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Combi-Weapons
 Moderated by: Derling  

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midnight
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 Posted: Fri Oct 10th, 2008 09:39 pm

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I was thumbing through the new Marine Codex, and I'm glad to see that they brought back digital weapons and combi-weapons.  Personally, I had hoped that the digital weapons would add an additional attack, but I can live with they way they are set-up.

But what gives with the combi-weapons?  You can fire the base weapon as normal, but the combi-part can only fire ONCE per game?  Am I the only one that finds this to be especially weak?

Wolf Man
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 Posted: Fri Oct 10th, 2008 10:15 pm

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midnight wrote: But what gives with the combi-weapons?  You can fire the base weapon as normal, but the combi-part can only fire ONCE per game?  Am I the only one that finds this to be especially weak?


Ummm.... isn't that the way it has always been?

 

Major_Slovak
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 Posted: Sat Oct 11th, 2008 12:12 am

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Umm. . . yes.

midnight
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 Posted: Sat Oct 11th, 2008 01:18 am

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LAst I used a combi-weapon (like 2nd ed) I thought they were one or the other each round.

ethmongul
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 Posted: Sat Oct 11th, 2008 01:08 pm

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I don't remember 2nd ed. but its been that way since 3rd ed. came out

Derling
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 Posted: Mon Oct 13th, 2008 02:09 pm

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midnight wrote: LAst I used a combi-weapon (like 2nd ed) I thought they were one or the other each round.


That was 2nd edition...which was an entirely different game. 3rd edition heavily scaled back shooting weapons, affecting number of shots, size of templates, and ranges.

Combis do seem weak in a theoretical sense.  10pts can get me a sgt with a 1 shot combi melta, or I could get a melta gun in the squad for 5 pts.  Why would I do that!?

But then you take a few in your army, get a few times where having TWO meltas in the unit saved your arse and next thing you find yourself saying "oh, getting more big guns into a unit can be nice even if they are only one shot."

I had the same initial mindset as you did when 3rd first came out and this "new" combi weapon rule was made. Over the years, it has grown on me greatly  and can find good use for the weapons.

As a side note, flamers in 2nd ed used to set models on fire which prevent you from having any control over them...People still use flamers now though.;)

Last edited on Mon Oct 13th, 2008 02:10 pm by Derling

midnight
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 Posted: Mon Oct 13th, 2008 02:13 pm

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I'd forgotten about that flaming rule.  That was awesome!  lol

Derling
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 Posted: Mon Oct 13th, 2008 02:20 pm

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midnight wrote: I'd forgotten about that flaming rule.  That was awesome!  lol


Ya,

My remaining memory of this was watching a chaos player jet forth with assault marines and flamed Ragnar Blackmane and I got to watch Ragnar run around screaming all game.  a squad of 5 guys could not put him out, but Ragnar never died, but a part of me wanted him too.

This player used to bug me (and Grimlock35) as he has the poorest allied proxies I've seen.  Those Chaos assualt marines had the normal chaos backpacks...he just thought they could be jump packs too).  He used to proxy cheap plastic grots as ork Lootaboys, and the piece d' le rĂ©sistance was an imperail landraider which was a chaos landraider carrying noise marines which were proxied by nothing (they never got out of the tank and were just used to create a bubble which killed anyone using pschic powers within 24" of the LR on a 4+.

oh yeah, good times....

Last edited on Mon Oct 13th, 2008 02:21 pm by Derling

Wolf Man
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 Posted: Mon Oct 13th, 2008 02:35 pm

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midnight wrote: I'd forgotten about that flaming rule.  That was awesome!  lol

Multi-meltas could opt to use the flamer template too.  That was neat. :)

Derling
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 Posted: Mon Oct 13th, 2008 02:58 pm

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Wolf Man wrote: midnight wrote: I'd forgotten about that flaming rule.  That was awesome!  lol

Multi-meltas could opt to use the flamer template too.  That was neat. :)


what are you referencing? they used to use the small blast(slightly larger than today's small blast)

Or am I getting my wires crossed?

Wolf Man
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 Posted: Mon Oct 13th, 2008 05:33 pm

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I'm pretty sure it was the flamer template.  you could "spray" the beam with the flamer template, or focus it for a single shot.  I could be wrong, but that's how i remember it.  It's been a while. ;)

Plasma weapons could switch from high to low power also.  That was neat too.

Of course, it was the piling on of "neat" stuff that made the game impossible to play at over 2000 points per side.

 

crterry
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 Posted: Mon Oct 13th, 2008 09:20 pm

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The flamer template was a second edition inovation. In the RT days, the flamer and the multimelta both shot a circular blast template.

If you look if the old rule books, they shot this quite clearly, with the blast represented by a half-semisphere made out of styrofoam and painted red to mark the blast area.

The flamer was a move and fore weapon, but meltaguns and multimeltas were both "heavy" weapons.

I don't recall the multimelta being used as a flamer, but it wouldn't surprise me.

 

 

 


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