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Stormcaller56 Member

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Posted: Mon Jul 20th, 2009 09:07 pm |
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can a marine player use a teleport homer, a locator beacon, or both, to keep a unit that a librarian has gated from scattering?
gated units are moved and placed back on the table within 24" of the librarian using the deep strike rules (p. 57...SMC).
the rules for teleport homers specifically mention terminators but also mention deep strike. the rules for locator beacons only mention deep strike but no specific unit type.
thoughts?
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Brother Tiberius Super Moderator

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Posted: Mon Jul 20th, 2009 11:32 pm |
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| I'd buy some plasma pistols...
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Major_Slovak Super Moderator

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Posted: Tue Jul 21st, 2009 12:56 am |
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. . .plasma pistols are a good fucking idea. . .
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Pen dull Super Moderator

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Posted: Tue Jul 21st, 2009 11:46 am |
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Not only does it mention Terminators, but it also, further on down the paragraph, specifically exclude everyone else.
Note that the teleport homer only works for units that are teleporting, not for units entering play using jump packs, drop pods, or other means of transport. page 101.
When it describes how it works, it uses this language:
If Terminators wish to teleport onto the battlefield via deep strike and choose to do so...
The Librarian Psychic Power "The Gate of Infinity" never mentions teleport, only deep strike.
The Librarian... are removed from the tabletop... using the deep strike rules.
He's not a terminator, he's not teleporting. He's only using the deep strike rules, in fact using a psychic power to initiate the deep strike rules. I think this falls well within the exclusion, "other means of transport."
So, no. The Librarian cannot use teleport homers when using Gate of Infinity.
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Pen dull Super Moderator

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Posted: Tue Jul 21st, 2009 11:53 am |
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Locator beacons are a little bit more fuzzy. However, the Librarian is not deep striking, he is being removed and then placed back onto the table using the deep strike rules.
The Locator beacon calls for a unit that is "arriving" on the table using deep strike. The Librarian is using Gate of Infinity. There are differences to the two.
Deepstrike doesn't automatically kill one member when a double-scatter is rolled. Deepstrike doesn't normally allow a terminator to wink out of existence and reappear somewhere else.
This is why the power is called Gate of Infinity and not Deep Strike At Will. There are differences between the two. The Librarian is arriving using the deep strike rules, but is not deep striking.
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"When you die, I'm gonna cry a little." - Derling
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Stormcaller56 Member

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Posted: Tue Jul 21st, 2009 07:41 pm |
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thank you for the clarification. i will replace the homers with plasma pistols as suggested.
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Wolf Man Member

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Posted: Tue Jul 21st, 2009 08:15 pm |
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I think that a case could be made for the locator beacons... but I'd probably side with Mark's opinion here.
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crterry Member

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Posted: Wed Jul 22nd, 2009 01:54 pm |
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what if the librarian is wearing terminator armor? (as mine usually does)
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Brother Tiberius Super Moderator

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Posted: Wed Jul 22nd, 2009 02:02 pm |
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crterry wrote: what if the librarian is wearing terminator armor? (as mine usually does)
He'd have a 2+, 5+ invulnerable and an extra attack?
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Wolf Man Member

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Posted: Wed Jul 22nd, 2009 03:05 pm |
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Brother Tiberius wrote: crterry wrote: what if the librarian is wearing terminator armor? (as mine usually does)
He'd have a 2+, 5+ invulnerable and an extra attack?
Yeah, I think the real question should be: What if the unit being gated is a unit of terminators?
Then the argument begins with: Are they considered to be "arriving via teleportation" when the re-appear on the table? Or are they considered to be doing something else like "re-appearing via Gate"?
I still think they cannot bypass the scatter that Gate incurs.
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ethmongul Super Moderator

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Posted: Wed Jul 22nd, 2009 05:31 pm |
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and if the termies can use the homer, does that mean weirdboys can use the beacon too?
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Wolf Man Member

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Posted: Wed Jul 22nd, 2009 07:09 pm |
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ethmongul wrote: and if the termies can use the homer, does that mean weirdboys can use the beacon too?
Well if armies can benefit from an opponent's wargear, then that's a pretty deep rabbit hole we're travelling down. 
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ethmongul Super Moderator

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Posted: Thu Jul 23rd, 2009 12:52 pm |
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Wolf Man wrote: ethmongul wrote: and if the termies can use the homer, does that mean weirdboys can use the beacon too?
Well if armies can benefit from an opponent's wargear, then that's a pretty deep rabbit hole we're travelling down. 
We are already there man, we are already there .
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Brother Tiberius Super Moderator

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Posted: Thu Jul 23rd, 2009 02:10 pm |
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Wolf Man wrote: ethmongul wrote: and if the termies can use the homer, does that mean weirdboys can use the beacon too?
Well if armies can benefit from an opponent's wargear, then that's a pretty deep rabbit hole we're travelling down. 
If that is the case, then I'm never running anything but sisters and they will all have squads full of the Book of St. Lucius. Allied players always being able to test off of unmodified leadership as long as they have one model from the unit within 6" of mine.
Note to guard players, your stupid new Guard pysker non-sense won't work against my 5 point piece of wargear.
This will cause fits.
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Pen dull Super Moderator

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Posted: Fri Jul 24th, 2009 05:10 pm |
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Brother Tiberius wrote: crterry wrote: what if the librarian is wearing terminator armor? (as mine usually does)
He'd have a 2+, 5+ invulnerable and an extra attack?
Right. If he is teleporting in with other terminators, locator beacon is good. If he is Gate of Infinity-ing with terminators or not, locator beacon is no good. I should mention that the fluff describes the locator beacon as having a teleport homer built-in.
I think there is a rules-as-intended thing here, unless you get into that whole "but the teleport homer in the locator beacon is the teleport homer v2, which allows psychic warp jumps to be homed in on!"
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Stormcaller56 Member

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Posted: Fri Jul 24th, 2009 05:48 pm |
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i have to agree with you all that it is the intent, not the letter, of the rules that apply here.
the deep strike reference related to gating is only to provide a mechanism for movement, and is not related directly to the power itself.
homers and beacons are specifically for units ENTERING the board using deep strike.
to review, no go with the homers for my sgts. plasma goodness for all enemies of the emperor instead!
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Pen dull Super Moderator

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Posted: Mon Jul 27th, 2009 01:42 am |
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Hey I got this idea.
Say you had a Librarian with a cadre of 5 Terminators. All of them are wearing Terminator armor.
They GOF across the board, but whups! Scatter onto impassable terrain / enemy models what-have you.
Then they roll on the mishap table, and get thrown back into reserve. When they come back, can they then use the teleport homers? Hmmm. Weird that they cannot use them while GOFing around the board, but once they slip into the Warp they can???
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Stormcaller56 Member

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Posted: Mon Jul 27th, 2009 11:22 am |
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Stormcaller56 wrote: i have to agree with you all that it is the intent, not the letter, of the rules that apply here.
the deep strike reference related to gating is only to provide a mechanism for movement, and is not related directly to the power itself.
homers and beacons are specifically for units ENTERING the board using deep strike.
to review, no go with the homers for my sgts. plasma goodness for all enemies of the emperor instead!
a great example, and here is where the above referenced difference comes in...
the termies entered play using deep strike and could use homers/beacons. they moved using the GOF rules; no homers or beacons. they reentered play using deep strike rules, and could use a teleport homer/locator beacon.
the marine codex uses the specific language "teleport onto the battlefield" for homers and "arrive on the battlefield" for beacons.
pretty ironic that i'm talking like i know what the hell is going on, when i'm the one who started this thread in the first place (humility check!). 
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