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Seti Member

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Posted: Thu Jul 26th, 2007 09:44 pm |
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This one is mainly for Brad,
You're the only other DE player I know So while Chaos seems to be getting its third codex in the time we've had one I thought it would be fun to discuss a DE redesign and if it ever happened, what models would you like to see improved/redone?
For me....
1) The Warriors, IMHO they sucked. Do a complete new line of plastics and get rid of the pointy helmets... With the new tech. of molds, and after seeing the great Eldar miniatures, I'd expect good things!
2) Mandrakes, never liked these models either... Very uninspired, crappy pose. GW could do better! I'm thinking more of a Predator look, myself.
3) Scourges, see Warriors w/wings...
4) Archons/Dracons, could be better as I said above GW model making has been top- notch lately. I'd expect some cool looking leaders for our army.
Those are the main ones for me, I realize when an army gets redone only some of the mini's can get a new look. I'd hope my choices above, were touched on.
Your thoughts Brad? others?
Last edited on Fri Jul 27th, 2007 04:06 pm by Seti
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Wolf Man Member

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Posted: Thu Jul 26th, 2007 10:11 pm |
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Dacio plays Dark Eldar... sometimes.
He has a sizable force IIRC.
I think you're pretty spot on with the redesign of the models, but is that ALL you'd wish for??? I'd think some rules could be changed here or there. 
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Seti Member

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Posted: Thu Jul 26th, 2007 10:23 pm |
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Oh, I'd always like more..
Those are the main models I would redesign, as to the rules, they could use an update. But I havn't put much thought into what I'd change... I'll get back to you on that
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Pen dull Member

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Posted: Fri Jul 27th, 2007 03:50 am |
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I think Warriors should be a "basic" unit. Then you could be able to add wings to make them into scourges, add a skyboard to make them into Hellions, etc etc.
The plastic Dark Eldar stuff pretty much reeks. I think they were made a bit simpler and in a hurry to get that v3 boxed set out... 
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Brother Tiberius Moderator

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Posted: Fri Jul 27th, 2007 02:18 pm |
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| To make DE really sexy, you need to go into the WHFB Dark Elf line...
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HDEagle71 Administrator

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Posted: Mon Jul 30th, 2007 08:00 pm |
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DE redesign eh.
Well I agree with the model selection although I would add Hellions to the list.
Rule changes:
Incubi as elites so that they do not have to be taken as a retinue that slows down you great and wonderful HQ.
Mandrakes need something to make them tougher putting them ahead of a fast army by themselves does not make for good DE tactics.
Grotesque got hosed when they took away screening something with them would be nice.
Scourges need to be equiped with blasters as an option not dark lances. Who wants 12" jet pack if you can not shoot the 4 guns that you have in the squad.
Hellions need something as well but I don't know what I say this because they never get used.
There are other items I would love but I know not to even dream as it would make an already brutal army to play against even worse.
However it would be nice if a sargent/champion in the squad would actually bump up the squads leadership or even the fear of an Archon with in 12" of a squad would give them +1 to Ld 
My 2 cents however with some new codexes I am content to stay in the shadows and for my army to be to fast for GW to catch up with.
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Joe S Member
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Posted: Tue Jul 31st, 2007 04:42 pm |
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I would hope the new plastic DE sprue would include a small plastic one of those red gag balls and some spanking paddle bitz to fit in with the whole sexual deviant, homo erotic, space fairy theme they have going. 
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Brother Tiberius Moderator

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Posted: Tue Jul 31st, 2007 05:20 pm |
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Joe S wrote: I would hope the new plastic DE sprue would include a small plastic one of those red gag balls and some spanking paddle bitz to fit in with the whole sexual deviant, homo erotic, space fairy theme they have going. 
That bit made me spit half chewed popcorn all over my work monitor. Thanks for that. 
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HDEagle71 Administrator

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Posted: Tue Jul 31st, 2007 05:43 pm |
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| Ditto
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grimlock35 Member

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Posted: Tue Jul 31st, 2007 11:52 pm |
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| bring out the gimp.
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Derling Moderator

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Posted: Thu Aug 23rd, 2007 11:43 pm |
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Pen dull wrote: I think Warriors should be a "basic" unit. Then you could be able to add wings to make them into scourges, add a skyboard to make them into Hellions, etc etc.
That seems like a good idea at heart...it would obviously need some elaboration.
This is my ten minute change to the Dark eldar warrior section of the codex. It would open some spots in FA and HS for some new units. Point changes are based on following current trends of new army lists where things are priced more closely to their relative worth.
Dark Eldar warriors
WS BS S T I W A Ld Sv
Warrior 4 4 3 3 5 1 1 8 5+
Sybaryte 5 4 3 3 5 1 2 8 5+
Unit composition: A Warrior unit consists of 5-20 models at 9 pts a piece.
Unit type: Infantry for Standard, Jump infantry for Scourges, and cavalry for hellions(though I would stipulate in the Skyboard wargear that they ignore moving over terrain like jump packs)
Special rules: Fleet
Wargear: splinter rifles, splinter pistol, close combat weapon
Options: -The entire squad may take plasma grenades at 1 pt per model.
- The entire squad may follow the hellion cult and be mounted on skyboards, carapace armor and replaces their splinter rifles with hell glaives at a cost of 6 pts. They then become a fast attack choice.
- The entire squad may follow the Scourge cult and wear jump packs at a cost of 6 pts. The may deep strike even in games where where Deep strike is not in the scenario rules.
- up to 2 models may be equipped with a dark lance for 20 pts or a splinter cannon for 10 pts.
- Up to 2 models may take a blaster or shredder for 5 pts
- A single warrior may be upgraded to a Sybaryte for 10 pts.
- A Sybaryte may trade her close combat weapon for a power weapon for 5 points or a agonizer for 25 pts.
- A Sybaryte may trade her splinter pistol for a disrupter for 5pts.
Transport: Raiders not following the hellion or scourge cults may take a raider as a dedicated transport.
Wargear adaptions
Hell glaive: a splinter rifle that doubles as a two handed power weapon.
Disruptor: a disrupter is a pistol based on disintgrator technology with the following profile:
str rng ap notes
Disruptor 4 12” 3 Pistol
Dark lance/blaster profile: str rng ap notes
Darklance 9 18” 2 assault1 lance
Blaster 8 9” 2 assault1 lance
Last edited on Fri Aug 24th, 2007 12:33 am by Derling
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Seti Member

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Posted: Sat Aug 25th, 2007 09:26 pm |
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The thing with Hellions is they are Wyches not Warriors. So I think they wouldn't fit into the same options table.
Woa Tim, a strength 9 Dark Lance! I'd take it, but with the amount of Dark Lances available to the whole army that could be nasty...
I'd like a DE structure based around the HQ choice-
Archon - Has Warriors as basic troops.
Wych lord - Has you guessed it, wyches!
Haemonculi - Grotesques form the bulk of troops. (should also be made a better character, more unique)
Then each army could have it's own set of options, maybe Wych lord armies can't take a Talos... Haemonculi lead armies are limited in Wych type units... Archon based armies would be open to most options as this would constitute the basic Dark Eldar list.
I dunno, these are just random thoughts I have
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Derling Moderator

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Posted: Mon Aug 27th, 2007 03:42 pm |
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Seti wrote: The thing with Hellions is they are Wyches not Warriors. So I think they wouldn't fit into the same options table.
Woa Tim, a strength 9 Dark Lance! I'd take it, but with the amount of Dark Lances available to the whole army that could be nasty...
I'm with ya, str9 darklances might be a bit mean across the board. But given how I cut their range in half, I wanted to give them something back that seemed potent.
Raiders wanting to fire on a target would have to get well into bolter range just to get it's shot.
You're right about the hellions being wytch based models... Maybe wytches/hellion/jetbikes would get merged into a variable single entry.
I put the entry together inless than 10 minutes, so i would assume there was lots that would need tweaking.
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Seti Member

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Posted: Thu Aug 30th, 2007 09:49 pm |
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I'm not sure you can cut the range... Darklances are one of two weapons that have 36in range in the DE. If that was cut down in half, I could see Dark Kin having an even tougher time with Tau...
Though like Brad,
I'm not sure why Scourges ever were given a heavy weapon. Hmmm wings + stationary gun is a great idea.
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Derling Moderator

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Posted: Thu Aug 30th, 2007 09:53 pm |
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Seti wrote: I'm not sure you can cut the range... Darklances are one of two weapons that have 36in range in the DE. If that was cut down in half, I could see Dark Kin having an even tougher time with Tau...
That's why I gave them str9.
As for having long range guns...maybe that what new choices alleviate or maybe massed mobile darklances and blasters counteract this.
You know after just working this through my head...the assault based darklance doesn't work well. It turns each raider into a mini ravager too easily. Maybe they darklances should just stay as is.
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HDEagle71 Administrator

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Posted: Fri Aug 31st, 2007 04:48 am |
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I dought they will change dark lances they did not change brite lances.
My question here would be what helps DE against Necrons and Tau??
Yes they are brutal against SM but a SM can beat DE however I am unsure how you beat Necron or Tau with out completely building an army against those armies.
My 2 cents I think a balanced list of any army should have a chance maybe not a great chance but a chance none the less against the opponent.
I don't have an answer but as soon as I think of onw I will let you know 
I like the assault dark lances and I thought it was a nice touch to allow a whole army to advance against these foes but might screw up the others.
Nice stab at a hard question Tim very nice!
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