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Professor Chaos Member

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Posted: Wed Feb 18th, 2009 01:57 am |
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I added your ideas and Got rid of the smoke and added extra wording to clear stuff up.
Final Update, I needed to add the mutant gunners:
Attachment: Overfiend Land Destoryer2.JPG (Downloaded 43 times) Last edited on Thu Feb 19th, 2009 11:50 pm by Professor Chaos
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Derling Administrator

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Posted: Wed Feb 18th, 2009 12:24 pm |
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| Works for me, though I might take "Primary weapon" off the earth shaker cannon, since it is a standard weapon. I'm on the fence about it.
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Major_Slovak Super Moderator

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Posted: Wed Feb 18th, 2009 01:52 pm |
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I like the picture. It's totally retro.
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Wolf Man Member

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Posted: Wed Feb 18th, 2009 02:04 pm |
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I noticed a few things.
1.) I can barely read this as it appears on the forum here.
2.) At what initiative do the small demons attack?
3.) Smoke? Is it possible to have smoke launchers on a super-heavy vehicle? I'm not sure, but I can't ever remember a Super Heavy vehicle having smoke launchers.
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Pen dull Super Moderator

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Posted: Wed Feb 18th, 2009 03:29 pm |
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I agree with the initiative of the demons, it is cool but needs an initiative, probably pretty low like 3 or 2. I imagine a hundred little dudes scampering around the whole hull and popping off to attack like popcorn.
The transport deck could be simplified to "may carry x number of models. These models may shoot and assault from the vehicle as if it were open-topped, however the vehicle will always count as closed topped in all other instances." Or something like that.
What would the disadvantage of having the cannon a primary weapon be? I guess that it could repair itself... that's it right?
I could go either way on that one. I don't think it will change it much in either direction, however it seems like it shouldn't be a primary weapon unless it is using the Apoc template or something like that!
Maybe instead of smoke, the vehicle has a "demonic steam" that may be released once per game. This demonic steam is jetted from its overheating engines, and shroud the vehicle in smoke. The downside is that the vehicle may not move on the turn that it does this.
That's kinda cool. Allows it to shoot but not move. just brainstorming here 
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Wolf Man Member

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Posted: Wed Feb 18th, 2009 05:04 pm |
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Pen dull wrote: What would the disadvantage of having the cannon a primary weapon be?
What, are you channeling Yoda when you write your questions now?  Or should I say... channeling Yoda when you write your questions now, are you? haha.  Maybe instead of smoke, the vehicle has a "demonic steam" that may be released once per game. This demonic steam is jetted from its overheating engines, and shroud the vehicle in smoke. The downside is that the vehicle may not move on the turn that it does this.
Doesn't smoke usually take the place of shooting though? And how could the vehicle shoot if it is enshrouding itself in it's own thick smoke? I'd just drop the smoke altogether unless there is a precedent set with some other Super Heavy vehicle. The thing is as big as a house. How do you conceal that with smoke launchers or engine steam? And even if you think it's plausible to do so, how could you let it shoot out from its own blanketing smoke?
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HeavyLeadBelly Member

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Posted: Wed Feb 18th, 2009 06:06 pm |
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I too love the photo.
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Wolf Man Member

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Posted: Wed Feb 18th, 2009 08:40 pm |
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HeavyLeadBelly wrote: I too love the photo.
I have to admit... that is a pretty sweet lookin' airplane. 
____________________ With these paws, I thee type, for Russ.
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Brother Tiberius Super Moderator

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Posted: Wed Feb 18th, 2009 08:46 pm |
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Wolf Man wrote: HeavyLeadBelly wrote: I too love the photo.
I have to admit... that is a pretty sweet lookin' airplane. 
I thought it was a convertable.
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Pen dull Super Moderator

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Posted: Thu Feb 19th, 2009 04:20 am |
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Wolf Man wrote: Pen dull wrote: What would the disadvantage of having the cannon a primary weapon be?
What, are you channeling Yoda when you write your questions now?  Or should I say... channeling Yoda when you write your questions now, are you? haha. 
Super heavy vehicle you have.
Maybe instead of smoke, the vehicle has a "demonic steam" that may be released once per game. This demonic steam is jetted from its overheating engines, and shroud the vehicle in smoke. The downside is that the vehicle may not move on the turn that it does this.
Doesn't smoke usually take the place of shooting though? And how could the vehicle shoot if it is enshrouding itself in it's own thick smoke? I'd just drop the smoke altogether unless there is a precedent set with some other Super Heavy vehicle. The thing is as big as a house. How do you conceal that with smoke launchers or engine steam? And even if you think it's plausible to do so, how could you let it shoot out from its own blanketing smoke?
Smoke does take the place of shooting. If superheavies can't have normal smoke, maybe we could modify the smoke and say that it is something different. I guess something better than smoke isn't a good idea. Maybe it shouldn't be able to move or shoot...
Nah... too restrictive.
edit:formatting
Last edited on Thu Feb 19th, 2009 04:21 am by Pen dull
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HDEagle71 Administrator

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Posted: Thu Feb 19th, 2009 06:58 pm |
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For the initiative on attacking the vehicle I would look at the nurgle infestation it has an initiative I would use it.
I can't read it so I have not other comments.
Like everyone else I like the drawing it's a nice boat 
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Professor Chaos Member

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Posted: Thu Feb 19th, 2009 11:53 pm |
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| here's a close up of the rules. Attachment: 1.JPG (Downloaded 42 times)
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HeavyLeadBelly Member

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Posted: Fri Feb 20th, 2009 12:46 am |
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You gimp, why did you get rid of that awesome diagram????
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Major_Slovak Super Moderator

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Posted: Fri Feb 20th, 2009 07:04 am |
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Hey, love the mutants!!
____________________ "These fragments I have shored against my ruin." Eliot
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Major_Slovak Super Moderator

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Posted: Fri Feb 20th, 2009 07:05 am |
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Maybe you should have named them Donnie and Marie!
____________________ "These fragments I have shored against my ruin." Eliot
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Pen dull Super Moderator

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Posted: Fri Feb 20th, 2009 12:37 pm |
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Mutant Osmands.
WS3 BS3 S2 T2 W1 A1 I6 Sv6+
Special Rules:
Fleet of Teeth: Donnie and Marie have huge, gaping, ridiculously white teeth that, when bared, warp space and time causing all to flee and make them appear much much closer the Osmands actually appear. The Osmands may use the Fleet special rules found in the 40K rulebook.
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"How is that even possible?!?"- Milkman
"Everybody can take all summer to build one flyer a piece.... Bam instant flying retard fest." - joe
"When you die, I'm gonna cry a little." - Derling
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ethmongul Super Moderator

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Posted: Fri Feb 20th, 2009 12:48 pm |
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Or this.....
THE HORROR- this power is unleashed during the shooting phase,once per game the Osmonds may start singing(Marie country,Donnie rock and roll at the same time).The effect of this horrible noise will make any enemy unit within 12" take a morale check at a -5.If said test is failed the models are removed from play because they melted off the board from the shear agony of the two's fucking noise!
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Brother Tiberius Super Moderator

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Posted: Fri Feb 20th, 2009 12:52 pm |
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Pen dull wrote: Mutant Osmands.
WS3 BS3 S2 T2 W1 A1 I6 Sv6+
Special Rules:
Fleet of Teeth: Donnie and Marie have huge, gaping, ridiculously white teeth that, when bared, warp space and time causing all to flee and make them appear much much closer the Osmands actually appear. The Osmands may use the Fleet special rules found in the 40K rulebook.
A Little Bit Country... The owning player of Donnie and Marie have the ability to go "a little bit country..." in an assault phase. At the beginning of an assault phase where they are already in assault (not charging to assault), or are assaulted, the owning player may declare that Donnie and Marie go "Country." Country adds the following stats to their base profile.
+2 WS, +2 S, +2T, +2A, +1I
A Little Bit Rock and Roll... During any shooting phase where the Osmonds remained stationary in the movement phase, the owning player may declare that the Osmonds are going "a little bit rock and roll." This grants the Osmonds +2 to cover saves, and +3 to armor saves, and re-rolls of all failed armor saves. All Enemy units within 12 inches must roll a leadership check, subject to any applicable modifiers. If they pass, they may continue to operate as normal. If they fail, the unit must forgo it's subsequent assault and movement phase as they are forced to dance, despite the kitsch...
Only units with a Book of St. Lucius may ignore the Rock and Roll effect. These units are busy chanting the Empreror's litany of exorcism to banish the Osmond presence.
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HDEagle71 Administrator

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Posted: Fri Feb 20th, 2009 05:58 pm |
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Brother T that is hilarios.
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