ditch some wargear (50 points or so) to squeeze in two exorcists to keep the list at 1850.

Better than 80 models in power armour, two tanks, three mounted squads 11-12 starting faith points.

That's punk.

Brother Tiberius
Moderator


Joined: Thu Mar 31st, 2005
Location: Brew City, Wisconsin USA
Posts: 870
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 04:56 pm

Quote

Reply
Don't forget, you should also have the ability to run, which means those footslogging squad will get big repositioning moves in the event that they need to PUHA.  Run the squad away from an advancing enemy and run a short dominion squad up as a buffer to take the assault.  Then reposition and shoot.

HDEagle71
Administrator


Joined: Wed Mar 30th, 2005
Location: Milwaukee, Wisconsin USA
Posts: 877
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 05:23 pm

Quote

Reply
Very nasty and cool! 

Wolf Man
Member


Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 1589
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 05:56 pm

Quote

Reply
Brother Tiberius wrote: Don't forget, you should also have the ability to run

Don't forget that EVERYBODY has the ability to run.

I really only see the horde armies like Orks and Bugs making series strides (pun intended) in 5th Edition.

Cover saves are far more abundant and generally 4+.

So, shooty armies won't be killing as much stuff in the shooting phase, while h2h armies will be on you far quicker than you're used to.

Brother Tiberius
Moderator


Joined: Thu Mar 31st, 2005
Location: Brew City, Wisconsin USA
Posts: 870
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 06:28 pm

Quote

Reply
Wolf Man wrote: Brother Tiberius wrote: Don't forget, you should also have the ability to run

Don't forget that EVERYBODY has the ability to run.

I really only see the horde armies like Orks and Bugs making series strides (pun intended) in 5th Edition.

Cover saves are far more abundant and generally 4+.

So, shooty armies won't be killing as much stuff in the shooting phase, while h2h armies will be on you far quicker than you're used to.


Run your little T3 horde army toward my 6 strong dominion squad with 4 flamers and a braizer of holy fire.  Now that they got the rule in place that you place the flamer template to burn the maximum number of models, and then multiply by the number of templates in place (rather than placing them individually based off of casualty removal), I'm sure that I'll be happily burning a bunch of little greenskins or scuttlin bugs, all while I use that same squad to tie up any montrous creature for more shooty power. 

Go ahead.  Do it.

Major_Slovak
Moderator


Joined: Wed Aug 3rd, 2005
Location: Zombie
Posts: 666
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 07:02 pm

Quote

Reply
My question is are they going to re-cost the Rhino for the WH list in a FAQ somewhere? Otherwise, you're still going to be paying 50pts for a basic refrigerator on treads, a notable disadvantage.



crterry
Member


Joined: Thu Apr 14th, 2005
Location: USA
Posts: 611
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 07:44 pm

Quote

Reply
    Rhinos and other transports in a sisters list are for counter attacking units to converge on the scene of a fight.

With their ability to block line of sight now, and screen units, I'll be using them like mobile cover after they dump troops.

I don't worry about the run rule so much. The bugs have more or less had it in the past, and orks without choppas aren't nearly as scary for massed ranks of powerarmoured troops as they used to be.

Sisters win in close range fights, their ability to use faith pushes them over the top. When talking about hordes, I'll put my flamers to the test before I sweat it.

Back to studying now...

Wolf Man
Member


Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 1589
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 07:46 pm

Quote

Reply
Brother Tiberius wrote: Run your little T3 horde army toward my 6 strong dominion squad with 4 flamers and a braizer of holy fire.  Now that they got the rule in place that you place the flamer template to burn the maximum number of models, and then multiply by the number of templates in place (rather than placing them individually based off of casualty removal), I'm sure that I'll be happily burning a bunch of little greenskins or scuttlin bugs, all while I use that same squad to tie up any montrous creature for more shooty power. 

Go ahead.  Do it.


K.

but first off, who's T3?  Termagaunts and Grots?  H2H horde armies are hardly made of such things.  And if you're basing your argument on comparing basic troopers to your more elite squads... well then good luck in a real game scenario.  (and can't termagants/hormagaunts be upgraded?)

I'm not especially familiar with the 'Nids so I'll just mention the Outflank rule that's coming out for 5th edition and the fact that Lictors will have a 2+ cover save when running behind their own troops. :shock:  Also, it seems that the Bounding Leap rule (or whatever it is they have) for hormagaunts pretty much nullifies your flamers.  You can move 6 and shoot 'em a little over 8 inches.  They could move and charge you from 18" away I believe.  I'm not certain, but I just have a hunch that the 'Nids will get mucho better than they are now (and they're good right now).

Orks.  T3??? Nah.  We'z tuffer dan dat!  You have an effective flamer reach of 14" on your turn.  Assuming that we start 24" from each other and all orks are running, we are mostly about 15 inches from each other... just outside your reach.  With an average roll next turn we are on you with the WAAAAGH! rule and you haven't even turned on the pilot light to your precious flamers.  If you were to take the first turn?  Ga'head.  you just get a little closer (or perhaps dirty your britches and move away).  With Ghazkull on the field, the WAAAGH! move is a guaranteed 6 inches for every squad - giving all mobs an effective charge range of 18" :shock:  Meaning with normal run moves on turn one, the Orks can charge anything within nearly 28" of their deployment on TURN TWO.  So you shoot them.  Right?  Except that thin line of grots in from of them grants them a 4+ cover save. :P  ...and these are Ork TROOPS, mind you.  Hell, if I knew I was playin' bolter and flamer totin' chickas I'd just make 'em 'ard boyz and give a 4+ armor save to boot.

And if you can't stop rubbing yourself to the thought of flamers in 5th ed., then just remember that every Ork in a Burna Boy mob gets one.  AND they get to run.  AND they get cover saves from the boyz in front.  Which is scarier?  the Burna Boyz with a Run rule?  or the Dominion Squad with a Run rule?

Orks will be moving faster and taking less casualties on their way to rip you a new one.  And I just have a feeling that the 'Nids will be quicker and nastier too.

 

crterry
Member


Joined: Thu Apr 14th, 2005
Location: USA
Posts: 611
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 08:01 pm

Quote

Reply
   Soundz like lotz o big talkinz to me. Ready to put your teef up on dis un?

Wolf Man
Member


Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 1589
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 08:38 pm

Quote

Reply
crterry wrote:    Soundz like lotz o big talkinz to me. Ready to put your teef up on dis un?


;)

Honestly, since everyone under the sun has now jumped on the Ork bandwagon (or battlewagon as it were), I've become seriously disillusioned with the idea of an Ork army and have done zero amount of work on them since I played you last in your basement that cold winter night (One of only two sightings of my ork army - i believe).

However, I'm hoping that the 5th ed. boxed set re-energizes the spirits of Gork and Mork within my Mek Boyz and things can get underway again.  Hopefully this fall will see renewed construction of my mobs.

Then, absolutely, I will put mah teef where'z me mouf iz at. ;) 

Now that you're all Dr. Daddy though, I doubt you're coming here (Maryland) to play, and my several Milwaukee trips this summer will clean me out of available vacation time.  It may be another cold winter night before we could do battle with my Orks again. :(

 

crterry
Member


Joined: Thu Apr 14th, 2005
Location: USA
Posts: 611
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 08:55 pm

Quote

Reply
    Maybeez wez could getz wit a throw downz cum dat rock con time?

Wolf Man
Member


Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 1589
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 09:20 pm

Quote

Reply
crterry wrote:     Maybeez wez could getz wit a throw downz cum dat rock con time?


Now dat's a good idea!  I iz gonna git summa me boyz toogevah and we iz gonna stomp dem pointy chested 'umies to da dirt!

Har! Har! Har!

 

crterry
Member


Joined: Thu Apr 14th, 2005
Location: USA
Posts: 611
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 09:29 pm

Quote

Reply
    U dink u can getz enough boyz together for 2500 or 3000 of them points?

Now dat would be a throw down.

twaimn
Moderator


Joined: Mon Apr 4th, 2005
Location: Milwaukee
Posts: 395
Status:  Offline
Mana: 
 Posted: Tue Jul 1st, 2008 10:59 pm

Quote

Reply
I completely agree that sisters are a nasy force with 5th ed. who cares if the rhino costs an extra 15 points?

I will say, terry, when pointing out your power lists, you should switch to 1750. All the RTTs switched to that last year

Wolf Man
Member


Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 1589
Status:  Offline
Mana: 
 Posted: Wed Jul 2nd, 2008 01:08 am

Quote

Reply
crterry wrote:     U dink u can getz enough boyz together for 2500 or 3000 of them points?

Now dat would be a throw down.


hmmm... lemme think....

ahhhhhh.... No.
:P
 

crterry
Member


Joined: Thu Apr 14th, 2005
Location: USA
Posts: 611
Status:  Offline
Mana: 
 Posted: Wed Jul 2nd, 2008 01:12 am

Quote

Reply
twaimn wrote: I completely agree that sisters are a nasy force with 5th ed. who cares if the rhino costs an extra 15 points?

I will say, terry, when pointing out your power lists, you should switch to 1750. All the RTTs switched to that last year


Well, I'll keep that in mind thanks. At the rate I play in RTT's verus the number of years I've played 40k, that means I should have to worry about that in say...just about 17 more years.

CT

 

 

 

 

crterry
Member


Joined: Thu Apr 14th, 2005
Location: USA
Posts: 611
Status:  Offline
Mana: 
 Posted: Wed Jul 2nd, 2008 01:14 am

Quote

Reply
Wolf Man wrote: hmmm... lemme think....

ahhhhhh.... No.
:P
 

Yuz aint much of a boss nows ar ya? Howz yoz eva hope to stomp da humies wit so few of da boyz? 

TW
Member


Joined: Fri Aug 12th, 2005
Location:  
Posts: 334
Status:  Offline
Mana: 
 Posted: Wed Jul 2nd, 2008 04:53 am

Quote

Reply
Don't underestimate the lack of being able to consolidate into a unit after winning the combat.

you'll hit that first unit hard, but then be flat-footed right in front of the rest of the army. 

in the test games I've played, the assault vs. shooty stuff has been REALLY even.

and those grots have to actually partially block line of sight to the bodies of the orks behind them, so any sisters up in a building will be able to shoot right over the grots, and you'll not get the save.

Wolf Man
Member


Joined: Wed Apr 27th, 2005
Location: Sector Obscurus, Maryland USA
Posts: 1589
Status:  Offline
Mana: 
 Posted: Wed Jul 2nd, 2008 01:49 pm

Quote

Reply
TW wrote: you'll hit that first unit hard, but then be flat-footed right in front of the rest of the army. 


Dat's why we iz wearin' da Doctor Schorks foot pads wit arch supports.

;)

ethmongul
Member


Joined: Thu Jan 17th, 2008
Location: Milwaukee, Wisconsin USA
Posts: 324
Status:  Offline
Mana: 
 Posted: Wed Jul 2nd, 2008 02:14 pm

Quote

Reply
and youz guys rip me 'or me grammar:? all yous guys can eat squig poop


 Current time is 09:40 am
Page:    1  2  Next Page Last Page  




Powered by WowBB 1.7 - Copyright © 2003-2006 Aycan Gulez
Page processed in 0.9457 seconds (56% database + 44% PHP). 28 queries executed.

This website is completely unofficial and in no way endorsed by Games Workshop Limited.

This website will follow the legal rights of Games Workshop Ltd.

If you need more information you can follow the link bellow.

http://uk.games-workshop.com/legal/ip/