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Stormcaller56 Member

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Posted: Fri Jul 11th, 2008 07:08 pm |
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a couple of questions regarding my new little friends...assume for both scenarios that the gaunt unit has been given the biomorph "scuttlers," which gives that unit the "scout" special rule...
1) if gaunts enter on a random board edge as reserves (the new rule for infiltrators and scouts), and upon entering the board are NOT within synapse range, do they still get their full move for THAT turn, or would they have to stop and lurk immediately at the board edge?
2) if a unit of gaunts is also given the "without number" rule, and as scouts, come on the board at a different edge than the main army, do they return after they are destroyed at the army board edge or the edge of their entry?
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HDEagle71 Administrator

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Posted: Fri Jul 11th, 2008 07:49 pm |
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1) What ever the synapse rule is would trump the coming in on a random board edge. If they can not move it not in synapse range then I would have a hard time saying they can move. If it says they must move into synapse then that changes things as you could move on to the sdge of the table 6" run 6" to get into range or move on then move you synapse and be OK.
2) I am not sure how the infitrate rule readsd but does it allow you to come on the table edge after turn 2? If it did then I would think that the little guys would randomly come back on if you wanted in turn 3,4,5,6.
I would need to read the rule word by word to really comment further.
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ethmongul Member

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Posted: Fri Jul 11th, 2008 07:56 pm |
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i believe that you have to make a LD check at the begining of the movement phase on the gaunts out of synapse range and then roll on the bug chart to see what happens. if that is the case then they wouldn't suffer penalties until the next phase because they started off the board.
also, i'm pretty sure that they have to fall back to your armies deployment zone,unless of course the rules is changed in 5th.
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Derling Moderator

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Posted: Fri Jul 11th, 2008 08:18 pm |
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Stormcaller56 wrote: a couple of questions regarding my new little friends...assume for both scenarios that the gaunt unit has been given the biomorph "scuttlers," which gives that unit the "scout" special rule...
1) if gaunts enter on a random board edge as reserves (the new rule for infiltrators and scouts), and upon entering the board are NOT within synapse range, do they still get their full move for THAT turn, or would they have to stop and lurk immediately at the board edge?
2) if a unit of gaunts is also given the "without number" rule, and as scouts, come on the board at a different edge than the main army, do they return after they are destroyed at the army board edge or the edge of their entry?
I don't remember the exact phrasing of the synapse rule enough, though from previous discussion I seem to think they would act as normal on that first turn they entered the side edge from.(I think synapse happens at the start of turn/movmentphase, no?).
I have similar difficulties remembering the exact wording of "without number", but I think have a hunch of that they WOULD get to come in from the side edge over and over again. most importantly on your last turn of the game.
This leads to an interesting phenomina in which a player could buy tiny little squads(50ptsish) of these guys, repreatitively swarming objectives if place close enough to a side edge. It becomes downright broken if you use quadrant scoring (something 5th edition doesn't really do, but might be done by us experimental types).
I think using them in this fashion(particualrly to take objectives/quadrants...not just constant flanking units of easy breaking fodder) would be legal by loophole, but would be frowned upon by the average 'fun gamer' after a game or two. I would whole heartedly reccomend this though in professional tournies, where irriatating friends is not really an issue and similar types of hyper-competition are common.
Last edited on Fri Jul 11th, 2008 08:19 pm by Derling
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Derling Moderator

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Posted: Fri Jul 11th, 2008 08:28 pm |
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A follow up on this after a bit of news.
GW has some new 5th edition FAQs for the armies up located here:
http://www.games-workshop.com/gws/content/article.jsp?community=&catId=cat410004&categoryId=1000018&pIndex=2&aId=3400019&start=3
there is a section in the Nid faq as follows:
"Page 28 – Instinctive Behaviour, second paragraph.
The first sentence should be changed as follows:
If all models in a Tyranid brood begin their
Movement phase more than 12” away from a
Synapse Creature, and that unit is not Fearless,
falling back or already in combat, it will revert to
Instinctive Behaviour."
Given this wording, I'm not sure I would agree with my previous comments. all models in the tyranid brood could not possible begin their movement phase under these rules, if they began their movement in a location not 12" away from a synapse creature. does an INDIVIDUAL unit begin it's movement phase at the point you come on the table or at the start of the player's movement phase. I suspect that is not clarified at all.
I would still error on the side of not pissing off friends, but pissing the hell out of the guy trying to steal tourney points from you.
Last edited on Fri Jul 11th, 2008 08:29 pm by Derling
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Stormcaller56 Member

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Posted: Wed Jul 16th, 2008 12:59 pm |
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the answer presents itself...
p. 94, under the heading "Arriving from reserve"...
"if a unit has a special rule (instinctive behavior/synapse)...that could stop it from moving, the rule is ignored in the phase when it arrives from Reserve." so gaunts with scuttle could arrive from a random board edge and move as normal that turn. 
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