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twaimn Moderator

| Joined: | Mon Apr 4th, 2005 |
| Location: | Milwaukee |
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Posted: Mon Apr 24th, 2006 04:05 pm |
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so I phased out necrons this weekend, no mean feat, as he had pushing 50 necrons on the table, (the c'tan lowered his model count significantly).
My thought, whenever I line up against necrons, is that I'm gunning for phase out every game. mission objectives aside, I feel that if I'm going to be hurting you anyways, I should be aiming for the phase out since then I don't need to worry about my own scoring units or objectives.
so far I've played about 4 games against necrons and have two phase outs.
am I getting lucky? or is this a viable way to deal with necrons?
my rantings in the cheese forum are due to my desire to make an army that an opponent will look at and decide that they cannot phase out. once that's done they'll be skittish to engage and allow me to pick off units one by one til it's too late to stop me.
also, in that forum, I mentioned dedicated assault armies, the likes of korne, 'nids, and some ork configurations (note also: templars, blood angels, space wolves, 13th company, etc) I feel that in those senarios it becomes even more imparative to keep together (rather than spread out) and as the enemy closes push up waves of sacraficial squads (first the scarabs, then a warrior squad, etc) to tie up the enemy for at least enough time to give me another rapid fire at the squads. this *almost* worked perfectly in my last game against korne...damn tank shock by a gunless rhino cost me a quarter of my troops, however.
other sneaky thoughts?
my impression of necron players is that they're utterly terrified of hand to hand combat.
I've played gaurd for long enough to know that enough dice will win most every time, and with half the army standing back up after those nasty powerfist attacks, I feel like you'll do alright, if you throw enough guys into the scrum.
Last edited on Mon Apr 24th, 2006 04:06 pm by twaimn
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the_prince Member
| Joined: | Wed Aug 24th, 2005 |
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Posted: Wed Apr 26th, 2006 02:40 pm |
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You have right to worry about Necrons in close combat. Their main problem is the crappy initiative, combined with a complete lack of special weapons, or, for that matter, any number of attacks. Against SM, who do get such things as PF's, you simply lose every round of combat. Against less tough, but more numerous opponents (like tyranid hormagaunts, for example), you lose guys through the sheer amount of attacks being leveled at you, usually killing the whole enemy kill zone.
That, in itself, is the problem. A necron in CC will almost never win the CC. Sure, they'll survive and, over a course of, let's say, 5 or 6 turns, they may even win, but every turn they lose they have to take a morale tests. And, if the enemy is a horde army, they'll be outnumbered. Eventually, they'll fail the test and run off the board. Or they get stuck fighting something they will eventually lose to, like a Dreadnaught or Monstrous Creature.
My whole tactic for beating the Necrons with 'nids is to simply make them fail Ld tests and run them down or off the board. Anything else is a waste of time since the Necrons win all other attrition fights. Even Ld 10 starts looking crappy when you get assaulted by a unit of 25 hormagaunts, hit with 75 str 4 attacks, and lose a good chunk of your squad, leaving you outnumbered 2-1, 3-1, or worse.
The Veil of Darkness and the Monolith help a bit, since they can pull the squad out of combat. That's why these two units are usually priority numero uno for anyone's shooting and assault.
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Wretched_malediction Member

| Joined: | Sun Apr 3rd, 2005 |
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Posted: Mon May 8th, 2006 08:08 pm |
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I must disagree that necrons are terrified of close combat. They do have units that are made for assault, albeit they are rare and expensive.
Phase out is one way to handle necrons, but depending on the army composition, there simply might not be enough turns in a game to do it.
As a necron player I have had the most success against Eldar, Guard, Tau and orks(4+saves). I typically have fits against Marine armies(3+ saves, especially BA and SW), while Nids I have had mixed results. Havn't played enough against Dark Eldar and Inquisition armies to have a good opinion.
I do think that necrons are at a serious disadvantage in assault. There is 1 initiative 6 unit inthe army, and wraiths are quite expensive.
With 4th edition, rapid fire is a big bonus for necrons. Unfortunately sweeping advance is not.
I guess my whole point is that army composition and careful play will allow any necron army to withstand a hoard or assaulty army, just like any othe matchup in 40k.
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