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Fluff Campaigns
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Pen dull
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 Posted: Sun Mar 21st, 2010 12:47 am

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So... say we wanted to run a campaign. "We" being a few people from D-Company. But we don't want to run a map campaign, because there are much better games than 40k to play if you wanna run things on a map. But we want a story line, and want direction in our army, and want to be able to model cool shit for something more than rules sake.

Some of you have talked a lot about it already with me. We've discussed things like flyers dropping off troops or units gaining experience with time or what-not.

I think we should start such a campaign, one that already includes fluff we've been writing, and characters already defined (e.g. Zazdakka, et al.). To flesh out a few of the parameters of what I am thinking:

1) The Campaign would be of an undefined length.
2) The Campaign would include mortal characters whose stories would be followed and whose experience through the campaign could increase.
3) Every campaign battle would be "battle-reported" on the site in a fluffy manner.
4) The Campaign would strongly encourage "free" games that added, subtracted, or wholly changed rules in order to achieve fluffy stuff.
5) Campaign games could intermingle with D-Company event games (just like our last Big Game has lots of tie-in fluff).
6) Players in the Campaign should be able to veto fluff that wasn't cool.
7) Players should be able to add armies, change armies, or drop out at any time, in a fluffy manner.


-Thoughts?



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 Posted: Sun Mar 21st, 2010 01:19 am

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Count me, Vulkan Hestan and the Salamanders in.

CT

PS. You Can also expect some Special Guest appearances from the Death-wing and Ravenwing.



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 Posted: Sun Mar 21st, 2010 01:30 am

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I'm in, officially.



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 Posted: Sun Mar 21st, 2010 08:11 am

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daemons are a weird army to write fluff for but i'll give it a go



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 Posted: Sun Mar 21st, 2010 12:12 pm

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Obviously, I'm in.........  I do have a question on your thoughts though.  The going forward process of this would be something that we have to stick to?  More to the point is......  Does everything have to go off of the fluff once its set down?  There are some who don't want to, or even care for that matter, about fluffing up their own stuff, and I'm wondering how big a dissappointment will it be when those people don't provide at least a little for whatever events or big games are coming in the future. 

I personally feel that this is a great thing to add to whatever the event is and will give it my fullest attention to make sure that it happens with my stuff....  but not everybody is down with this concept.

I'm probably putting way too much into this and am rambling about nothing.  Forget my misgivings, and the above mentioned questions;) 

I'm in!!!!!!!!!!!!!!!!!!!!!!



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 Posted: Sun Mar 21st, 2010 05:14 pm

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I am interested in this as well. Where will the fluff be collected and how?



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 Posted: Sun Mar 21st, 2010 06:23 pm

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1) The Campaign would be of an undefined length.
My first thought is that the campaign would continue until collectively folks thought it was appropriate for it to end.  Sometimes fluff can back you into a corner and you can't back out in an appropriate manner.


2) The Campaign would include mortal characters whose stories would be followed and whose experience through the campaign could increase.


After each battle that your army participates in, you'll write a report.  If a character or unit you've been following through reports has done really well (or poorly) in a few batreps then that unit or character could have a special "Campaign Experience" ability.  For example, someone at the end of a battle report could write:

Since Scout Squad V has secured the last three objectives and only taken two casualties, they are now Veteran Scouts.  I'm thinking they should be able to add an extra victory point to any objective they claim.

Or conversely,

Since Scout Squad V was wiped out the last battle by a demolisher shell and then assaulted by three defilers, they are now Green Scouts.  I'm thinking they should be unable to Infiltrate or Outflank until they prove themselves on the battlefield.(whatever form that might take)

Or even more so,

Warboss Blinky was killed by a Vulcan Plasma Cannon.  I'm thinking he's vaporized, so I'm starting him over with Warboss Dinky."

The participants in the campaign would then be able to comment (hopefully on another thread so it doesn't get cluttered) on whether or not that is a balanced or not report experience.  Good thick batreps would help this.

Characters and squads should remain mortal to some degree.  If Vulcan Hestan was gunned down by Grot Blastas, he should certainly be wounded and able to come back with little or no effect on his character (except the humiliation).  If he's torn apart by power klaws or insta-killed by double his toughness, he should need some sort of rebuilding and might have to lose some ability and/or sit out a game or two.

They sky should be wide open.  If after winning five battles handily, Vulkan Hestan should be able to boast a bit and spew challenges that increase his glory.  Grovelling Guard platoons on their last reserves should be able to petition for mercy.  Alliances could be formed and broken.  All kindsa stuff.


3) Every campaign battle would be "battle-reported" on the site in a fluffy manner.


In order to have this make sense I was hoping to act as a sort of "publisher" every few months.  The batreps would be collected, condensed into a single story and a diagram of where armies are going and what they are doing would be produced.  Something cool with big red arrows showing how the Salamanders are diving deep into Zazdakka's territory and where the 'Nid fleet is at this time.  As well, a summary of popular and active characters would be summarized at the bottom.

4) The Campaign would strongly encourage "free" games that added, subtracted, or wholly changed rules in order to achieve fluffy stuff.

A campaign game batrep could include a game of cleanse with a complete stranger, a practice session with half the rules with your 9-year-old son, or a complex 14 turn two-day long Apocalypse battle with Lord Boroth and Derling's cats.  Just as long as soon as possible you get back here and post your report.  Note that if your campaign unit or character has a special ability, it might be difficult to bring that up at a local tournament or friendly game.  In this case, just play your character without the abilities.  You don't have to use the special stuff every day.  Just keep track of what that Vindicator is doing in each battle and it'll all come out in the wash.  As well, if you have some crappy game against someone that was just a wash (some snot-nosed 14-year-old with Voltron on the table), you should make a battle report that says something like, " Vulkan Hestan fought in this battle but the opponent was so shitty he's not paying attention to gains or losses.  "


5) Campaign games could intermingle with D-Company event games (just like our last Big Game has lots of tie-in fluff).


Ethmongul (lord bless him) has hosted big events like Dale-Con and The Risk Game and we've incorporated fluffy characters into those games.  What a great thing it would be if main events at Dale-Con included big challenges between Campaign Characters who had really kicked ass over the last year or so, or for someone who was willing to bet it all on the line have a last-stand scenario.  Vulcan and Pizfoot probably already have a grudge started.  Characters or squads with tons of history could become a Character in a big game, gaining huge experience from being there. 

6) Players in the Campaign should be able to veto fluff that wasn't cool.

Players should collectively bargain their experience.  "XP" doesn't work, and can be broken.  What can't be broken is someone who plays games and reports them and impresses his friends into thinking he deserves some experience.  Folks should go into this with this in mind: if two other people think your bonus or fluff is lame, it probably is.  We should all be encouraged to keep this cool and fun, not competitive and cheezy.

7) Players should be able to add armies, change armies, or drop out at any time, in a fluffy manner.

The Marines Errant have pulled off the planet's surface and returned to Mars for refueling and re-training. On an unrelated note, I bought a Necron army on Ebay today for cheap so I'm gonna be reporting on them for a while.  My main character will be Lord Metal-Face..."

ethmongul wrote:
I do have a question on your thoughts though.  The going forward process of this would be something that we have to stick to?  More to the point is......  Does everything have to go off of the fluff once its set down?  There are some who don't want to, or even care for that matter, about fluffing up their own stuff, and I'm wondering how big a dissappointment will it be when those people don't provide at least a little for whatever events or big games are coming in the future. 

A great question.  No, not everything has to be a fluff or campaign game.  If I enter a tournament with my all-grot army without any of my characters or units from the campaign in it, I don't have to tell anyone about it at all.  Even if my characters are in it, we should decide in our own heads before we start rolling dice: "Am I keeping track of this for the campaign, or not?"  One way to do this is to announce you are playing a series of campaign games before you play.  We usually know we are playing a game at least a little bit beforehand; pre-game fluff is often cooler than the batrep itself.  As far as non-participants, hopefully they'll be drawn into it once they see it.  If they don't participate, don't play with campaign experience bonuses or penalties. 

The cool thing is, while they're just hammering out a game, you'll be keeping track of what's going on.  Then your batrep will start with something like "Zazdakka and his Dakka-Lads decided to spar against the forces of Eldar outside of Kristanus V.  No one knows where they came from, but they left immediately following the battle.  Lucky for them, as Zazdakka was just getting warmed up."

While the results of this "anonymous" battle could be used for experience, you wouldn't be using Zazdakka's fluff rules for that particular game.

Before "public" events (like Dale-Con or the Big Game) campaign players should post their experienced units/characters/vehicles and ask if they can be used in that game.  If anyone yells, "you gotta be kidding me!  That guy can infiltrate because of some game played 8 months ago?!?!" we will be kind and considerate and try to calm things down, erring on the side of not imposing our freaky campaign weirdness on those who just wanna play a "straight" game.

Lord Bran Redmaw wrote:
daemons are a weird army to write fluff for but i'll give it a go


Sure, kinda challenging.  However, give one of the demons (or two) a history by writing about WHO he used to be, WHAT made him into a demon, WHEN that happened, WHERE the demons are located in the warp, WHY they feel like attacking folks when they do, and HOW they hope to get stuff done when they attack and you should be fine.  Just off the top of my head:

Victor Chance was a Space Marine from the Crusades that turned to the evil spawn cult of Chaos a million years ago.  He currently resides in the Ry'leh temple on a far end of the Warp, brooding in his pit with nurglings crawling on him feeding on his stench.  He longs for revenge against the forces that wish to intrude upon his former "real world" temples, buried deep beneath the crust of Carthrax XV.  If he captures enough of them, his demon army might be able to take a permanent foothold in the mortal world, causing an entire planet to decay into chaos and drawing the "kind" attention from the dark gods...

I'm sure you can do it.

For now, those that want in, begin planning your "intro stories."  This will be where this campaign starts.  You can include former fluff, make it pages long if you like.  Include something like your homeworld or your mothership, a few names of your characters, about how many there are of you (hundreds? millions?), and what you're doing in outer space in the first place.  Just get that stuff ready, or think about it while you're walking around, and when the first campaign post is started add it there.

We should talk more about how we want this done before that though.  What would you like to see in something like this?



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 Posted: Sun Mar 21st, 2010 09:11 pm

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ethmongul wrote: There are some who don't want to, or even care for that matter, about fluffing up their own stuff, and I'm wondering how big a dissappointment will it be when those people don't provide at least a little for whatever events or big games are coming in the future. 


Once they a chance to see how cool it can be and that there's no reason not to try it, I'm pretty sure everyone can have a good time with it.

To anyone who is not confident in their writing or imaginative skills, doesn't think that they have any worthwhile ideas, presume that it's going to take up too much time to write their story down, or doesn't want to look foolish in front of the rest of us fools: I hope you'll just give it a try.

I'm positive that you'll surprise yourself, and everyone else, with the awesomeness of your participation.

This is going to be a blast!!




Attachment: garbageworld21.jpg (Downloaded 42 times)



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 Posted: Sun Mar 21st, 2010 09:16 pm

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It'll force me to step outside of my box; I'll try it.



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 Posted: Mon Mar 22nd, 2010 05:15 am

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Major_Slovak wrote: To anyone who is not confident in their writing or imaginative skills, doesn't think that they have any worthwhile ideas, presume that it's going to take up too much time to write their story down, or doesn't want to look foolish in front of the rest of us fools: I hope you'll just give it a try.


Yeah-- Nobody should feel intimidated.  It isn't really a contest on every level.  Its meant to add to and enhance, not to complicate and bog down.

If you've every played a good dose of D&D you might know the feeling of taking something kinda blank (like a character sheet with numbers on it) and turning it into a real character.  I found around role-playing tables I was more entranced with the history of long-in-the-tooth adventurers more than anything ("Technically, I've lost two eyes once and one eye twice!  That's why I pay the cleric double!").  Once you actually start paying attention to what your army is doing, you might get hooked and rush home after a battle to report on it.

Crimson Fist wrote:
I am interested in this as well. Where will the fluff be collected and how?

I'm hoping that we will have a single folder for each chapter, right here on the forum.  Chapter One will start with background history of your faction.  We should decide on what should be in this background history so folks have something to go on (even if it is a Basketweaving Non-weapon Proficiency).

That CAMPAIGN FLUFF folder will be fluff(duh), batreps, with pictures if it makes it cool.  Each one will be closed when a chapter closes.  When a new chapter opens, we might have some sort of "event" happen in the universe that battles could be themed over.  Note that the "Big Game" this year was just that kind of event.  We found folks writing fluff about their new Ork Warbosses like gangbusters.

Closing of chapters will be forewarned and at irregular intervals.  We'll ask for closing statements, print 'em, bind 'em, and start a new one.  I was thinking that there might be a "Champion of the Chapter."  This would be a unit or character that had done either horribly good or fantastically poor, we could have several making claims to be the Champions of the Chapter and we might have to have a little contest of some kind to see who actually is.

But I dunno.  That sounds alot like scoring. 

Even if folks aren't fighting, they can be "fleshing out" their own little garden, telling stories of training or unit acquisition.  Did that new battleforce volunteer, or was it an iron-handed draft?  An appropriate fluff paragraph could include your modeling projects in progress (The Reaver Titan is almost complete on the homeworld base...)  and a batrep could include details about it (The orks came to steal the almost-completed-Reaver-Titan! We defended it but just barely!), and both players should be reporting their sides to the story ("Den dis guy sez sumfink about a 'Fully armed and operational battle station...").

Players don't have to, but if there isn't any fluff, your stuff doesn't get treats.


As far as experience goes... I was thinking about this.  Someone does really well in a battle (like say Vulcan Hestan kills ten Nobz by himself and simultaneously secures and objective and he does stuff like this a few times).  When they write a batrep, maybe they could write a "campaign award" for his character in a POLL on line.  We could all vote anonymously on whether or not it is appropriate, discuss, and debate it.  A separate poll would bring urgency to the issue, let everyone know about it, and be a clean way of keeping track of what's what.

Poll, or just general consensus?  We could try both.

Players should keep their shit tidy, too.  Just keep track of a few units.  We don't need to know about the Grandmother of the third tac-squad-member-who-has-the-little-antenna-on-his-helmet-but-whose-name-is-really-Jeff-Narthisus-Arconium-Greekword-Paulson.  Pick a few things in your army to concentrate on.  The rest of them are idiots who cycle through.  Think Band of Brothers, not The War.




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 Posted: Mon Mar 22nd, 2010 01:12 pm

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Thanks for the updated info on what you have in mind Pendul.  Oh yeah I'm in for sure now.:cool:  The stuff that is already incorporated in the Fluff area of the site should be organized for anyone that wanted to start from this years big game forward, and I'm going off of that for a while at least. 

You never know though.........  Lord Ethmongul might just start making forrays into outer space soon and I'll have to start up some new stuff.:cool:

A couple of things that I would like to see incorporated in this though.

1.  At the first battle for Enfuego, you had come up with some planetary picts for that event.  Can we make a planetary map at some point.  This doesn't have to be done of course, but I was just thinking about how cool we could make this if we had some kind of 'Warp Scope' for everybody to base off of.

2.  A time line for this that incorporates our own D-co calender based off the already in place GW one.  This could be used to really vamp up the juciness of the big events and put everybodies fluff into a historical drama.  That's one of the reasons I like to read the fluff in most of the newer codexes.

3.  Can we legitimize certain D-co terrain features into the fluff as well.  I bring up 'Da clona' right now, but there are other D-co terrain thingy's that have been kicked around since the Geneva convention that could be used as well.  These items could be used for later Big events as objectives, and or, sekret missions for players when we do big games in the future.  It certainly makes for planning those big events easier and will put everybody that's doing fluff, on the right page for the planning stages of the bigger events, and will get most people to prepare their own forces better for those same events.



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 Posted: Mon Mar 22nd, 2010 05:23 pm

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Sounds good. i'm in



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 Posted: Mon Mar 22nd, 2010 07:33 pm

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me too... I like the idea

Will it center around one planet/system or be completely random?



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 Posted: Mon Mar 22nd, 2010 09:09 pm

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Seti wrote: me too... I like the idea

Will it center around one planet/system or be completely random?

Seti, you still need to take that picture of me down as your avatar....



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 Posted: Mon Mar 22nd, 2010 09:11 pm

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When I grow up I want to be a principal or a catterpiller;)

I was inspired when the Ralph quotes started flying on Saturday night...



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 Posted: Mon Mar 22nd, 2010 10:00 pm

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Lord Boroth is in.  He may be acquiring an ugly ally in the not-too-distant future. 

My first game will be played tonight with Sorcerer Melkor leading a detachment of Iron Warriors who have acquired some new chaos tech. 

Melkor is looking for some xeno-tech that is rumored to exist on a forest-moon in the Ghoul Stars region of the Segmentum Ultima.  There is an abandoned Imperial outpost which he will be investigating.  What he finds there may be surprising....



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 Posted: Mon Mar 22nd, 2010 11:17 pm

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Pen dull wrote:

Closing of chapters will be forewarned and at irregular intervals.  We'll ask for closing statements, print 'em, bind 'em, and start a new one. 


Would be nice if we could get them pinned too, in whatever appropriate folder that will contain them.

When and where do we start this? Pen dull, are you going to be drawing up the world/system/sector that the story begins in? I feel like we need to have some basic guidelines to begin thinking about, whether they are spelled out or we discuss doesn't matter to me.

I'm ready to go though, and to pitch in with whatever help I can offer.






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 Posted: Mon Mar 22nd, 2010 11:21 pm

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I am in as well! Couple of ideas:

Perhaps a limit that is specific on how many units can be awarded upgrades? Maybe 1 per 2000 points of painted stuff you have in your army. Maybe a cap of 3 units per force no matter the size. And a vote from the membership after the player submits the fluff would seem to be the easiest.

Then as for special stuff, I'd make a list of stuff you could shoot for so it's standard. That way no one gets to grand on the request and you can maintain some kind of balance. Didn't 3rd or 4th edition have an experience system? Just a thought.

Love the map idea, kind of like a Imperial Armor book! Just something general to aid in the fluff and such. Then a bit of editing and addition of pictures you could make a campaign book every so often. That would be cool!

Lastly, could you have more than one force in this show? I want to give my Orks a break and finish up my Crimson Fist army. For the big games, especially if the current story continues, it may be necessary to play the Orks to balance out sides yet I don't want to be married to them if possible. What do you think?



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 Posted: Mon Mar 22nd, 2010 11:46 pm

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LordBoroth wrote:
Melkor is looking for some xeno-tech that is rumored to exist on a forest-moon in the Ghoul Stars region of the Segmentum Ultima.  There is an abandoned Imperial outpost which he will be investigating.  What he finds there may be surprising....


http://wh40k.lexicanum.com/wiki/Angels_of_Flame     --?



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 Posted: Tue Mar 23rd, 2010 12:07 am

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LordBoroth wrote:
Melkor is looking for some xeno-tech that is rumored to exist on a forest-moon in the Ghoul Stars region of the Segmentum Ultima.  There is an abandoned Imperial outpost which he will be investigating.  What he finds there may be surprising....

Ewoks...Frakking Ewoks...



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