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D-Company Forum > Index Xenos > Necrons > THE list to beat


THE list to beat
 Moderated by: HDEagle71  

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Wretched_malediction
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 Posted: Thu Feb 1st, 2007 08:20 pm

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Ah, I see. Well a lot of the success you are having (this is just speculation of course) is from the high volume of AP4 shots you have. Against guard, bugs, orks, and Eldar that's great.

Try that agianst a solid power armor army and come back to reality. With only a 24" range for every weapon you have on the board I would take a Marine list with lots of lascannons, heavy bolters, and assault specialists.

With no ressurection orb, an assault squad getting into your lines would be devastating. Don't forget, necrons that die in sweeping advance get no WBB. regardless of how close they are to other models.

I realize you have the line'o monoliths, but that is what 105 point lascannon squads are for. These could stay out of the Necron's weapon range the whole game and just peck away at monoliths.

 

twaimn
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 Posted: Thu Feb 1st, 2007 09:15 pm

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I'm up for the game.... but lets not forget that the monoliths gun is basicaly a short ranged battlecannon.

five man marine squads are prone to blowing up when they get hit by one

~B

Stormcaller56
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 Posted: Thu Feb 1st, 2007 11:48 pm

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two things...first, thanks for the correction on the basalisk; i was thinking of a demolisher cannon.  but you would still get to roll two dice for penetration (pick the highest) due to ordnance.  second, i think meltas are AP1, which would mean it does count as a pen. even at equal the armour value (unless there is obscuring terrain).

Brother Tiberius
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 Posted: Fri Feb 2nd, 2007 03:25 am

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I think that a Raider based Dark Eldar list that would ordinarily be customized to kill Marines would also do very well against that Necron list.  Just keep hitting them from range and get them down below their phase out.  

Does Brad still have a DE army?

I think a fully Pod based Space Marine army would give the list a problem too.  The Monolith's weapon is ordnance, but not indirect.  A pod screen would give a turn or two of cover for the Marines to do their jobs close in, Rapid fire style. 

Last edited on Fri Feb 2nd, 2007 03:26 am by Brother Tiberius

Brother Tiberius
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 Posted: Fri Feb 2nd, 2007 03:33 am

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Stormcaller56 wrote: two things...first, thanks for the correction on the basalisk; i was thinking of a demolisher cannon.  but you would still get to roll two dice for penetration (pick the highest) due to ordnance.  second, i think meltas are AP1, which would mean it does count as a pen. even at equal the armour value (unless there is obscuring terrain).
You are correct.  Melta Guns and Multi-Meltas are AP1.  You'd only get the one dice due to the Living Metal rule, but if it were a 6, and there was no obscuring terrain to deal with, you'd have a penetrating hit on a Monolith. 

Derling
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 Posted: Fri Feb 2nd, 2007 12:28 pm

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Brother Tiberius wrote: Stormcaller56 wrote: two things...first, thanks for the correction on the basalisk; i was thinking of a demolisher cannon.  but you would still get to roll two dice for penetration (pick the highest) due to ordnance.  second, i think meltas are AP1, which would mean it does count as a pen. even at equal the armour value (unless there is obscuring terrain).
You are correct.  Melta Guns and Multi-Meltas are AP1.  You'd only get the one dice due to the Living Metal rule, but if it were a 6, and there was no obscuring terrain to deal with, you'd have a penetrating hit on a Monolith. 

 

good golly, they are ap1.  that's what I get for spouting an answer without verifying it first.:shock:

crterry
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 Posted: Sat Feb 3rd, 2007 05:55 pm

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B,

In a straight up kill fest, I'll kick your ass with my sisters 1850 anytime you throw this down, and that's just with my regular list. With a list I designed to play against this, with a couple of faith rolls I could probably kill you off to phase out in a two rounds of shooting.

My current ravenwing would eat this list for lunch as well. Not sure what will happen after the codex comes out, but right now my speeders alone could take your warriors and my bikes could handle 24 immortals.

Tough to say how this would hold up in a scenario though. I'd give my sisters, ravenwing or deathwing better than 50/50 in any of the five standard scenarios against this list.

Pick a time junior. You've been dodging the deathwing for awhile now.

CT

 

 

Pen dull
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 Posted: Tue Feb 6th, 2007 03:50 am

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And it should be mentioned that so far the lists fielded against it were "straight lists," like the kind someone would take to a tournament.  I was fielding an army I had fielded several times before. 

Not like planning for that shiz would have done me any good.

twaimn
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 Posted: Tue Feb 6th, 2007 09:48 pm

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well guys, as it turns out, Dan has come one step closer than anyone before.  Final tally of our game this afternoon was 1369 pts each. That's right. an even tie.  (bastard immortals couldn't kill a speeder in turn 6 for the win.)

props to Stormcaller for giving the run that he did! I'm offically scared to shit of terminators in general, and deathwing in particular.  Not saying I can't win against it, just saying that I'm going to have to hide like a bitch most of the game.  <Grins>

terry, you still owe me games

~B


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