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From warseer, now with stats
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crterry
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 Posted: Tue Jul 29th, 2008 06:54 am

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Interestng stuff (to me) in bold.

 

Chapter Master
- Ws6 Bs5 S4 T4 W3 I5 A4 Ld10 Sv2+
- has around 20 Options (my thoughts are the ones below)
- Starts with Close Combat weapon, can upgrade to Power weapon, Power fist, Lightning Claw, Thunder Hammer
- has a bolt pistol may upgrade to any of these: Plasma Pistol, Storm Shield
- Has a Bolter, may upgrade to Storm Bolter, Combi Plasma, Combi Melta, Combi Grenade Launcher
- May replace Bolt pistol and CCW for pair of Lightning Claws or a Relic Blade
- May take Terminator armour, Jump Pack or a Bike
(theres 15 options so far, what else is there?)
- if he takes a bike, Bikes become Troops choices (stupid stupid stupid)
- Gives some kind of Orbital Strike which is S10 Ap1 (of course it is…stupid marines)

Captain
- Ws6 Bs5 S4 T4 W3 I5 A3 Ld 10 Sv 3+
Much the same options as above

- Chaplain
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
- Comes with Crozius and Rosarius
- Still allows rerolls to hit.
- Makes unit with him Fearless

Librarian
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
- Comes with Force weapon and Psychic Hood
- Psychic hood now has a range of 24" (whether it means that the power is within 24", or the Psyker i dont know)

Master of the Forge
- Ws4 Bs5 S4 T4 W2 In4 A2 Ld10 Sv2+
- Comes with Servo Harness
- Has Conversion beamer which gets stronger and more powerful the further away he is firing. Maxes out at S10 Ap1 Large blast at 72"
- Allows Dreadnaughts to be taken as Elites AND heavy support if he is there.

Command Squad- around 20 points each
- Lots of Upgrades like now.
- Apothecary comes standard, i think the standard would come standard too :P
- Apothecary gives the unit Feel no pain
- Can be Bike Mounted
- Can Upgrade to Honour guard who probably have similar stats to the Vanguard Veterans below and can only be upgraded is a Chapter Master is present in the army (does this Include Special Characters?)
- If they become Honour guard can take Ritual Blades which are a two handed power weapon at +2 Strength.
- Can take Artificer armour as an Upgrade
- One may take a Chpater Standard which, if it still has the same rules as now, gives them Counter attack.
- They may take a Chapter Champion who i feel will have stats like so:
ws5 Bs4 S4 T4 W1 I4 A3 Ld10 Sv2+
- Chapter Champion must direct attacks against enemy Independant characters if he can.

Kor’Sarro Khan, Captain of the White Scars 3rd Company
-Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
- Gives models in his unit hit and run and Furious Charge.
- Instead of normal Chapter Tactics, Kor,Sarro can give every model who can Take Chapter Tactics (so everyone except Vehicles and Dreads) the ability to Outflank.
- Moondrakkan is a bike he may take. It’s a bike which can use the Run ability and can also Fleet
- Moonfang- A Power sword. Any 6’s on the to wound roll become Instant Death.

Kayvaan Shrike
-Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
- Has a pair of Master Crafted lightning Claws which give Rending
- Instead of normal Combat Tactics, he gives his army the Ability to Fleet.
- He has Infiltrate and gives it to his unit, possibly Scout and Stealth still.

Pedro Cantor
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
- Storm Bolter and Powerfist
- Sternguard in his army count as Scoring units
- His combat tactics gives marines the ‘stubborn’ special Rule.

Marneus Calgar
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
- 2 Powerfists and a Stormbolter
- Eternal warrior (Emperor knows why…)
- His Chapter Tactics allows his army to choose to pass or fail any Ld tests (instead of the Combat tactics, which allows you to choose to fail)

Chaplain Cassius
- Ws5 Bs4 S4 T6(!!) W2 In5 At3 Ld10 Sv 3+
- Feel No pain (…Emperor knows why)

Captain Lysander
- Ws6 Bs5 S4 T4 W3 In4 At4 Ld10 Sv2+
- Thunder hammer is Master Crafted and gives Lysander S10, he also adds +1 to the damage against vehicles
- Storm Shield (3+ invulnerable save for him)
- Eternal Warrior (Again?!)
- Bolter Drill- The Squad he is with is allowed to reroll misses with Bolters
- Allows one piece of terrain to be fortified, to give +1 to its normal cover save.
- Chapter tactics gives his army Stubborn

Captain Sicarius
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv3+
- His mantle gives him Feel no pain
- Is able to kill a Wraithlord in one hit with his wargear (some kind of Instant death rending?)

-Vulkan Estan
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv2+
- Chapter tactics allows all meltas and flamers to become twin linked and all Thunder hammers to become Master Crafted.
- 3+ invulnerable (GAH!)
- Heavy Flamer (which rerolls to wound)
- S6 Power weapon, Master Crafted

Brother Chronus
- Upgrade for a Space Marine Vehicle
- Gives it Bs5
- If vehicle is destroyed he can scurry away and crew another one.

Scout Sergeant Telion
- Upgrade for Scout Squad
- Can give his BS of 6 to another scout in the unit.

Elites
Sternguard Veterans:
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Come with Bolters and 4 Kinds of Specialised round
- Dragonfire bolts- Normal Bolter, Ignores cover
- Hellfire Rounds- dunno
-Kraken bolts- 30” range, S4 Ap4 Rapid Fire
- Vengeance rounds- 18” range, S4 Ap3, Rapid Fire, Gets hot
- Can Upgrade bolters to Storm Bolters (lose the specialist rounds)
- Can take Combi weapons (keep the rounds).
- Can also take from a small list of special and Heavy Weapons (Flamers, Heavy flamers and such.)
- One of the Sternguard can take a Powerfist or Power weapon
- They may choose which round to use each turn.

Dreadnaught:
Just like now, Probably with options to become a Mortis Dreadnaught

Venerable Dreadnaught:
WS and BS 5 (ouch), with most of the Dreadnaughts Basic Weapons options

Ironclad Dreadnaught:
Basic Dreadnaught Stats with front and Side armour 13.
- Probably comes with a Heavy Flamer rather than a Storm Bolter
- Can take a Hunter Killer
- Has Move through Cover (since its so Streamlined...you know?)

Terminators
- Basic Terminators just like now, probably not Fearless (i actually doubt anything in the basic codex is Fearless.
- Cyclone Now Heavy 2

Assault Terminators
- Thunder Hammer and Storm Shield probably an option which has a points cost. 3+ Invulnerables dont come cheap.
- Lightning Claws probably remain as now.

- Techmarine
- Comes with a 2+ save.
- Allows one piece of Cover in his deployment zone become +1 to its cover save.
- Can take the Thunderfire cannon which is just basically a Better Thudd gun (of course it is…stupid marines)


Legion of the Damned
- Normal Marine Stats, except they have a 3+ Invulnerable save (!!!)
- Their Sergeant has Ws5
- They always Deep Strike, but reroll scatter if they want.


Troops:

Tactical Marines:
start at 5
- Must take a Veteran Sergeant
- Special and Heavy weapons are unavailable unless there are 10 marines in the unit, but then they get Free Flamer and a Free Multimelta or Heavy Bolter Or Missile Launcher. I would Guess Melta be 5 points, Plasma 10, Lascannon- 15
- Bolter, Polt Pistol, Frag and Krak grenades.
- Im guessing they will remain at 15 points each ( there may be a slight Increase, although i doubt it looking at Chaos Marines.)
- Vet Sarge can take Power weapon, Power Fist, Lightning Claw, Plasma Pistol, Storm Bolter, Combi Flamer, Combi Plasma, Combi Melta (and maybe combi grenade Launcher)

Scouts
- 10 Points each
- Ws3 Bs3 S4 T4 W1 In4 A1 Ld8 Sv4+
(im going to have alot of fun charging them with guardsmen and asking what they hit on. "Say it again, now do it in a girls voice")
- Shotguns probably S4
- may be an option for Teleport Homers.
- Their Heavy bolter can take hellfire Rounds

Rhino:
- Probably will drop to 35 points ala Dark Angels and Blood Angels.

Razorback:
- Rumours of more Turret options including Assault cannons (i know, i know...but i do admit that it does sound cool)
- Perhaps the return of the old Lascannon and Twin Linked Plasma gun?

Drop Pod:
- Drop pod assault means that Half of all Drop pods come in on the First turn (GW doesnt want Deep striking armies to come on turn 2 or later...understandable)
- Theres mention of Drop pods in the first wave guiding pods in the Second wave.
- Probably a points increase.

Fast Attack:

Bikes: Havent really heard anything. Hope they get something, they seem rather bland compared to everything else.

Assault Marines: Ditto to Bikes.

Vanguard Veterans- Around 20 Points each
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Come with Bolt Pistol and Close Combat weapon, can all take from a bunch of upgrades including: Power weapons, Power fists, Lightning claws, Pairs of Lightning claws
- Probably have an option to take Bolters
- They can also take Combat shields and storm shields. Also Jump packs are an upgrade which gives them the Heroic Intervention rule.
-Heroic Intervention allows them to assault the turn they Deep strike.

Land Speeders: Pretty much as now, Space Marines Fast attack and HeavySupport hasnt Innovated much.

Land Speeder Storm:
-Has a Jammer which disrupts deep striking close by (Does this work on the marines deep striking aswell?)
-Scouts charging from it -2 from the enemy Ld (i wonder if Dark Eldar will get this)
- Carries 5 scouts (and scouts only) and counts as Open Topped

Heavy Support:

Predator- Pretty much how it is in Codex: Dark Angels

Vindicator- See above

Devastator- See above above

Whirlwind- See above above..above

Land Raider-
Machine spirit allows an extra weapon than allowed to be shot at any available target (should also be friendlies..."What are you doing, Dave?")
Has a Multi Melta as a pintle Option
- Can Carry 12 models

Land Raider Crusader
- Machine spirit as above
- Frag Launchers as normal (useful too, now.)
- can carry 16 Models

Land Raider Redeemer
- Machine Spirit as normal
- Redeemer cannon: Range- Template S6 Ap3 Heavy 1
- Transport Capacity: 12 models

Wolf Man
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 Posted: Wed Jul 30th, 2008 01:40 pm

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There is very similar stuff on BolterandChainsword.com.

I think that the more we see revealed, the more we may realize that the marine 'dex isn't going to be the uber army list we originally made it out to be.

For instance, Relic Blades.  At first, all we knew was that they were power weapons with +2 Str.  Which is AWESOME!  But now we see that they are two handed weapons (BolterandChainsword actually has pics of a vet with Relic Blade), which is a BIG deal.  I'm betting these weapons are expensive (in the 15 point range), and now you can't pair them with another weapon (losing an attack) AND you are entrusting them to pricey models with a simple 3+ armor save and a single wound.  That doesn't sound as great as it did when the rumor first broke.

B&C also points the Sternguard and Vanguard Vets at 25 points a piece (instead of "around 20").  That's a lot for what is essentially a marine with a single point increase in leadership and an additional attack.

We're just now hearing about the psychic hood's reduced range and the Scouts reduced stats.  I'm betting that we hear more of the "bad stuff" as the release date grows closer.

Vulcan looks to be one bad-ass mamma-jamma though! :shock:  And Kor'Sarro Khan actually looks pretty darn good too! (most of his army Out Flanks?!? Holy Shit!)

The only problem i have with this "preview" of the upcoming codex is that there is a LOT of "I think"s and "probably will be"s.  Doesn't exactly instill a lot of confidence in this stuff being correct.  But a lot of it does jive with B&C and BoLS.

 

Wolf Man
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 Posted: Thu Jul 31st, 2008 03:46 pm

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I'm pretty stoked about Cyclones being Heavy 2! :D

I could never understand why - with the model the way it is - they were never at least twin-linked.

And with the new blast rules, i have a feeling we'll see a lot of Cyclones on the battlefields of 5th ed. :)

crterry
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 Posted: Thu Jul 31st, 2008 04:49 pm

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    It certainly makes them a more attractive option. The storm bolter can still be fired alonside the two missles giving that model four attack dice at range. Plus the cyclone model no longer gives up the powerfist for the targeter (as was the case old school)


I'll be running more of them in my deathwing, assuming the new stats get carried over to the DA codex. I'm also building one for my sallies.

Wolf Man
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 Posted: Thu Jul 31st, 2008 05:21 pm

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Another interesting thing is Combat Tactics.  I keep seeing different versions.

And have you seen the stats for Marneus on BoLS?  Storm Bolters.....AP2 :shock:  Whole army pass or fail any Morale Check :shock:   2+/4+  Eternal Warrior, 4 attacks with 2 PFs (giving 5 attacks), 4 wounds.  Oh, and "God of War" which allows him to re-roll um... EVERYTHING?!?  :shock:  Crikey!

 

Last edited on Thu Jul 31st, 2008 05:39 pm by Wolf Man

crterry
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 Posted: Thu Jul 31st, 2008 05:46 pm

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    5th edition: Papa Smurf's Payback!

HDEagle71
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 Posted: Thu Jul 31st, 2008 05:52 pm

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At least they made him cool now with 2 power fists he always had the potential to die before so I thought it was stupid now he can be a MONSTER in hth and survive the hits then dish out the punishment.

I am really going to hate playing against space marines when this comes out I just know it  :dude:

Although probably not any more than I already do ;)

Wolf Man
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 Posted: Thu Jul 31st, 2008 05:56 pm

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crterry wrote:     5th edition: Papa Smurf's Payback!


haha! 

Yeah, Greater Demon Gargamel had better look out! :P

 

Professor Chaos
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 Posted: Thu Jul 31st, 2008 10:26 pm

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   So regular Marine players complain that they don't get as much cool wargear stuff as chaos got last edition.

  So in a over reaction, they really water down the wargear/deamonic gifts/vet skill options in the new Chaos Codex, and then will give them to the regular Space Marines.

     Typical GW BS.:X

Lord Bran Redmaw
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 Posted: Thu Jul 31st, 2008 11:36 pm

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I LOVE ALL THE DREADS. I bet there will be a way to field a 6 dread army as in the last codex, and I like the flavor the different dreads get. The Ironclad is the coolest IMO.

Wolf Man
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 Posted: Fri Aug 1st, 2008 12:25 am

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Professor Chaos wrote:    So regular Marine players complain that they don't get as much cool wargear stuff as chaos got last edition.

  So in a over reaction, they really water down the wargear/deamonic gifts/vet skill options in the new Chaos Codex, and then will give them to the regular Space Marines.

     Typical GW BS.:X

Don't worry Jake, 5th Edition Chaos Space Marine Codex is only 3 years away. :P

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 Posted: Fri Aug 1st, 2008 02:42 am

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Wolf Man wrote: Professor Chaos wrote:    So regular Marine players complain that they don't get as much cool wargear stuff as chaos got last edition.

  So in a over reaction, they really water down the wargear/deamonic gifts/vet skill options in the new Chaos Codex, and then will give them to the regular Space Marines.

     Typical GW BS.:X

Don't worry Jake, 5th Edition Chaos Space Marine Codex is only 3 years away. :P

  Make it 1 year for slumping sales.

Major_Slovak
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 Posted: Fri Aug 1st, 2008 02:15 pm

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Sad, true, funny.


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